SCI: Avoid incrementing lockers of deleted script
Having a deleted script with non-zero lockers had the side effect of
making the deleted script re-appear in the GC's work list, including
any (deleted) objects in the script.
This should be the root cause of bugs #3299458 and #3295849, so
also delete the workaround added for that in 35086fe1
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3ed095434f
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3 changed files with 4 additions and 9 deletions
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@ -87,14 +87,7 @@ static void processWorkList(SegManager *segMan, WorklistManager &wm, const Commo
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wm._worklist.pop_back();
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if (reg.segment != stackSegment) { // No need to repeat this one
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debugC(kDebugLevelGC, "[GC] Checking %04x:%04x", PRINT_REG(reg));
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// WORKAROUND: We only check for valid offsets here. Fixes bugs
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// #3299458 and #3295849.
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// FIXME: Where are these invalid offsets coming from? The check
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// below avoids a crash when examining invalid references, but the
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// root of the problem lies elsewhere. These shouldn't be in the
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// stack at all (unless these really are script bugs, in which case
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// we should just keep the sanity check).
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if (reg.segment < heap.size() && heap[reg.segment] && heap[reg.segment]->isValidOffset(reg.offset)) {
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if (reg.segment < heap.size() && heap[reg.segment]) {
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// Valid heap object? Find its outgoing references!
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wm.pushArray(heap[reg.segment]->listAllOutgoingReferences(reg));
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}
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@ -259,7 +259,7 @@ reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
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SegmentId id = s->_segMan->getScriptSegment(script);
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Script *scr = s->_segMan->getScriptIfLoaded(id);
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if (scr) {
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if (scr && !scr->isMarkedAsDeleted()) {
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if (s->_executionStack.back().addr.pc.segment != id)
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scr->setLockers(1);
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}
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@ -380,6 +380,7 @@ void Script::relocateSci3(reg_t block) {
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}
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void Script::incrementLockers() {
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assert(!_markedAsDeleted);
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_lockers++;
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}
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@ -393,6 +394,7 @@ int Script::getLockers() const {
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}
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void Script::setLockers(int lockers) {
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assert(lockers == 0 || !_markedAsDeleted);
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_lockers = lockers;
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}
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