Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.

svn-id: r47429
This commit is contained in:
Matthew Hoops 2010-01-22 03:43:57 +00:00
parent 716a2bf242
commit c04f8d00b1
17 changed files with 78 additions and 78 deletions

View file

@ -24,7 +24,7 @@
*/
#include "mohawk/livingbooks.h"
#include "mohawk/file.h"
#include "mohawk/resource.h"
#include "common/events.h"
@ -148,9 +148,9 @@ void MohawkEngine_LivingBooks::loadIntro() {
filename = getFileNameFromConfig("Intro", "Page1.r");
if (!filename.empty() && Common::File::exists(filename)) {
MohawkFile *introFile = createMohawkFile();
introFile->open(filename);
_mhk.push_back(introFile);
MohawkArchive *introArchive = createMohawkArchive();
introArchive->open(filename);
_mhk.push_back(introArchive);
}
filename = getFileNameFromConfig("Intro", "Page2");
@ -159,9 +159,9 @@ void MohawkEngine_LivingBooks::loadIntro() {
filename = getFileNameFromConfig("Intro", "Page2.r");
if (!filename.empty() && Common::File::exists(filename)) {
MohawkFile *coverFile = createMohawkFile();
coverFile->open(filename);
_mhk.push_back(coverFile);
MohawkArchive *coverArchive = createMohawkArchive();
coverArchive->open(filename);
_mhk.push_back(coverArchive);
}
}
@ -323,8 +323,8 @@ Common::String MohawkEngine_LivingBooks::convertWinFileName(Common::String strin
return filename;
}
MohawkFile *MohawkEngine_LivingBooks::createMohawkFile() const {
return (getGameType() == GType_NEWLIVINGBOOKS) ? new MohawkFile() : new OldMohawkFile();
MohawkArchive *MohawkEngine_LivingBooks::createMohawkArchive() const {
return (getGameType() == GType_LIVINGBOOKSV1) ? new LivingBooksArchive_v1() : new MohawkArchive();
}
} // End of namespace Mohawk