TOLTECS: Store channel volume/panning information in saved games
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3 changed files with 33 additions and 21 deletions
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@ -36,12 +36,11 @@
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namespace Toltecs {
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/* TODO:
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- Save with F7; Load with F9
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- Saving during an animation (AnimationPlayer) is not working correctly yet
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- Maybe switch to SCUMM/Tinsel serialization approach?
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*/
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#define TOLTECS_SAVEGAME_VERSION 3
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#define TOLTECS_SAVEGAME_VERSION 4
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ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
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@ -141,8 +140,8 @@ void ToltecsEngine::savegame(const char *filename, const char *description) {
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}
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void ToltecsEngine::loadgame(const char *filename) {
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Common::InSaveFile *in;
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
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if (!in) {
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warning("Can't open file '%s', game not loaded", filename);
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return;
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}
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@ -191,7 +190,7 @@ void ToltecsEngine::loadgame(const char *filename) {
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_anim->loadState(in);
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_screen->loadState(in);
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if (header.version >= 2)
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_sound->loadState(in);
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_sound->loadState(in, header.version);
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if (header.version >= 3)
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_music->loadState(in);
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