LOL: - fixed transparency tables in PC-98 16 color version
- renamed some variables svn-id: r45847
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8 changed files with 96 additions and 97 deletions
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@ -1161,7 +1161,7 @@ void TIMInterpreter_LoL::playAnimationPart(int animIndex, int firstFrame, int la
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uint32 next = _system->getMillis() + delay * _vm->_tickLength;
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if (anim->wsaCopyParams & 0x4000) {
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_screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 2);
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anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_trueLightTable1, _vm->_trueLightTable2);
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anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_transparencyTable1, _vm->_transparencyTable2);
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_screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
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_screen->updateScreen();
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} else {
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