LOL: - fixed transparency tables in PC-98 16 color version

- renamed some variables

svn-id: r45847
This commit is contained in:
Florian Kagerer 2009-11-11 23:05:19 +00:00
parent e0ae43ded7
commit c0fc64ecbf
8 changed files with 96 additions and 97 deletions

View file

@ -1161,7 +1161,7 @@ void TIMInterpreter_LoL::playAnimationPart(int animIndex, int firstFrame, int la
uint32 next = _system->getMillis() + delay * _vm->_tickLength;
if (anim->wsaCopyParams & 0x4000) {
_screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 2);
anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_trueLightTable1, _vm->_trueLightTable2);
anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_transparencyTable1, _vm->_transparencyTable2);
_screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
_screen->updateScreen();
} else {