Fix intro room transition. Seems correct, so the fixme is really just explanitory.

svn-id: r7403
This commit is contained in:
James Brown 2003-05-09 05:55:11 +00:00
parent 8c8406cf50
commit c126cf2df8

View file

@ -394,7 +394,7 @@ void Scumm_v2::decodeParseString() {
}
*ptr = 0;
printf("TODO: Scumm_v2::decodeParseString(\"%s\")\n", buffer);
printf("TODO: Scumm_v2::decodeParseString(\"%s\") from %d\n", buffer, vm.slot[_currentScript].number);
}
int Scumm_v2::readVar(uint var) {
@ -874,7 +874,8 @@ void Scumm_v2::o2_startScript() {
}
void Scumm_v2::o2_panCameraTo() {
panCameraTo(getVarOrDirectByte(0x80), 0);
panCameraTo(getVarOrDirectByte(0x80) * 8, 0); // FIXME: I'm pretty sure we actually pan
// by strip, not X/Y, here. Hence *8
}
void Scumm_v2::o2_walkActorToObject() {
@ -1018,7 +1019,8 @@ void Scumm_v2::o2_matrixOps() {
}
void Scumm_v2::o2_setCameraAt() {
setCameraAtEx(getVarOrDirectByte(0x80));
setCameraAtEx(getVarOrDirectByte(0x80) * 8); // FIXME: I'm pretty sure we actually pan
// by strip, not X/Y, here. Hence *8
}
void Scumm_v2::o2_roomOps() {