Fix intro room transition. Seems correct, so the fixme is really just explanitory.
svn-id: r7403
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8c8406cf50
commit
c126cf2df8
1 changed files with 5 additions and 3 deletions
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@ -394,7 +394,7 @@ void Scumm_v2::decodeParseString() {
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}
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*ptr = 0;
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printf("TODO: Scumm_v2::decodeParseString(\"%s\")\n", buffer);
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printf("TODO: Scumm_v2::decodeParseString(\"%s\") from %d\n", buffer, vm.slot[_currentScript].number);
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}
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int Scumm_v2::readVar(uint var) {
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@ -874,7 +874,8 @@ void Scumm_v2::o2_startScript() {
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}
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void Scumm_v2::o2_panCameraTo() {
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panCameraTo(getVarOrDirectByte(0x80), 0);
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panCameraTo(getVarOrDirectByte(0x80) * 8, 0); // FIXME: I'm pretty sure we actually pan
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// by strip, not X/Y, here. Hence *8
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}
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void Scumm_v2::o2_walkActorToObject() {
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@ -1018,7 +1019,8 @@ void Scumm_v2::o2_matrixOps() {
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}
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void Scumm_v2::o2_setCameraAt() {
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setCameraAtEx(getVarOrDirectByte(0x80));
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setCameraAtEx(getVarOrDirectByte(0x80) * 8); // FIXME: I'm pretty sure we actually pan
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// by strip, not X/Y, here. Hence *8
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}
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void Scumm_v2::o2_roomOps() {
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