Fixed warnings.

svn-id: r18607
This commit is contained in:
Torbjörn Andersson 2005-07-31 16:51:14 +00:00
parent f69544ebd2
commit c13aed09fc
4 changed files with 15 additions and 19 deletions

View file

@ -80,10 +80,10 @@ SceneDescription IHNM_IntroMovie4Desc = {
};
LoadSceneParams IHNM_IntroList[] = {
{0, kLoadByDescription, &IHNM_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0},
{0, kLoadByDescription, &IHNM_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc2, false, kTransitionNoFade, 0},
{0, kLoadByDescription, &IHNM_IntroMovie3Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0},
{0, kLoadByDescription, &IHNM_IntroMovie4Desc, Scene::SC_IHNMHateProc, false, kTransitionNoFade, 0}
{0, kLoadByDescription, &IHNM_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0, false},
{0, kLoadByDescription, &IHNM_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc2, false, kTransitionNoFade, 0, false},
{0, kLoadByDescription, &IHNM_IntroMovie3Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0, false},
{0, kLoadByDescription, &IHNM_IntroMovie4Desc, Scene::SC_IHNMHateProc, false, kTransitionNoFade, 0, false}
};
int Scene::IHNMStartProc() {

View file

@ -45,15 +45,15 @@ using Common::EN_USA;
using Common::DE_DEU;
LoadSceneParams ITE_IntroList[] = {
{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0},
{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0},
{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0},
{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0},
{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0},
{RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0},
{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0},
{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0},
{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0}
{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, false},
{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, false},
{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, false},
{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, false},
{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, false},
{RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, false},
{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, false},
{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, false},
{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, false}
};
int Scene::ITEStartProc() {

View file

@ -113,7 +113,7 @@ SAGA_UNKNOWN,
SAGA_PALETTE
};
char *SAGAResourceTypesString[] = {
const char *SAGAResourceTypesString[] = {
"SAGA_UNKNOWN",
"SAGA_ACTOR",
"SAGA_OBJECT",
@ -134,21 +134,18 @@ char *SAGAResourceTypesString[] = {
"SAGA_PALETTE"
};
Scene::Scene(SagaEngine *vm) : _vm(vm) {
byte *sceneLUTPointer;
size_t sceneLUTLength;
uint32 resourceId;
int i;
// Load scene module resource context
_sceneContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (_sceneContext == NULL) {
error("Scene::Scene() scene context not found");
}
// Load scene lookup table
resourceId = _vm->_resource->convertResourceId(_vm->getResourceDescription()->sceneLUTResourceId);
debug(3, "Loading scene LUT from resource %i", resourceId);

View file

@ -104,7 +104,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
size_t voxSize;
const GameSoundInfo *soundInfo;
if (resourceId == (int32)-1) {
if (resourceId == (uint32)-1) {
return false;
}
@ -211,7 +211,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
int SndRes::getVoiceLength(uint32 resourceId) {
bool voiceFile = false;
double msDouble;
SoundBuffer buffer;