Fixed warnings.
svn-id: r18607
This commit is contained in:
parent
f69544ebd2
commit
c13aed09fc
4 changed files with 15 additions and 19 deletions
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@ -80,10 +80,10 @@ SceneDescription IHNM_IntroMovie4Desc = {
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};
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LoadSceneParams IHNM_IntroList[] = {
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{0, kLoadByDescription, &IHNM_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0},
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{0, kLoadByDescription, &IHNM_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc2, false, kTransitionNoFade, 0},
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{0, kLoadByDescription, &IHNM_IntroMovie3Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0},
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{0, kLoadByDescription, &IHNM_IntroMovie4Desc, Scene::SC_IHNMHateProc, false, kTransitionNoFade, 0}
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{0, kLoadByDescription, &IHNM_IntroMovie1Desc, Scene::SC_IHNMIntroMovieProc1, false, kTransitionNoFade, 0, false},
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{0, kLoadByDescription, &IHNM_IntroMovie2Desc, Scene::SC_IHNMIntroMovieProc2, false, kTransitionNoFade, 0, false},
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{0, kLoadByDescription, &IHNM_IntroMovie3Desc, Scene::SC_IHNMIntroMovieProc3, false, kTransitionNoFade, 0, false},
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{0, kLoadByDescription, &IHNM_IntroMovie4Desc, Scene::SC_IHNMHateProc, false, kTransitionNoFade, 0, false}
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};
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int Scene::IHNMStartProc() {
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@ -45,15 +45,15 @@ using Common::EN_USA;
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using Common::DE_DEU;
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LoadSceneParams ITE_IntroList[] = {
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{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0},
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{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0},
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{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0},
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{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0},
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{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0},
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{RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0},
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{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0},
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{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0},
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{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0}
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{RID_ITE_INTRO_ANIM_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroAnimProc, false, kTransitionNoFade, 0, false},
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{RID_ITE_CAVE_SCENE_1, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave1Proc, false, kTransitionFade, 0, false},
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{RID_ITE_CAVE_SCENE_2, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave2Proc, false, kTransitionNoFade, 0, false},
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{RID_ITE_CAVE_SCENE_3, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave3Proc, false, kTransitionNoFade, 0, false},
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{RID_ITE_CAVE_SCENE_4, kLoadByResourceId, NULL, Scene::SC_ITEIntroCave4Proc, false, kTransitionNoFade, 0, false},
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{RID_ITE_VALLEY_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroValleyProc, false, kTransitionFade, 0, false},
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{RID_ITE_TREEHOUSE_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroTreeHouseProc, false, kTransitionNoFade, 0, false},
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{RID_ITE_FAIREPATH_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFairePathProc, false, kTransitionNoFade, 0, false},
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{RID_ITE_FAIRETENT_SCENE, kLoadByResourceId, NULL, Scene::SC_ITEIntroFaireTentProc, false, kTransitionNoFade, 0, false}
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};
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int Scene::ITEStartProc() {
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@ -113,7 +113,7 @@ SAGA_UNKNOWN,
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SAGA_PALETTE
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};
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char *SAGAResourceTypesString[] = {
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const char *SAGAResourceTypesString[] = {
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"SAGA_UNKNOWN",
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"SAGA_ACTOR",
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"SAGA_OBJECT",
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@ -134,21 +134,18 @@ char *SAGAResourceTypesString[] = {
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"SAGA_PALETTE"
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};
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Scene::Scene(SagaEngine *vm) : _vm(vm) {
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byte *sceneLUTPointer;
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size_t sceneLUTLength;
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uint32 resourceId;
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int i;
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// Load scene module resource context
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_sceneContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
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if (_sceneContext == NULL) {
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error("Scene::Scene() scene context not found");
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}
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// Load scene lookup table
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resourceId = _vm->_resource->convertResourceId(_vm->getResourceDescription()->sceneLUTResourceId);
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debug(3, "Loading scene LUT from resource %i", resourceId);
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@ -104,7 +104,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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size_t voxSize;
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const GameSoundInfo *soundInfo;
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if (resourceId == (int32)-1) {
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if (resourceId == (uint32)-1) {
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return false;
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}
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@ -211,7 +211,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
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}
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int SndRes::getVoiceLength(uint32 resourceId) {
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bool voiceFile = false;
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double msDouble;
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SoundBuffer buffer;
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