From c1c58769e44e4946dbe1c907cae6e920b1967540 Mon Sep 17 00:00:00 2001 From: Fabio Battaglia Date: Tue, 11 Aug 2009 10:51:49 +0000 Subject: [PATCH] code formatting fixes svn-id: r43266 --- engines/scumm/gfx.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index be36069dd70..fa5d2011b05 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -674,9 +674,9 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i // HACK: In this way we won't get a screen with dirty side strips when // loading a narrow room in a full screen room. - if(width == 224 && height == 240 && x == 16) { + if (width == 224 && height == 240 && x == 16) { char blackbuf[16 * 240]; - memset(blackbuf, 0, 16*240); // Prepare a buffer 16px wide and 240px high, to fit on a lateral strip + memset(blackbuf, 0, 16 * 240); // Prepare a buffer 16px wide and 240px high, to fit on a lateral strip width = 240; // Fix right strip _system->copyRectToScreen((const byte *)blackbuf, 16, 0, 0, 16, 240); // Fix left strip