SCUMM: Remove DiMUSE specific code from main engine
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2 changed files with 4 additions and 7 deletions
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@ -2879,11 +2879,7 @@ void ScummEngine_v7::scummLoop_handleSound() {
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ScummEngine_v6::scummLoop_handleSound();
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if (_imuseDigital) {
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_imuseDigital->flushTracks();
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// In CoMI and the Dig the full (non-demo) version invoke refreshScripts()
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if (!(_game.id == GID_FT) && !(_game.id == GID_DIG && _game.features & GF_DEMO))
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_imuseDigital->refreshScripts();
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else
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_imuseDigital->diMUSEProcessStreams();
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_imuseDigital->refreshScripts();
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}
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if (_smixer) {
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