SCUMM: Remove DiMUSE specific code from main engine

This commit is contained in:
Andrea Boscarino 2021-12-28 21:50:37 +01:00 committed by Paweł Kołodziejski
parent 81ba7888da
commit c20a92b3ac
2 changed files with 4 additions and 7 deletions

View file

@ -2879,11 +2879,7 @@ void ScummEngine_v7::scummLoop_handleSound() {
ScummEngine_v6::scummLoop_handleSound();
if (_imuseDigital) {
_imuseDigital->flushTracks();
// In CoMI and the Dig the full (non-demo) version invoke refreshScripts()
if (!(_game.id == GID_FT) && !(_game.id == GID_DIG && _game.features & GF_DEMO))
_imuseDigital->refreshScripts();
else
_imuseDigital->diMUSEProcessStreams();
_imuseDigital->refreshScripts();
}
if (_smixer) {