TSAGE: BF - Remove some useless variables, some renaming
This commit is contained in:
parent
af510118e8
commit
c211cede06
6 changed files with 27 additions and 24 deletions
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@ -648,8 +648,6 @@ void FocusObject::postInit(SceneObjectList *OwnerList) {
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_lookLineNum = 43;
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_lookLineNum = 43;
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_talkLineNum = 44;
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_talkLineNum = 44;
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_useLineNum = -1;
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_useLineNum = -1;
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_v90 = 0;
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_v92 = 1;
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SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
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SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
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scene->_focusObject = this;
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scene->_focusObject = this;
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@ -658,8 +656,11 @@ void FocusObject::postInit(SceneObjectList *OwnerList) {
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void FocusObject::synchronize(Serializer &s) {
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void FocusObject::synchronize(Serializer &s) {
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NamedObject::synchronize(s);
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NamedObject::synchronize(s);
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s.syncAsSint16LE(_v90);
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if (s.getVersion() < 12) {
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s.syncAsSint16LE(_v92);
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int useless = 0;
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s.syncAsSint16LE(useless);
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s.syncAsSint16LE(useless);
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}
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}
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}
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void FocusObject::remove() {
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void FocusObject::remove() {
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@ -765,8 +766,6 @@ void SceneExt::dispatch() {
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void SceneExt::loadScene(int sceneNum) {
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void SceneExt::loadScene(int sceneNum) {
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Scene::loadScene(sceneNum);
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Scene::loadScene(sceneNum);
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_v51C34.top = 0;
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_v51C34.bottom = 300;
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BF_GLOBALS._sceneHandler->_delayTicks = 1;
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BF_GLOBALS._sceneHandler->_delayTicks = 1;
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}
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}
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@ -139,14 +139,17 @@ public:
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class NamedObject2: public NamedObject {
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class NamedObject2: public NamedObject {
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public:
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public:
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int _v1, _v2;
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int _talkCount;
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NamedObject2() { _v1 = _v2 = 0; }
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NamedObject2() { _talkCount = 0; }
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virtual Common::String getClassName() { return "NamedObject2"; }
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virtual Common::String getClassName() { return "NamedObject2"; }
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virtual void synchronize(Serializer &s) {
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virtual void synchronize(Serializer &s) {
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NamedObject::synchronize(s);
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NamedObject::synchronize(s);
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s.syncAsSint16LE(_v1);
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if (s.getVersion() < 11) {
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s.syncAsSint16LE(_v2);
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int useless = 0;
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s.syncAsSint16LE(useless);
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}
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s.syncAsSint16LE(_talkCount);
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}
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}
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};
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};
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@ -177,7 +180,6 @@ public:
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class FocusObject: public NamedObject {
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class FocusObject: public NamedObject {
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public:
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public:
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int _v90, _v92;
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GfxSurface _img;
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GfxSurface _img;
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FocusObject();
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FocusObject();
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@ -202,8 +204,6 @@ public:
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EventHandler *_focusObject;
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EventHandler *_focusObject;
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Visage _cursorVisage;
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Visage _cursorVisage;
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Rect _v51C34;
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public:
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public:
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SceneExt();
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SceneExt();
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@ -4651,10 +4651,10 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
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switch (action) {
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switch (action) {
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case CURSOR_LOOK:
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case CURSOR_LOOK:
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SceneItem::display2(370, (_v2 < 3) ? 10 : 0);
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SceneItem::display2(370, (_talkCount < 3) ? 10 : 0);
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return true;
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return true;
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case CURSOR_USE:
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case CURSOR_USE:
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if (_v2 != 3)
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if (_talkCount != 3)
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SceneItem::display2(370, 1);
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SceneItem::display2(370, 1);
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else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
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else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
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SceneItem::display2(370, 26);
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SceneItem::display2(370, 26);
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@ -4670,14 +4670,14 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
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return true;
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return true;
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case CURSOR_TALK:
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case CURSOR_TALK:
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BF_GLOBALS._player.disableControl();
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BF_GLOBALS._player.disableControl();
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switch (_v2) {
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switch (_talkCount) {
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case 0:
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case 0:
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++_v2;
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++_talkCount;
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scene->_sceneMode = 3706;
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scene->_sceneMode = 3706;
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scene->setAction(&scene->_sequenceManager, scene, 3706, NULL);
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scene->setAction(&scene->_sequenceManager, scene, 3706, NULL);
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break;
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break;
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case 1:
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case 1:
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++_v2;
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++_talkCount;
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scene->_sceneMode = 3707;
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scene->_sceneMode = 3707;
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scene->_object5.postInit();
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scene->_object5.postInit();
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@ -4689,7 +4689,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
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scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL);
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scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL);
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break;
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break;
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case 2:
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case 2:
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++_v2;
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++_talkCount;
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scene->_sceneMode = 3708;
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scene->_sceneMode = 3708;
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scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison,
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scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison,
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&scene->_object5, &scene->_greensGun, NULL);
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&scene->_object5, &scene->_greensGun, NULL);
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@ -4715,7 +4715,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
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}
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}
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return true;
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return true;
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case INV_HANDCUFFS:
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case INV_HANDCUFFS:
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if (_v2 != 3)
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if (_talkCount != 3)
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SceneItem::display2(370, 2);
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SceneItem::display2(370, 2);
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else {
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else {
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T2_GLOBALS._uiElements.addScore(50);
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T2_GLOBALS._uiElements.addScore(50);
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@ -4752,7 +4752,7 @@ bool Scene370::Harrison::startAction(CursorType action, Event &event) {
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SceneItem::display2(370, 8);
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SceneItem::display2(370, 8);
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return true;
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return true;
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case CURSOR_TALK:
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case CURSOR_TALK:
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if (scene->_green._v2 != 3) {
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if (scene->_green._talkCount != 3) {
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scene->_sceneMode = 3;
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scene->_sceneMode = 3;
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scene->_stripManager.start(3714, scene);
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scene->_stripManager.start(3714, scene);
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} else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) ||
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} else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) ||
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@ -148,7 +148,7 @@ void Scene710::postInit(SceneObjectList *OwnerList) {
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BF_GLOBALS._sound1.fadeSound(14);
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BF_GLOBALS._sound1.fadeSound(14);
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_soundExt1.fadeSound(48);
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_soundExt1.fadeSound(48);
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_v51C34.set(40, 0, 280, 240);
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BF_GLOBALS._player.postInit();
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BF_GLOBALS._player.postInit();
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BF_GLOBALS._player.hide();
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BF_GLOBALS._player.hide();
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BF_GLOBALS._player._moveDiff = Common::Point(4, 2);
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BF_GLOBALS._player._moveDiff = Common::Point(4, 2);
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@ -1545,7 +1545,11 @@ void ScenePalette::synchronize(Serializer &s) {
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s.syncAsSint32LE(_colors.foreground);
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s.syncAsSint32LE(_colors.foreground);
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s.syncAsSint32LE(_colors.background);
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s.syncAsSint32LE(_colors.background);
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s.syncAsSint32LE(_field412);
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if (s.getVersion() < 12) {
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int useless = 0;
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s.syncAsSint16LE(useless);
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}
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s.syncAsByte(_redColor);
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s.syncAsByte(_redColor);
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s.syncAsByte(_greenColor);
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s.syncAsByte(_greenColor);
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s.syncAsByte(_blueColor);
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s.syncAsByte(_blueColor);
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@ -33,7 +33,7 @@ namespace TsAGE {
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typedef void (*SaveNotifierFn)(bool postFlag);
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typedef void (*SaveNotifierFn)(bool postFlag);
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#define TSAGE_SAVEGAME_VERSION 11
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#define TSAGE_SAVEGAME_VERSION 12
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class SavedObject;
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class SavedObject;
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