diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index fb84a34140e..c558a83b1ef 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -935,6 +935,9 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) { s->_gui->animate(castListReference, cycle, argc, argv); + // FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box) + // this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented + // Do some speed throttling to calm down games that rely on counting cycles uint32 curTime = g_system->getMillis(); uint32 duration = curTime - s->_lastAnimateTime;