Fixed VC++ warning

svn-id: r7793
This commit is contained in:
Jamieson Christian 2003-05-21 17:34:01 +00:00
parent b4c94e4aee
commit c24df81f78

View file

@ -1161,7 +1161,7 @@ void Scumm_v2::o2_cutscene() {
warning("TODO o2_cutscene()");
vm.cutSceneData[0] = _userState;
vm.cutSceneData[1] = VAR(VAR_CURSORSTATE);
vm.cutSceneData[1] = (int16) VAR(VAR_CURSORSTATE);
vm.cutSceneData[2] = _currentRoom;
vm.cutSceneData[3] = camera._mode;
@ -1190,7 +1190,7 @@ void Scumm_v2::o2_endCutscene() {
// TODO: some cursor command stuff (probably to reset it to the pre-cutscene state)
if (_gameId == GID_MANIAC) {
camera._mode = vm.cutSceneData[3];
camera._mode = (byte) vm.cutSceneData[3];
if (camera._mode == CM_FOLLOW_ACTOR) {
actorFollowCamera(VAR(VAR_EGO));
} else if (vm.cutSceneData[2] != _currentRoom) {