This is only require for v1 maniac
svn-id: r9781
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@ -968,7 +968,7 @@ void Scumm_v2::o2_drawSentence() {
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// For V1 games, the engine must compute the preposition.
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// In all other Scumm versions, this is done by the sentence script.
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if ((_version == 1) && (VAR(VAR_SENTENCE_PREPOSITION) == 0)) {
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if ((_gameId == GID_MANIAC && _version == 1) && (VAR(VAR_SENTENCE_PREPOSITION) == 0)) {
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if (_verbs[slot].prep == 0xFF) {
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byte *ptr = getOBCDFromObject(VAR(VAR_SENTENCE_OBJECT1));
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assert(ptr);
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