ASYLUM: always play intro
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1 changed files with 0 additions and 2 deletions
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@ -235,9 +235,7 @@ void AsylumEngine::startGame(ResourcePackId sceneId, StartGameType type) {
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case kStartGamePlayIntro:
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_scene->enter(sceneId);
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#ifndef DEBUG
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playIntro();
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#endif
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break;
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case kStartGameLoad:
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