start of some segacd specific help

svn-id: r9034
This commit is contained in:
Jonathan Gray 2003-07-15 07:29:41 +00:00
parent eddf075495
commit c2dd5afb6a

View file

@ -197,6 +197,12 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page,
ADD_BIND("u", "Use");
ADD_BIND("s", "puSh");
ADD_BIND("y", "pull (Yank)");
if (gameId == GID_MONKEY_SEGA) {
// FIXME look at scripts to figure all options out...
// keys 1->4 seem to do something as well
ADD_BIND("6", "Highlight prev dialogue");
ADD_BIND("7", "Highlight next dialogue");
}
break;
case GID_SAMNMAX:
ADD_BIND("w", "Walk");