BLADERUNNER: Added Tyrell actor
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4 changed files with 275 additions and 0 deletions
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@ -95,6 +95,7 @@ MODULE_OBJS = \
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script/ai/teenager.o \
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script/ai/teenager.o \
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script/ai/the_bard.o \
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script/ai/the_bard.o \
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script/ai/transient.o \
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script/ai/transient.o \
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script/ai/tyrell.o \
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script/ai/tyrell_guard.o \
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script/ai/tyrell_guard.o \
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script/ai/zuben.o \
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script/ai/zuben.o \
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script/scene_script.o \
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script/scene_script.o \
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268
engines/bladerunner/script/ai/tyrell.cpp
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268
engines/bladerunner/script/ai/tyrell.cpp
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@ -0,0 +1,268 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptTyrell::AIScriptTyrell(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_flag = true;
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_var = 0;
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}
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void AIScriptTyrell::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_flag = true;
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_var = 0;
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Actor_Set_Goal_Number(kActorTyrell, 0);
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}
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bool AIScriptTyrell::Update() {
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if (Global_Variable_Query(kVariableChapter) > 3 && Actor_Query_Goal_Number(kActorTyrell) < 300)
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Actor_Set_Goal_Number(kActorTyrell, 300);
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return false;
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}
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void AIScriptTyrell::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptTyrell::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptTyrell::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptTyrell::ClickedByPlayer() {
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//return false;
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}
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void AIScriptTyrell::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptTyrell::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptTyrell::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptTyrell::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptTyrell::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptTyrell::ShotAtAndHit() {
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return false;
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}
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void AIScriptTyrell::Retired(int byActorId) {
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// return false;
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}
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int AIScriptTyrell::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptTyrell::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == 300) {
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Actor_Put_In_Set(kActorTyrell, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorTyrell, 40, 0);
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}
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return false;
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}
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bool AIScriptTyrell::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_var == 1) {
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*animation = 767;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(767)) {
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*animation = 766;
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_animationFrame = 0;
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_var = 0;
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}
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} else if (_var == 0) {
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*animation = 766;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(766)) {
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_animationFrame = 0;
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if (!Random_Query(0, 3)) {
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_var = 1;
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}
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}
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}
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break;
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case 1:
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*animation = 765;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(765)) {
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_animationFrame = 0;
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}
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break;
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case 2:
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if (!_animationFrame && _flag) {
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*animation = 766;
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_animationState = 0;
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} else {
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*animation = 768;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(768)) {
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_animationFrame = 0;
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}
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}
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break;
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case 3:
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*animation = 769;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(769)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 768;
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}
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break;
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case 4:
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*animation = 770;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(770)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 768;
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}
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break;
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case 5:
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*animation = 771;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(771)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 768;
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}
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break;
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case 6:
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*animation = 772;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(772)) {
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_animationFrame = 0;
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_animationState = 2;
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*animation = 768;
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}
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break;
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default:
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptTyrell::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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if (_animationState >= 2 && _animationState <= 6) {
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_flag = 1;
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} else {
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_animationState = 0;
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_animationFrame = 0;
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}
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break;
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case 1:
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_animationState = 1;
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_animationFrame = 0;
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break;
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case 3:
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_animationState = 2;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 12:
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_animationState = 3;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 13:
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_animationState = 4;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 14:
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_animationState = 5;
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_animationFrame = 0;
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_flag = 0;
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break;
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case 15:
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_animationState = 6;
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_animationFrame = 0;
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_flag = 0;
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break;
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default:
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break;
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}
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return true;
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}
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void AIScriptTyrell::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptTyrell::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptTyrell::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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@ -77,6 +77,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
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_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
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_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
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_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
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_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
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_AIScripts[kActorShoeshineMan] = new AIScriptShoeshineMan(_vm); // 50
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_AIScripts[kActorShoeshineMan] = new AIScriptShoeshineMan(_vm); // 50
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_AIScripts[kActorTyrell] = new AIScriptTyrell(_vm); // 51
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_AIScripts[kActorGaff] = new AIScriptGaff(_vm); // 53
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_AIScripts[kActorGaff] = new AIScriptGaff(_vm); // 53
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_AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54
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_AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54
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_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61
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_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61
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@ -297,6 +297,11 @@ DECLARE_SCRIPT(ShoeshineMan)
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bool _state;
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bool _state;
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END_SCRIPT
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END_SCRIPT
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DECLARE_SCRIPT(Tyrell)
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bool _flag;
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int _var;
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END_SCRIPT
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DECLARE_SCRIPT(Gaff)
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DECLARE_SCRIPT(Gaff)
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END_SCRIPT
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END_SCRIPT
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