gfx rearangement

code cleanups

svn-id: r18523
This commit is contained in:
Andrew Kurushin 2005-07-09 16:23:45 +00:00
parent f7a6729a01
commit c2f1691bad
28 changed files with 328 additions and 692 deletions

View file

@ -62,7 +62,7 @@ static int commonObjectCompare(const CommonObjectDataPointer& obj1, const Common
static int tileCommonObjectCompare(const CommonObjectDataPointer& obj1, const CommonObjectDataPointer& obj2) {
int p1 = -obj1->location.u() - obj1->location.v() - obj1->location.z;
int p2 = -obj2->location.u() - obj2->location.v() - obj2->location.z;
//TODO: for kObjNotFlat obj Height*3 of sprite should be adde to p1 and p2
//TODO: for kObjNotFlat obj Height*3 of sprite should be added to p1 and p2
//if (validObjId(obj1->id)) {
if (p1 == p2) {
@ -1376,9 +1376,9 @@ void Actor::drawActors() {
int frameNumber;
SpriteList *spriteList;
SURFACE *back_buf;
Surface *backBuffer;
back_buf = _vm->_gfx->getBackBuffer();
backBuffer = _vm->_gfx->getBackBuffer();
createDrawOrderList();
@ -1391,9 +1391,9 @@ void Actor::drawActors() {
if (_vm->_scene->getFlags() & kSceneFlagISO) {
_vm->_isoMap->drawSprite(back_buf, *spriteList, frameNumber, drawObject->location, drawObject->screenPosition, drawObject->screenScale);
_vm->_isoMap->drawSprite(backBuffer, *spriteList, frameNumber, drawObject->location, drawObject->screenPosition, drawObject->screenScale);
} else {
_vm->_sprite->drawOccluded(back_buf, _vm->_scene->getSceneClip(),*spriteList, frameNumber, drawObject->screenPosition, drawObject->screenScale, drawObject->screenDepth);
_vm->_sprite->drawOccluded(backBuffer, _vm->_scene->getSceneClip(),*spriteList, frameNumber, drawObject->screenPosition, drawObject->screenScale, drawObject->screenDepth);
}
}
@ -1407,9 +1407,9 @@ void Actor::drawSpeech(void) {
char oneChar[2];
oneChar[1] = 0;
const char *outputString;
SURFACE *back_buf;
Surface *backBuffer;
back_buf = _vm->_gfx->getBackBuffer();
backBuffer = _vm->_gfx->getBackBuffer();
if (_activeSpeech.speechFlags & kSpeakSlow) {
outputString = oneChar;
@ -1426,7 +1426,7 @@ void Actor::drawSpeech(void) {
if (_activeSpeech.actorIds[0] != 0) {
for (i = 0; i < _activeSpeech.actorsCount; i++){
_vm->textDraw(MEDIUM_FONT_ID, back_buf, outputString,
_vm->textDraw(MEDIUM_FONT_ID, backBuffer, outputString,
_activeSpeech.speechCoords[i].x,
_activeSpeech.speechCoords[i].y,
_activeSpeech.speechColor[i],
@ -2647,7 +2647,7 @@ void Actor::removePathPoints() {
void Actor::drawPathTest() {
#ifdef ACTOR_DEBUG
int i;
SURFACE *surface;
Surface *surface;
surface = _vm->_gfx->getBackBuffer();
if (_debugPoints == NULL) {
return;

View file

@ -117,7 +117,7 @@ void Anim::setCycles(uint16 animId, int cycles) {
void Anim::play(uint16 animId, int vectorTime, bool playing) {
EVENT event;
BUFFER_INFO buf_info;
Surface *backGroundSurface;
byte *displayBuffer;
@ -133,8 +133,8 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
anim = getAnimation(animId);
_vm->_render->getBufferInfo(&buf_info);
displayBuffer = buf_info.bg_buf;
backGroundSurface = _vm->_render->getBackGroundSurface();
displayBuffer = (byte*)backGroundSurface->pixels;
if (playing) {

View file

@ -124,7 +124,7 @@ int Events::handleContinuous(EVENT *event) {
double event_pc = 0.0; // Event completion percentage
int event_done = 0;
BUFFER_INFO buf_info;
Surface *backGroundSurface;
BGInfo bgInfo;
event_pc = ((double)event->duration - event->time) / event->duration;
@ -148,11 +148,11 @@ int Events::handleContinuous(EVENT *event) {
case PAL_EVENT:
switch (event->op) {
case EVENT_BLACKTOPAL:
_vm->_gfx->blackToPal((PALENTRY *)event->data, event_pc);
_vm->_gfx->blackToPal((PalEntry *)event->data, event_pc);
break;
case EVENT_PALTOBLACK:
_vm->_gfx->palToBlack((PALENTRY *)event->data, event_pc);
_vm->_gfx->palToBlack((PalEntry *)event->data, event_pc);
break;
default:
break;
@ -161,11 +161,10 @@ int Events::handleContinuous(EVENT *event) {
case TRANSITION_EVENT:
switch (event->op) {
case EVENT_DISSOLVE:
_vm->_render->getBufferInfo(&buf_info);
backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGInfo(bgInfo);
_vm->transitionDissolve(buf_info.bg_buf, buf_info.bg_buf_w,
buf_info.bg_buf_h, buf_info.bg_buf_w, bgInfo.buffer, bgInfo.bounds.width(),
bgInfo.bounds.height(), 0, 0, 0, event_pc);
_vm->transitionDissolve((byte*)backGroundSurface->pixels, backGroundSurface->w,
backGroundSurface->h, bgInfo.buffer, bgInfo.bounds.width(), bgInfo.bounds.height(), 0, 0, 0, event_pc);
break;
case EVENT_DISSOLVE_BGMASK:
// we dissolve it centered.
@ -174,10 +173,10 @@ int Events::handleContinuous(EVENT *event) {
byte *mask_buf;
size_t len;
_vm->_render->getBufferInfo(&buf_info);
backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGMaskInfo(w, h, mask_buf, len);
_vm->transitionDissolve(buf_info.bg_buf, buf_info.bg_buf_w,
buf_info.bg_buf_h, buf_info.bg_buf_w, mask_buf, w, h, 1,
_vm->transitionDissolve((byte*)backGroundSurface->pixels, backGroundSurface->w,
backGroundSurface->h, mask_buf, w, h, 1,
(_vm->getDisplayWidth() - w) / 2, (_vm->getDisplayHeight() - h) / 2, event_pc);
break;
default:
@ -221,11 +220,11 @@ int Events::handleImmediate(EVENT *event) {
case PAL_EVENT:
switch (event->op) {
case EVENT_BLACKTOPAL:
_vm->_gfx->blackToPal((PALENTRY *)event->data, event_pc);
_vm->_gfx->blackToPal((PalEntry *)event->data, event_pc);
break;
case EVENT_PALTOBLACK:
_vm->_gfx->palToBlack((PALENTRY *)event->data, event_pc);
_vm->_gfx->palToBlack((PalEntry *)event->data, event_pc);
break;
default:
break;
@ -250,11 +249,10 @@ int Events::handleImmediate(EVENT *event) {
}
int Events::handleOneShot(EVENT *event) {
SURFACE *back_buf;
Surface *backBuffer;
ScriptThread *sthread;
Rect rect;
static BGInfo bgInfo;
if (event->time > 0) {
return EVENT_CONTINUE;
@ -293,29 +291,19 @@ int Events::handleOneShot(EVENT *event) {
break;
case BG_EVENT:
{
BUFFER_INFO rbuf_info;
Point bg_pt;
Surface *backGroundSurface;
BGInfo bgInfo;
if (!(_vm->_scene->getFlags() & kSceneFlagISO)) {
back_buf = _vm->_gfx->getBackBuffer();
_vm->_render->getBufferInfo(&rbuf_info);
backBuffer = _vm->_gfx->getBackBuffer();
backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGInfo(bgInfo);
bg_pt.x = bgInfo.bounds.left;
bg_pt.y = bgInfo.bounds.top;
bufToBuffer(rbuf_info.bg_buf, rbuf_info.bg_buf_w, rbuf_info.bg_buf_h,
bgInfo.buffer, bgInfo.bounds.width(), bgInfo.bounds.height(), NULL, &bg_pt);
backGroundSurface->blit(bgInfo.bounds, bgInfo.buffer);
// If it is inset scene then draw black border
if (bgInfo.bounds.width() < _vm->getDisplayWidth() || bgInfo.bounds.height() < _vm->getSceneHeight()) {
SURFACE s;
s.pixels = rbuf_info.bg_buf;
s.w = s.pitch = rbuf_info.bg_buf_w;
s.h = rbuf_info.bg_buf_h;
s.bytesPerPixel = 1;
Common::Rect rect1(2, bgInfo.bounds.height() + 4);
Common::Rect rect2(bgInfo.bounds.width() + 4, 2);
Common::Rect rect3(2, bgInfo.bounds.height() + 4);
@ -325,14 +313,14 @@ int Events::handleOneShot(EVENT *event) {
rect3.moveTo(bgInfo.bounds.right, bgInfo.bounds.top - 2);
rect4.moveTo(bgInfo.bounds.left - 2, bgInfo.bounds.bottom);
drawRect(&s, rect1, kITEColorBlack);
drawRect(&s, rect2, kITEColorBlack);
drawRect(&s, rect3, kITEColorBlack);
drawRect(&s, rect4, kITEColorBlack);
backGroundSurface->drawRect(rect1, kITEColorBlack);
backGroundSurface->drawRect(rect2, kITEColorBlack);
backGroundSurface->drawRect(rect3, kITEColorBlack);
backGroundSurface->drawRect(rect4, kITEColorBlack);
}
if (event->param == SET_PALETTE) {
PALENTRY *pal_p;
PalEntry *pal_p;
_vm->_scene->getBGPal(&pal_p);
_vm->_gfx->setPalette(pal_p);
}
@ -450,7 +438,7 @@ int Events::handleOneShot(EVENT *event) {
rect.bottom = event->param3;
rect.left = event->param4;
rect.right = event->param5;
drawRect((SURFACE *)event->data, rect, event->param);
((Surface *)event->data)->drawRect(rect, event->param);
break;
case EVENT_SETFLAG:
_vm->_render->setFlag(event->param);

View file

@ -360,7 +360,7 @@ int Font::getStringWidth(int font_id, const char *test_str, size_t test_str_ct,
return width;
}
int Font::draw(int font_id, SURFACE *ds, const char *draw_str, size_t draw_str_ct,
int Font::draw(int font_id, Surface *ds, const char *draw_str, size_t draw_str_ct,
int text_x, int text_y, int color, int effect_color, int flags) {
FONT *font;
@ -387,7 +387,7 @@ int Font::draw(int font_id, SURFACE *ds, const char *draw_str, size_t draw_str_c
return SUCCESS;
}
int Font::outFont(FONT_STYLE * draw_font, SURFACE * ds, const char *draw_str, size_t draw_str_ct,
int Font::outFont(FONT_STYLE * draw_font, Surface *ds, const char *draw_str, size_t draw_str_ct,
int text_x, int text_y, int color, int flags) {
const byte *draw_str_p;
byte *c_data_ptr;

View file

@ -101,7 +101,7 @@ class Font {
public:
Font(SagaEngine *vm);
~Font(void);
int draw(int font_id, SURFACE *ds, const char *draw_str, size_t draw_str_len,
int draw(int font_id, Surface *ds, const char *draw_str, size_t draw_str_len,
int text_x, int text_y, int color, int effect_color, int flags);
int getStringWidth(int font_id, const char *test_str, size_t test_str_ct, int flags);
int getHeight(int font_id);
@ -110,7 +110,7 @@ class Font {
int loadFont(uint32 fontResourceId);
FONT_STYLE *createOutline(FONT_STYLE * src_font);
int outFont(FONT_STYLE *font, SURFACE * ds, const char *draw_str, size_t draw_str_ct,
int outFont(FONT_STYLE *font, Surface *ds, const char *draw_str, size_t draw_str_ct,
int text_x, int text_y, int color, int flags);
int getByteLen(int num_bits);

View file

@ -122,7 +122,7 @@ static GameDisplayInfo ITE_DisplayInfo = {
0, // status x offset
137, // status y offset
320, // status width
12, // status height
11, // status height
2, // status text y offset
186, // status text color
15, // status BG color

View file

@ -32,8 +32,6 @@
namespace Saga {
Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _system(system) {
SURFACE back_buf;
_system->beginGFXTransaction();
_vm->initCommonGFX(detector);
_system->initSize(width, height);
@ -41,19 +39,9 @@ Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _syst
debug(5, "Init screen %dx%d", width, height);
// Convert surface data to R surface data
back_buf.pixels = calloc(1, width * height);
back_buf.w = width;
back_buf.h = height;
back_buf.pitch = width;
back_buf.bytesPerPixel = 1;
back_buf.clip_rect.left = 0;
back_buf.clip_rect.top = 0;
back_buf.clip_rect.right = width;
back_buf.clip_rect.bottom = height;
_backBuffer.create(width, height, 1);
// Set module data
_back_buf = back_buf;
_init = 1;
// For now, always show the mouse cursor.
@ -61,376 +49,108 @@ Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _syst
_system->showMouse(true);
}
/*
~Gfx() {
free(GfxModule.r_back_buf->pixels);
}
*/
int drawPalette(SURFACE *dst_s) {
Gfx::~Gfx() {
_backBuffer.free();
}
void Surface::drawPalette() {
int x;
int y;
int color = 0;
Rect pal_rect;
Rect palRect;
for (y = 0; y < 16; y++) {
pal_rect.top = (y * 8) + 4;
pal_rect.bottom = pal_rect.top + 8;
palRect.top = (y * 8) + 4;
palRect.bottom = palRect.top + 8;
for (x = 0; x < 16; x++) {
pal_rect.left = (x * 8) + 4;
pal_rect.right = pal_rect.left + 8;
palRect.left = (x * 8) + 4;
palRect.right = palRect.left + 8;
drawRect(dst_s, pal_rect, color);
drawRect(palRect, color);
color++;
}
}
return 0;
}
// TODO: I've fixed at least one clipping bug here, but I have a feeling there
// are several more.
// * Copies a rectangle from a raw 8 bit pixel buffer to the specified surface.
// The buffer is of width 'src_w' and height 'src_h'. The rectangle to be
// copied is defined by 'src_rect'.
// The rectangle is copied to the destination surface at point 'dst_pt'.
// - If dst_pt is NULL, the buffer is rectangle is copied to the destination
// origin.
// - If src_rect is NULL, the entire buffer is copied./
// - The surface must match the logical dimensions of the buffer exactly.
// - Returns FAILURE on error
int bufToSurface(SURFACE *ds, const byte *src, int src_w, int src_h,
Rect *src_rect, Point *dst_pt) {
const byte *read_p;
byte *write_p;
void Surface::blit(const Common::Rect &destRect, const byte *sourceBuffer) {
const byte *readPointer;
byte *writePointer;
int row;
ClipData clipData;
Common::Rect s;
int d_x, d_y;
clipData.sourceRect.left = 0;
clipData.sourceRect.top = 0;
clipData.sourceRect.right = destRect.width();
clipData.sourceRect.bottom = destRect.height();
Common::Rect clip;
clipData.destPoint.x = destRect.left;
clipData.destPoint.y = destRect.top;
clipData.destRect.left = 0;
clipData.destRect.right = w;
clipData.destRect.top = 0;
clipData.destRect.bottom = h;
int dst_off_x, dst_off_y;
int src_off_x, src_off_y;
int src_draw_w, src_draw_h;
// Clamp source rectangle to source buffer
if (src_rect != NULL) {
src_rect->clip(src_w, src_h);
s = *src_rect;
} else {
s.left = 0;
s.top = 0;
s.right = src_w;
s.bottom = src_h;
}
if (s.width() <= 0 || s.height() <= 0) {
// Empty or negative region
return FAILURE;
}
// Get destination origin and clip rectangle
if (dst_pt != NULL) {
d_x = dst_pt->x;
d_y = dst_pt->y;
} else {
d_x = 0;
d_y = 0;
}
clip = ds->clip_rect;
if (clip.left == clip.right) {
clip.left = 0;
clip.right = ds->w;
}
if (clip.top == clip.bottom) {
clip.top = 0;
clip.bottom = ds->h;
}
// Clip source rectangle to destination surface
dst_off_x = d_x;
dst_off_y = d_y;
src_off_x = s.left;
src_off_y = s.top;
src_draw_w = s.width();
src_draw_h = s.height();
// Clip to left edge
if (d_x < clip.left) {
if (d_x <= (-src_draw_w)) {
// dst rect completely off left edge
return SUCCESS;
}
src_off_x += (clip.left - d_x);
src_draw_w -= (clip.left - d_x);
dst_off_x = clip.left;
}
// Clip to top edge
if (d_y < clip.top) {
if (d_y >= (-src_draw_h)) {
// dst rect completely off top edge
return SUCCESS;
}
src_off_y += (clip.top - d_y);
src_draw_h -= (clip.top - d_y);
dst_off_y = clip.top;
}
// Clip to right edge
if (d_x >= clip.right) {
// dst rect completely off right edge
return SUCCESS;
}
if ((d_x + src_draw_w) > clip.right) {
src_draw_w = clip.right - d_x;
}
// Clip to bottom edge
if (d_y > clip.bottom) {
// dst rect completely off bottom edge
return SUCCESS;
}
if ((d_y + src_draw_h) > clip.bottom) {
src_draw_h = clip.bottom - d_y;
if (!clipData.calcClip()) {
return;
}
// Transfer buffer data to surface
read_p = (src + src_off_x) + (src_w * src_off_y);
write_p = ((byte *)ds->pixels + dst_off_x) + (ds->pitch * dst_off_y);
readPointer = (sourceBuffer + clipData.drawSource.x) +
(clipData.sourceRect.right * clipData.drawSource.y);
for (row = 0; row < src_draw_h; row++) {
memcpy(write_p, read_p, src_draw_w);
writePointer = ((byte *)pixels + clipData.drawDest.x) + (pitch * clipData.drawDest.y);
write_p += ds->pitch;
read_p += src_w;
for (row = 0; row < clipData.drawHeight; row++) {
memcpy(writePointer, readPointer, clipData.drawWidth);
writePointer += pitch;
readPointer += clipData.sourceRect.right;
}
return SUCCESS;
}
int bufToBuffer(byte *dst_buf, int dst_w, int dst_h, const byte *src,
int src_w, int src_h, Rect *src_rect, Point *dst_pt) {
const byte *read_p;
byte *write_p;
int row;
Common::Rect s;
int d_x, d_y;
Common::Rect clip;
int dst_off_x, dst_off_y;
int src_off_x, src_off_y;
int src_draw_w, src_draw_h;
// Clamp source rectangle to source buffer
if (src_rect != NULL) {
src_rect->clip(src_w, src_h);
s.left = src_rect->left;
s.top = src_rect->top;
s.right = src_rect->right;
s.bottom = src_rect->bottom;
} else {
s.left = 0;
s.top = 0;
s.right = src_w;
s.bottom = src_h;
}
if (s.width() <= 0 || s.height() <= 0) {
// Empty or negative region
return FAILURE;
}
// Get destination origin and clip rectangle
if (dst_pt != NULL) {
d_x = dst_pt->x;
d_y = dst_pt->y;
} else {
d_x = 0;
d_y = 0;
}
clip.left = 0;
clip.top = 0;
clip.right = dst_w;
clip.bottom = dst_h;
// Clip source rectangle to destination surface
dst_off_x = d_x;
dst_off_y = d_y;
src_off_x = s.left;
src_off_y = s.top;
src_draw_w = s.width();
src_draw_h = s.height();
// Clip to left edge
if (d_x < clip.left) {
if (d_x <= (-src_draw_w)) {
// dst rect completely off left edge
return SUCCESS;
void Surface::drawPolyLine(const Point *points, int count, int color) {
int i;
if (count >= 3) {
for (i = 1; i < count; i++) {
drawLine(points[i].x, points[i].y, points[i - 1].x, points[i - 1].y, color);
}
src_off_x += (clip.left - d_x);
src_draw_w -= (clip.left - d_x);
dst_off_x = clip.left;
drawLine(points[count - 1].x, points[count - 1].y, points->x, points->y, color);
}
// Clip to top edge
if (d_y < clip.top) {
if (d_y >= (-src_draw_h)) {
// dst rect completely off top edge
return SUCCESS;
}
src_off_y += (clip.top - d_y);
src_draw_h -= (clip.top - d_y);
dst_off_y = clip.top;
}
// Clip to right edge
if (d_x >= clip.right) {
// dst rect completely off right edge
return SUCCESS;
}
if ((d_x + src_draw_w) > clip.right) {
src_draw_w = clip.right - d_x;
}
// Clip to bottom edge
if (d_y >= clip.bottom) {
// dst rect completely off bottom edge
return SUCCESS;
}
if ((d_y + src_draw_h) > clip.bottom) {
src_draw_h = clip.bottom - d_y;
}
// Transfer buffer data to surface
read_p = (src + src_off_x) + (src_w * src_off_y);
write_p = (dst_buf + dst_off_x) + (dst_w * dst_off_y);
for (row = 0; row < src_draw_h; row++) {
memcpy(write_p, read_p, src_draw_w);
write_p += dst_w;
read_p += src_w;
}
return SUCCESS;
}
// Fills a rectangle in the surface ds from point 'p1' to point 'p2' using
// the specified color.
int drawRect(SURFACE *ds, Rect &dst_rect, int color) {
dst_rect.clip(ds->w, ds->h);
if (!dst_rect.isValidRect()) {
// Empty or negative region
return FAILURE;
}
ds->fillRect(dst_rect, color);
return SUCCESS;
}
int drawFrame(SURFACE *ds, const Point *p1, const Point *p2, int color) {
int min_x;
int max_x;
int min_y;
int max_y;
assert((ds != NULL) && (p1 != NULL) && (p2 != NULL));
min_x = MIN(p1->x, p2->x);
max_x = MAX(p1->x, p2->x);
min_y = MIN(p1->y, p2->y);
max_y = MAX(p1->y, p2->y);
ds->frameRect(Common::Rect(min_x, min_y, max_x+1, max_y+1), color);
return SUCCESS;
}
int drawPolyLine(SURFACE *ds, const Point *pts, int pt_ct, int draw_color) {
assert((ds != NULL) & (pts != NULL));
if (pt_ct < 3) {
return FAILURE;
}
for (int i = 1; i < pt_ct; i++)
ds->drawLine(pts[i].x, pts[i].y, pts[i - 1].x, pts[i - 1].y, draw_color);
ds->drawLine(pts[pt_ct - 1].x, pts[pt_ct - 1].y, pts[0].x, pts[0].y, draw_color);
return SUCCESS;
}
SURFACE *Gfx::getBackBuffer() {
return &_back_buf;
}
int Gfx::setPalette(PALENTRY *pal) {
void Gfx::setPalette(PalEntry *pal) {
int i;
byte *ppal;
for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
ppal[0] = pal[i].red;
ppal[1] = pal[i].green;
ppal[2] = pal[i].blue;
ppal[3] = 0;
}
_system->setPalette(_cur_pal, 0, PAL_ENTRIES);
return SUCCESS;
_system->setPalette(_currentPal, 0, PAL_ENTRIES);
}
int Gfx::getCurrentPal(PALENTRY *src_pal) {
void Gfx::getCurrentPal(PalEntry *src_pal) {
int i;
byte *ppal;
for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
src_pal[i].red = ppal[0];
src_pal[i].green = ppal[1];
src_pal[i].blue = ppal[2];
}
return SUCCESS;
}
int Gfx::palToBlack(PALENTRY *src_pal, double percent) {
void Gfx::palToBlack(PalEntry *src_pal, double percent) {
int i;
//int fade_max = 255;
int new_entry;
@ -448,7 +168,7 @@ int Gfx::palToBlack(PALENTRY *src_pal, double percent) {
fpercent = 1.0 - fpercent;
// Use the correct percentage change per frame for each palette entry
for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
new_entry = (int)(src_pal[i].red * fpercent);
if (new_entry < 0) {
@ -475,12 +195,10 @@ int Gfx::palToBlack(PALENTRY *src_pal, double percent) {
ppal[3] = 0;
}
_system->setPalette(_cur_pal, 0, PAL_ENTRIES);
return SUCCESS;
_system->setPalette(_currentPal, 0, PAL_ENTRIES);
}
int Gfx::blackToPal(PALENTRY *src_pal, double percent) {
void Gfx::blackToPal(PalEntry *src_pal, double percent) {
int new_entry;
double fpercent;
int color_delta;
@ -501,7 +219,7 @@ int Gfx::blackToPal(PALENTRY *src_pal, double percent) {
fpercent = 1.0 - fpercent;
// Use the correct percentage change per frame for each palette entry
for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
new_entry = (int)(src_pal[i].red - src_pal[i].red * fpercent);
if (new_entry < 0) {
@ -530,7 +248,7 @@ int Gfx::blackToPal(PALENTRY *src_pal, double percent) {
// Find the best white and black color indices again
if (percent >= 1.0) {
for (i = 0, ppal = _cur_pal; i < PAL_ENTRIES; i++, ppal += 4) {
for (i = 0, ppal = _currentPal; i < PAL_ENTRIES; i++, ppal += 4) {
color_delta = ppal[0];
color_delta += ppal[1];
color_delta += ppal[2];
@ -547,9 +265,7 @@ int Gfx::blackToPal(PALENTRY *src_pal, double percent) {
}
}
_system->setPalette(_cur_pal, 0, PAL_ENTRIES);
return SUCCESS;
_system->setPalette(_currentPal, 0, PAL_ENTRIES);
}
void Gfx::showCursor(bool state) {

View file

@ -40,10 +40,10 @@ struct ClipData {
Point destPoint;
// output members
Point sourceDraw;
Point destDraw;
int width;
int height;
Point drawSource;
Point drawDest;
int drawWidth;
int drawHeight;
bool calcClip() {
Common::Rect s;
@ -61,34 +61,56 @@ struct ClipData {
return false;
}
sourceDraw.x = s.left - sourceRect.left - destPoint.x;
sourceDraw.y = s.top - sourceRect.top - destPoint.y;
destDraw.x = s.left;
destDraw.y = s.top;
width = s.width();
height = s.height();
drawSource.x = s.left - sourceRect.left - destPoint.x;
drawSource.y = s.top - sourceRect.top - destPoint.y;
drawDest.x = s.left;
drawDest.y = s.top;
drawWidth = s.width();
drawHeight = s.height();
return true;
}
};
struct PALENTRY {
struct PalEntry {
byte red;
byte green;
byte blue;
};
struct COLOR {
struct Color {
int red;
int green;
int blue;
int alpha;
};
struct SURFACE : Graphics::Surface {
Rect clip_rect;
struct Surface : Graphics::Surface {
void drawPalette();
void drawPolyLine(const Point *points, int count, int color);
void blit(const Common::Rect &destRect, const byte *sourceBuffer);
void getRect(Common::Rect &rect) {
rect.left = rect.top = 0;
rect.right = w;
rect.bottom = h;
}
void drawFrame(const Common::Point &p1, const Common::Point &p2, int color) {
Common::Rect rect(MIN(p1.x, p2.x), MIN(p1.y, p2.y), MAX(p1.x, p2.x) + 1, MAX(p1.y, p2.y) + 1);
frameRect(rect, color);
}
void drawRect(const Common::Rect &destRect, int color) {
Common::Rect rect(w , h);
rect.clip(destRect);
if (rect.isValidRect()) {
fillRect(rect, color);
}
}
};
#define PAL_ENTRIES 256
#define CURSOR_W 7
@ -97,33 +119,29 @@ struct SURFACE : Graphics::Surface {
#define CURSOR_ORIGIN_X 4
#define CURSOR_ORIGIN_Y 4
int drawPalette(SURFACE *dst_s);
int bufToSurface(SURFACE *ds, const byte *src, int src_w, int src_h, Rect *src_rect, Point *dst_pt);
int bufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src,
int src_w, int src_h, Rect *src_rect, Point *dst_pt);
int drawRect(SURFACE *ds, Rect &dst_rect, int color);
int drawFrame(SURFACE *ds, const Point *p1, const Point *p2, int color);
int drawPolyLine(SURFACE *ds, const Point *pts, int pt_ct, int draw_color);
bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_point);
class Gfx {
public:
Gfx(OSystem *system, int width, int height, GameDetector &detector);
SURFACE *getBackBuffer();
int setPalette(PALENTRY *pal);
int getCurrentPal(PALENTRY *src_pal);
int palToBlack(PALENTRY *src_pal, double percent);
int blackToPal(PALENTRY *src_pal, double percent);
~Gfx();
Surface *getBackBuffer() {
return &_backBuffer;
}
void setPalette(PalEntry *pal);
void getCurrentPal(PalEntry *src_pal);
void palToBlack(PalEntry *src_pal, double percent);
void blackToPal(PalEntry *src_pal, double percent);
void updateCursor() { setCursor(); }
void showCursor(bool state);
private:
void setCursor();
int _init;
SURFACE _back_buf;
byte _cur_pal[PAL_ENTRIES * 4];
Surface _backBuffer;
byte _currentPal[PAL_ENTRIES * 4];
OSystem *_system;
};

View file

@ -164,9 +164,9 @@ int Scene::SC_IHNMIntroMovieProc2(int param, void *refCon) {
int Scene::IHNMIntroMovieProc2(int param) {
EVENT event;
EVENT *q_event;
PALENTRY *pal;
PalEntry *pal;
static PALENTRY current_pal[PAL_ENTRIES];
static PalEntry current_pal[PAL_ENTRIES];
switch (param) {
case SCENE_BEGIN:
@ -250,8 +250,8 @@ int Scene::SC_IHNMIntroMovieProc3(int param, void *refCon) {
int Scene::IHNMIntroMovieProc3(int param) {
EVENT event;
EVENT *q_event;
PALENTRY *pal;
static PALENTRY current_pal[PAL_ENTRIES];
PalEntry *pal;
static PalEntry current_pal[PAL_ENTRIES];
switch (param) {
case SCENE_BEGIN:

View file

@ -500,7 +500,7 @@ int Interface::loadScenePortraits(int resourceId) {
return _vm->_sprite->loadList(resourceId, _scenePortraits);
}
void Interface::drawVerbPanel(SURFACE *backBuffer, PanelButton* panelButton) {
void Interface::drawVerbPanel(Surface *backBuffer, PanelButton* panelButton) {
PanelButton * rightButtonVerbPanelButton;
PanelButton * currentVerbPanelButton;
int textColor;
@ -534,12 +534,12 @@ void Interface::drawVerbPanel(SURFACE *backBuffer, PanelButton* panelButton) {
}
void Interface::draw() {
SURFACE *backBuffer;
Surface *backBuffer;
int i;
Point leftPortraitPoint;
Point rightPortraitPoint;
Point origin;
Rect rect;
backBuffer = _vm->_gfx->getBackBuffer();
@ -551,10 +551,9 @@ void Interface::draw() {
if (_panelMode == kPanelMain) {
origin.x = _mainPanel.x;
origin.y = _mainPanel.y;
_mainPanel.getRect(rect);
backBuffer->blit(rect, _mainPanel.image);
bufToSurface(backBuffer, _mainPanel.image, _mainPanel.imageWidth, _mainPanel.imageHeight, NULL, &origin);
for (i = 0; i < kVerbTypesMax; i++) {
if (_verbTypeToPanelButton[i] != NULL) {
drawVerbPanel(backBuffer, _verbTypeToPanelButton[i]);
@ -563,11 +562,8 @@ void Interface::draw() {
} else {
if (_panelMode == kPanelConverse) {
origin.x = _conversePanel.x;
origin.y = _conversePanel.y;
bufToSurface(backBuffer, _conversePanel.image, _conversePanel.imageWidth,
_conversePanel.imageHeight, NULL, &origin);
_conversePanel.getRect(rect);
backBuffer->blit(rect, _conversePanel.image);
converseDisplayTextLines(backBuffer);
}
@ -633,7 +629,7 @@ void Interface::calcOptionSaveSlider() {
_optionSaveRectBottom.right--;
}
void Interface::drawPanelText(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton) {
void Interface::drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *panelButton) {
const char *text;
int textWidth;
Rect rect;
@ -651,22 +647,20 @@ void Interface::drawPanelText(SURFACE *ds, InterfacePanel *panel, PanelButton *p
void Interface::drawOption() {
const char *text;
SURFACE *backBuffer;
Surface *backBuffer;
int i;
int fontHeight;
uint j, idx;
int fgColor;
int bgColor;
Point origin;
Rect rect;
Rect rect2;
PanelButton *panelButton;
backBuffer = _vm->_gfx->getBackBuffer();
origin.x = _vm->getDisplayInfo().optionPanelXOffset;
origin.y = _vm->getDisplayInfo().optionPanelYOffset;
bufToSurface(backBuffer, _optionPanel.image, _optionPanel.imageWidth, _optionPanel.imageHeight, NULL, &origin);
_optionPanel.getRect(rect);
backBuffer->blit(rect, _optionPanel.image);
for (i = 0; i < _optionPanel.buttonsCount; i++) {
panelButton = &_optionPanel.buttons[i];
@ -679,13 +673,13 @@ void Interface::drawOption() {
}
if (_optionSaveRectTop.height() > 0) {
drawRect(backBuffer, _optionSaveRectTop, kITEColorDarkGrey);
backBuffer->drawRect(_optionSaveRectTop, kITEColorDarkGrey);
}
drawButtonBox(backBuffer, _optionSaveRectSlider, kSlider, _optionSaveFileSlider->state > 0);
if (_optionSaveRectBottom.height() > 0) {
drawRect(backBuffer, _optionSaveRectBottom, kITEColorDarkGrey);
backBuffer->drawRect(_optionSaveRectBottom, kITEColorDarkGrey);
}
_optionPanel.calcPanelButtonRect(_optionSaveFilePanel, rect);
@ -713,7 +707,7 @@ void Interface::drawOption() {
}
void Interface::drawQuit() {
SURFACE *backBuffer;
Surface *backBuffer;
Rect rect;
int i;
PanelButton *panelButton;
@ -773,7 +767,7 @@ void Interface::setQuit(PanelButton *panelButton) {
}
void Interface::drawLoad() {
SURFACE *backBuffer;
Surface *backBuffer;
Rect rect;
int i;
PanelButton *panelButton;
@ -936,7 +930,7 @@ void Interface::processTextInput(uint16 ascii) {
}
}
void Interface::drawTextInput(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton) {
void Interface::drawTextInput(Surface *ds, InterfacePanel *panel, PanelButton *panelButton) {
Rect rect;
char ch[2];
int fgColor;
@ -970,7 +964,7 @@ void Interface::drawTextInput(SURFACE *ds, InterfacePanel *panel, PanelButton *p
}
void Interface::drawSave() {
SURFACE *backBuffer;
Surface *backBuffer;
Rect rect;
int i;
PanelButton *panelButton;
@ -1305,7 +1299,7 @@ void Interface::update(const Point& mousePoint, int updateFlag) {
}
void Interface::drawStatusBar() {
SURFACE *backBuffer;
Surface *backBuffer;
Rect rect;
int string_w;
@ -1327,7 +1321,7 @@ void Interface::drawStatusBar() {
rect.right = rect.left + _vm->getDisplayWidth();
rect.bottom = rect.top + _vm->getDisplayInfo().statusHeight;
drawRect(backBuffer, rect, _vm->getDisplayInfo().statusBGColor);
backBuffer->drawRect(rect, _vm->getDisplayInfo().statusBGColor);
string_w = _vm->_font->getStringWidth(SMALL_FONT_ID, _statusText, 0, 0);
@ -1532,7 +1526,7 @@ int Interface::inventoryItemPosition(int objectId) {
return -1;
}
void Interface::drawInventory(SURFACE *backBuffer) {
void Interface::drawInventory(Surface *backBuffer) {
if (_panelMode != kPanelMain)
return;
int i;
@ -1576,7 +1570,7 @@ void Interface::setVerbState(int verb, int state) {
draw();
}
void Interface::drawButtonBox(SURFACE *ds, const Rect& rect, ButtonKind kind, bool down) {
void Interface::drawButtonBox(Surface *ds, const Rect& rect, ButtonKind kind, bool down) {
byte cornerColor;
byte frameColor;
byte fillColor;
@ -1670,7 +1664,7 @@ void Interface::drawButtonBox(SURFACE *ds, const Rect& rect, ButtonKind kind, bo
ds->fillRect(fill, solidColor);
}
void Interface::drawPanelButtonText(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton) {
void Interface::drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelButton *panelButton) {
const char *text;
int textId;
int textWidth;
@ -1712,7 +1706,7 @@ void Interface::drawPanelButtonText(SURFACE *ds, InterfacePanel *panel, PanelBut
textColor, _vm->getDisplayInfo().verbTextShadowColor, FONT_SHADOW);
}
void Interface::drawPanelButtonArrow(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton) {
void Interface::drawPanelButtonArrow(Surface *ds, InterfacePanel *panel, PanelButton *panelButton) {
Point point;
int spriteNumber;
@ -1732,7 +1726,7 @@ void Interface::drawPanelButtonArrow(SURFACE *ds, InterfacePanel *panel, PanelBu
_vm->_sprite->draw(ds, _vm->getDisplayClip(), _vm->_sprite->_mainSprites, spriteNumber, point, 256);
}
void Interface::drawVerbPanelText(SURFACE *ds, PanelButton *panelButton, int textColor, int textShadowColor) {
void Interface::drawVerbPanelText(Surface *ds, PanelButton *panelButton, int textColor, int textShadowColor) {
const char *text;
int textWidth;
Point point;
@ -1858,7 +1852,7 @@ void Interface::converseSetTextLines(int row) {
}
}
void Interface::converseDisplayTextLines(SURFACE *ds) {
void Interface::converseDisplayTextLines(Surface *ds) {
int relPos;
byte foregnd;
byte backgnd;
@ -1878,7 +1872,7 @@ void Interface::converseDisplayTextLines(SURFACE *ds) {
rect.moveTo(_conversePanel.x + _conversePanel.buttons[0].xOffset,
_conversePanel.y + _conversePanel.buttons[0].yOffset);
drawRect(ds, rect, kITEColorDarkGrey); //fill bullet place
ds->drawRect(rect, kITEColorDarkGrey); //fill bullet place
for (int i = 0; i < CONVERSE_TEXT_LINES; i++) {
relPos = _converseStartPos + i;
@ -1897,7 +1891,7 @@ void Interface::converseDisplayTextLines(SURFACE *ds) {
_conversePanel.calcPanelButtonRect(&_conversePanel.buttons[i], rect);
rect.left += 8;
drawRect(ds, rect, backgnd);
ds->drawRect(rect, backgnd);
str = _converseText[relPos].text;
@ -2023,20 +2017,19 @@ void Interface::loadState(Common::InSaveFile *in) {
void Interface::mapPanelShow() {
byte *resource;
size_t resourceLength, imageLength;
SURFACE *backBuffer;
Point origin;
Surface *backBuffer;
Rect rect;
byte *image;
int imageWidth, imageHeight;
int result;
const byte *pal;
PALENTRY cPal[PAL_ENTRIES];
PalEntry cPal[PAL_ENTRIES];
_vm->_gfx->showCursor(false);
backBuffer = _vm->_gfx->getBackBuffer();
origin.x = 0;
origin.y = 0;
rect.left = rect.top = 0;
result = RSC_LoadResource(_interfaceContext, RID_ITE_TYCHO_MAP, &resource, &resourceLength);
if ((result != SUCCESS) || (resourceLength == 0)) {
@ -2062,7 +2055,10 @@ void Interface::mapPanelShow() {
cPal[i].blue = *pal++;
}
bufToSurface(backBuffer, image, imageWidth, imageHeight, NULL, &origin);
rect.setWidth(imageWidth);
rect.setHeight(imageHeight);
backBuffer->blit(rect, image);
// Evil Evil
for (int i = 0; i < 6 ; i++) {
@ -2080,7 +2076,7 @@ void Interface::mapPanelShow() {
}
void Interface::mapPanelClean() {
PALENTRY pal[PAL_ENTRIES];
PalEntry pal[PAL_ENTRIES];
_vm->_gfx->getCurrentPal(pal);
@ -2104,7 +2100,7 @@ void Interface::mapPanelClean() {
}
void Interface::mapPanelDrawCrossHair() {
SURFACE *backBuffer;
Surface *backBuffer;
backBuffer = _vm->_gfx->getBackBuffer();
_mapPanelCrossHairState = !_mapPanelCrossHairState;

View file

@ -110,9 +110,9 @@ struct InterfacePanel {
void getRect(Rect &rect) {
rect.left = x;
rect.right = rect.left + imageWidth;
rect.top = y;
rect.bottom = rect.top + imageHeight;
rect.setWidth(imageWidth);
rect.setHeight(imageHeight);
}
void calcPanelButtonRect(const PanelButton* panelButton, Rect &rect) {
@ -244,7 +244,7 @@ public:
private:
static void textInputRepeatCallback(void *refCon);
void drawInventory(SURFACE *backBuffer);
void drawInventory(Surface *backBuffer);
void updateInventory(int pos);
void inventoryChangePos(int chg);
void inventorySetPos(int key);
@ -322,18 +322,18 @@ private:
void setLoad(PanelButton *panelButton);
void setSave(PanelButton *panelButton);
void drawTextInput(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton);
void drawPanelText(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton);
void drawPanelButtonText(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton);
void drawTextInput(Surface *ds, InterfacePanel *panel, PanelButton *panelButton);
void drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *panelButton);
void drawPanelButtonText(Surface *ds, InterfacePanel *panel, PanelButton *panelButton);
enum ButtonKind {
kButton,
kSlider,
kEdit
};
void drawButtonBox(SURFACE *ds, const Rect &rect, ButtonKind kind, bool down);
void drawPanelButtonArrow(SURFACE *ds, InterfacePanel *panel, PanelButton *panelButton);
void drawVerbPanelText(SURFACE *ds, PanelButton *panelButton, int textColor, int textShadowColor);
void drawVerbPanel(SURFACE *backBuffer, PanelButton* panelButton);
void drawButtonBox(Surface *ds, const Rect &rect, ButtonKind kind, bool down);
void drawPanelButtonArrow(Surface *ds, InterfacePanel *panel, PanelButton *panelButton);
void drawVerbPanelText(Surface *ds, PanelButton *panelButton, int textColor, int textShadowColor);
void drawVerbPanel(Surface *backBuffer, PanelButton* panelButton);
void calcOptionSaveSlider();
void processTextInput(uint16 ascii);
void processStatusTextInput(uint16 ascii);
@ -350,7 +350,7 @@ public:
void converseSetPos(int key);
private:
void converseDisplayTextLines(SURFACE *ds);
void converseDisplayTextLines(Surface *ds);
PanelButton *getPanelButtonByVerbType(int verb) {
if ((verb < 0) || (verb >= kVerbTypesMax)) {
error("Interface::getPanelButtonByVerbType wrong verb");
@ -442,7 +442,7 @@ private:
int _textInputRepeatPhase;
uint16 _textInputRepeatChar;
PALENTRY _mapSavedPal[PAL_ENTRIES];
PalEntry _mapSavedPal[PAL_ENTRIES];
bool _mapPanelCrossHairState;
};

View file

@ -377,14 +377,11 @@ int16 IsoMap::findMulti(int16 tileIndex, int16 absU, int16 absV, int16 absH) {
return 1;
}
int IsoMap::draw(SURFACE *ds) {
void IsoMap::draw(Surface *ds) {
Rect isoRect(_vm->_scene->getSceneClip());
drawRect(ds, isoRect, 0);
_tileClip = isoRect;
_tileClip = _vm->_scene->getSceneClip();
ds->drawRect(_tileClip, 0);
drawTiles(ds, NULL);
return SUCCESS;
}
void IsoMap::setMapPosition(int x, int y) {
@ -392,7 +389,7 @@ void IsoMap::setMapPosition(int x, int y) {
_mapPosition.y = y;
}
void IsoMap::drawSprite(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale) {
void IsoMap::drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale) {
int width;
int height;
int xAlign;
@ -429,7 +426,7 @@ void IsoMap::drawSprite(SURFACE *ds, SpriteList &spriteList, int spriteNumber, c
}
void IsoMap::drawTiles(SURFACE *ds, const Location *location) {
void IsoMap::drawTiles(Surface *ds, const Location *location) {
Point view1;
Point fineScroll;
Point tileScroll;
@ -551,7 +548,7 @@ void IsoMap::drawTiles(SURFACE *ds, const Location *location) {
}
void IsoMap::drawSpriteMetaTile(SURFACE *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV) {
void IsoMap::drawSpriteMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV) {
MetaTileData * metaTile;
uint16 high;
int16 platformIndex;
@ -578,7 +575,7 @@ void IsoMap::drawSpriteMetaTile(SURFACE *ds, uint16 metaTileIndex, const Point &
}
}
void IsoMap::drawMetaTile(SURFACE *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV) {
void IsoMap::drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV) {
MetaTileData * metaTile;
uint16 high;
int16 platformIndex;
@ -605,7 +602,7 @@ void IsoMap::drawMetaTile(SURFACE *ds, uint16 metaTileIndex, const Point &point,
}
}
void IsoMap::drawSpritePlatform(SURFACE *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH) {
void IsoMap::drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH) {
TilePlatformData *tilePlatform;
int16 u, v;
Point s;
@ -660,7 +657,7 @@ void IsoMap::drawSpritePlatform(SURFACE *ds, uint16 platformIndex, const Point &
}
}
void IsoMap::drawPlatform(SURFACE *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH) {
void IsoMap::drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH) {
TilePlatformData *tilePlatform;
int16 u, v;
Point s;
@ -716,7 +713,7 @@ void IsoMap::drawPlatform(SURFACE *ds, uint16 platformIndex, const Point &point,
#define THRESH8 8
#define THRESH16 16
void IsoMap::drawTile(SURFACE *ds, uint16 tileIndex, const Point &point, const Location *location) {
void IsoMap::drawTile(Surface *ds, uint16 tileIndex, const Point &point, const Location *location) {
const byte *tilePointer;
const byte *readPointer;
byte *drawPointer;

View file

@ -158,8 +158,8 @@ public:
void loadMetaTiles(const byte * resourcePointer, size_t resourceLength);
void loadMulti(const byte * resourcePointer, size_t resourceLength);
void freeMem();
int draw(SURFACE *ds);
void drawSprite(SURFACE *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
void draw(Surface *ds);
void drawSprite(Surface *ds, SpriteList &spriteList, int spriteNumber, const Location &location, const Point &screenPosition, int scale);
void adjustScroll(bool jump);
void tileCoordsToScreenPoint(const Location &location, Point &position) {
position.x = location.u() - location.v() + (128 * SAGA_TILEMAP_W) - _viewScroll.x + 16;
@ -177,12 +177,12 @@ public:
int16 getTileIndex(int16 u, int16 v, int16 z);
private:
void drawTiles(SURFACE *ds, const Location *location);
void drawMetaTile(SURFACE *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV);
void drawSpriteMetaTile(SURFACE *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV);
void drawPlatform(SURFACE *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH);
void drawSpritePlatform(SURFACE *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH);
void drawTile(SURFACE *ds, uint16 tileIndex, const Point &point, const Location *location);
void drawTiles(Surface *ds, const Location *location);
void drawMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, int16 absU, int16 absV);
void drawSpriteMetaTile(Surface *ds, uint16 metaTileIndex, const Point &point, Location &location, int16 absU, int16 absV);
void drawPlatform(Surface *ds, uint16 platformIndex, const Point &point, int16 absU, int16 absV, int16 absH);
void drawSpritePlatform(Surface *ds, uint16 platformIndex, const Point &point, const Location &location, int16 absU, int16 absV, int16 absH);
void drawTile(Surface *ds, uint16 tileIndex, const Point &point, const Location *location);
int16 smoothSlide(int16 value, int16 min, int16 max) {
if (value < min) {
if (value < min - 100 || value > min - 4) {

View file

@ -132,7 +132,7 @@ bool HitZone::hitTest(const Point &testPoint) {
return false;
}
void HitZone::draw(SURFACE *ds, int color) {
void HitZone::draw(Surface *ds, int color) {
int i, pointsCount, j;
Location location;
HitZone::ClickArea *clickArea;
@ -155,11 +155,11 @@ void HitZone::draw(SURFACE *ds, int color) {
if (pointsCount == 2) {
// 2 points represent a box
drawFrame(ds, &points[0], &points[1], color);
ds->drawFrame(points[0], points[1], color);
} else {
if (pointsCount > 2) {
// Otherwise draw a polyline
drawPolyLine(ds, points, pointsCount, color);
ds->drawPolyLine(points, pointsCount, color);
}
}
if (_vm->_scene->getFlags() & kSceneFlagISO) {
@ -214,7 +214,7 @@ void ObjectMap::freeMem() {
void ObjectMap::draw(SURFACE *ds, const Point& testPoint, int color, int color2) {
void ObjectMap::draw(Surface *ds, const Point& testPoint, int color, int color2) {
int i;
int hitZoneIndex;
char txtBuf[32];

View file

@ -76,7 +76,7 @@ public:
return objectIndexToId(kGameObjectStepZone, _index);
}
bool getSpecialPoint(Point &specialPoint) const;
void draw(SURFACE *ds, int color);
void draw(Surface *ds, int color);
bool hitTest(const Point &testPoint);
private:
@ -104,7 +104,7 @@ public:
void load(const byte *resourcePointer, size_t resourceLength);
void freeMem(void);
void draw(SURFACE *drawSurface, const Point& testPoint, int color, int color2);
void draw(Surface *drawSurface, const Point& testPoint, int color, int color2);
int hitTest(const Point& testPoint);
HitZone *getHitZone(int16 index) {
if ((index < 0) || (index >= _hitZoneListCount)) {

View file

@ -95,13 +95,13 @@ int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) {
debug(2, "PalAnim::loadPalAnim(): Entry %d: Loading %d SAGA_COLOR structures.", i, color_count);
test_p = calloc(1, sizeof(COLOR) * color_count);
test_p = calloc(1, sizeof(Color) * color_count);
if (test_p == NULL) {
warning("PalAnim::loadPalAnim(): Allocation failure");
return MEM;
}
_entries[i].colors = (COLOR *)test_p;
_entries[i].colors = (Color *)test_p;
for (p = 0; p < pal_count; p++) {
_entries[i].pal_index[p] = readS.readByte();
@ -136,7 +136,7 @@ int PalAnim::cycleStart() {
}
int PalAnim::cycleStep(int vectortime) {
static PALENTRY pal[256];
static PalEntry pal[256];
uint16 pal_index;
uint16 col_index;

View file

@ -35,7 +35,7 @@ struct PALANIM_ENTRY {
uint16 color_count;
uint16 cycle;
byte *pal_index;
COLOR *colors;
Color *colors;
};
struct PALANIM_DATA {

View file

@ -261,7 +261,7 @@ void Puzzle::initPieces(void) {
void Puzzle::showPieces(void) {
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
SURFACE *backBuffer = _vm->_gfx->getBackBuffer();
Surface *backBuffer = _vm->_gfx->getBackBuffer();
for (int j = PUZZLE_PIECES - 1 ; j >= 0; j--) {
int num = _piecePriority[j];
@ -274,7 +274,7 @@ void Puzzle::showPieces(void) {
void Puzzle::drawCurrentPiece() {
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
SURFACE *backBuffer = _vm->_gfx->getBackBuffer();
Surface *backBuffer = _vm->_gfx->getBackBuffer();
_vm->_sprite->draw(backBuffer, _vm->_scene->getSceneClip(), puzzle->spriteList, _puzzlePiece,
Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256);

View file

@ -46,37 +46,11 @@ Render::Render(SagaEngine *vm, OSystem *system) {
_system = system;
_initialized = false;
int tmp_w, tmp_h, tmp_bytepp;
// Initialize FPS timer callback
Common::g_timer->installTimerProc(&fpsTimerCallback, 1000000, this);
// Create background buffer
_bg_buf_w = _vm->getDisplayWidth();
_bg_buf_h = _vm->getDisplayHeight();
_bg_buf = (byte *)calloc(_vm->getDisplayWidth(), _vm->getDisplayHeight());
_backGroundSurface.create(_vm->getDisplayWidth(), _vm->getDisplayHeight(), 1);
if (_bg_buf == NULL) {
memoryError("Render::Render");
}
// Allocate temp buffer for animation decoding,
// graphics scalers (2xSaI), etc.
tmp_w = _vm->getDisplayWidth();
tmp_h = _vm->getDisplayHeight() + 4; // BG unbanking requres extra rows
tmp_bytepp = 1;
_tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp);
if (_tmp_buf == NULL) {
free(_bg_buf);
return;
}
_tmp_buf_w = tmp_w;
_tmp_buf_h = tmp_h;
_backbuf_surface = _vm->_gfx->getBackBuffer();
_flags = 0;
_initialized = true;
@ -84,8 +58,7 @@ Render::Render(SagaEngine *vm, OSystem *system) {
Render::~Render(void) {
Common::g_timer->removeTimerProc(&fpsTimerCallback);
free(_bg_buf);
free(_tmp_buf);
_backGroundSurface.free();
_initialized = false;
}
@ -94,19 +67,17 @@ bool Render::initialized() {
return _initialized;
}
int Render::drawScene() {
SURFACE *backbuf_surface;
void Render::drawScene() {
Surface *backBufferSurface;
char txt_buf[20];
int fps_width;
Point mouse_pt;
if (!_initialized) {
return FAILURE;
}
assert(_initialized);
_framecount++;
_frameCount++;
backbuf_surface = _backbuf_surface;
backBufferSurface = _vm->_gfx->getBackBuffer();
// Get mouse coordinates
mouse_pt = _vm->mousePos();
@ -127,9 +98,9 @@ int Render::drawScene() {
if (getFlags() & RF_OBJECTMAP_TEST) {
if (_vm->_scene->_objectMap)
_vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, kITEColorBrightWhite, kITEColorBlack);
_vm->_scene->_objectMap->draw(backBufferSurface, mouse_pt, kITEColorBrightWhite, kITEColorBlack);
if (_vm->_scene->_actionMap)
_vm->_scene->_actionMap->draw(backbuf_surface, mouse_pt, kITEColorRed, kITEColorBlack);
_vm->_scene->_actionMap->draw(backBufferSurface, mouse_pt, kITEColorRed, kITEColorBlack);
}
if (getFlags() & RF_ACTOR_PATH_TEST) {
_vm->_actor->drawPathTest();
@ -158,7 +129,7 @@ int Render::drawScene() {
}
// Draw queued text strings
_vm->textDrawList(_vm->_scene->_textList, backbuf_surface);
_vm->textDrawList(_vm->_scene->_textList, backBufferSurface);
// Handle user input
_vm->processInput();
@ -167,7 +138,7 @@ int Render::drawScene() {
if (_flags & RF_SHOW_FPS) {
sprintf(txt_buf, "%d", _fps);
fps_width = _vm->_font->getStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL);
_vm->_font->draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->w - fps_width, 2,
_vm->_font->draw(SMALL_FONT_ID, backBufferSurface, txt_buf, 0, backBufferSurface->w - fps_width, 2,
kITEColorBrightWhite, kITEColorBlack, FONT_OUTLINE);
}
@ -175,8 +146,8 @@ int Render::drawScene() {
if (_flags & RF_RENDERPAUSE) {
int msg_len = strlen(PAUSEGAME_MSG);
int msg_w = _vm->_font->getStringWidth(BIG_FONT_ID, PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
_vm->_font->draw(BIG_FONT_ID, backbuf_surface, PAUSEGAME_MSG, msg_len,
(backbuf_surface->w - msg_w) / 2, 90, kITEColorBrightWhite, kITEColorBlack, FONT_OUTLINE);
_vm->_font->draw(BIG_FONT_ID, backBufferSurface, PAUSEGAME_MSG, msg_len,
(backBufferSurface->w - msg_w) / 2, 90, kITEColorBrightWhite, kITEColorBlack, FONT_OUTLINE);
}
// Update user interface
@ -185,32 +156,19 @@ int Render::drawScene() {
// Display text formatting test, if applicable
if (_flags & RF_TEXT_TEST) {
_vm->textDraw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,
_vm->textDraw(MEDIUM_FONT_ID, backBufferSurface, test_txt, mouse_pt.x, mouse_pt.y,
kITEColorBrightWhite, kITEColorBlack, FONT_OUTLINE | FONT_CENTERED);
}
// Display palette test, if applicable
if (_flags & RF_PALETTE_TEST) {
drawPalette(backbuf_surface);
backBufferSurface->drawPalette();
}
_system->copyRectToScreen((byte *)backbuf_surface->pixels, backbuf_surface->w, 0, 0,
backbuf_surface->w, backbuf_surface->h);
_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
_system->updateScreen();
return SUCCESS;
}
unsigned int Render::getFrameCount() {
return _framecount;
}
unsigned int Render::resetFrameCount() {
unsigned int framecount = _framecount;
_framecount = 0;
return framecount;
}
void Render::fpsTimerCallback(void *refCon) {
@ -218,38 +176,8 @@ void Render::fpsTimerCallback(void *refCon) {
}
void Render::fpsTimer(void) {
_fps = _framecount;
_framecount = 0;
}
unsigned int Render::getFlags() {
return _flags;
}
void Render::setFlag(unsigned int flag) {
_flags |= flag;
}
void Render::clearFlag(unsigned int flag) {
_flags &= ~flag;
}
void Render::toggleFlag(unsigned int flag) {
_flags ^= flag;
}
int Render::getBufferInfo(BUFFER_INFO *bufinfo) {
assert(bufinfo != NULL);
bufinfo->bg_buf = _bg_buf;
bufinfo->bg_buf_w = _bg_buf_w;
bufinfo->bg_buf_h = _bg_buf_h;
bufinfo->tmp_buf = _tmp_buf;
bufinfo->tmp_buf_w = _tmp_buf_w;
bufinfo->tmp_buf_h = _tmp_buf_h;
return SUCCESS;
_fps = _frameCount;
_frameCount = 0;
}
} // End of namespace Saga

View file

@ -44,28 +44,32 @@ enum RENDER_FLAGS {
RF_DISABLE_ACTORS = (1 << 9)
};
struct BUFFER_INFO {
byte *bg_buf;
int bg_buf_w;
int bg_buf_h;
byte *tmp_buf;
int tmp_buf_w;
int tmp_buf_h;
};
class Render {
public:
Render(SagaEngine *vm, OSystem *system);
~Render(void);
bool initialized();
int drawScene(void);
unsigned int getFlags(void);
void setFlag(unsigned int);
void clearFlag(unsigned int);
void toggleFlag(unsigned int);
unsigned int getFrameCount(void);
unsigned int resetFrameCount(void);
int getBufferInfo(BUFFER_INFO *);
void drawScene(void);
unsigned int getFlags() const {
return _flags;
}
void setFlag(unsigned int flag) {
_flags |= flag;
}
void clearFlag(unsigned int flag) {
_flags &= ~flag;
}
void toggleFlag(unsigned int flag) {
_flags ^= flag;
}
Surface *getBackGroundSurface() {
return &_backGroundSurface;
}
private:
static void fpsTimerCallback(void *refCon);
@ -76,19 +80,10 @@ private:
bool _initialized;
// Module data
SURFACE *_backbuf_surface;
byte *_bg_buf;
int _bg_buf_w;
int _bg_buf_h;
byte *_tmp_buf;
int _tmp_buf_w;
int _tmp_buf_h;
SpriteList *_test_sprite;
Surface _backGroundSurface;
unsigned int _fps;
unsigned int _framecount;
unsigned int _frameCount;
uint32 _flags;
};

View file

@ -577,15 +577,15 @@ public:
TEXTLIST *textCreateList();
void textDestroyList(TEXTLIST *textlist);
void textClearList(TEXTLIST *textlist);
int textDrawList(TEXTLIST *textlist, SURFACE *ds);
int textDrawList(TEXTLIST *textlist, Surface *ds);
TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
int textSetDisplay(TEXTLIST_ENTRY *entry, int val);
int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
int textDraw(int font_id, Surface *ds, const char *string, int text_x, int text_y, int color,
int effect_color, int flags);
int textProcessList(TEXTLIST *textlist, long ms);
int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
int transitionDissolve(byte *dst_img, int dst_w, int dst_h,
const byte *src_img, int src_w, int src_h, int flags, int x, int y,
double percent);

View file

@ -284,7 +284,7 @@ void Scene::getBGInfo(BGInfo &bgInfo) {
bgInfo.bounds.setHeight(_bg.h);
}
int Scene::getBGPal(PALENTRY **pal) {
int Scene::getBGPal(PalEntry **pal) {
assert(_initialized);
*pal = _bg.pal;
@ -383,7 +383,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
int i;
EVENT event;
EVENT *q_event;
static PALENTRY current_pal[PAL_ENTRIES];
static PalEntry current_pal[PAL_ENTRIES];
if (_sceneLoaded) {
error("Scene::loadScene(): Error, a scene is already loaded");
@ -852,7 +852,7 @@ int Scene::processSceneResources() {
break;
case SAGA_PALETTE:
{
PALENTRY pal[PAL_ENTRIES];
PalEntry pal[PAL_ENTRIES];
byte *palPtr = resourceData;
if (resourceDataLength < 3 * PAL_ENTRIES)
@ -875,27 +875,30 @@ int Scene::processSceneResources() {
}
void Scene::draw() {
SURFACE *backBuffer;
BUFFER_INFO buf_info;
Point bgPoint(0, 0);
assert(_initialized);
Surface *backBuffer;
Surface *backGroundSurface;
Rect rect;
backBuffer = _vm->_gfx->getBackBuffer();
_vm->_render->getBufferInfo(&buf_info);
backGroundSurface = _vm->_render->getBackGroundSurface();
if (_sceneDescription.flags & kSceneFlagISO) {
_vm->_isoMap->adjustScroll(false);
_vm->_isoMap->draw(backBuffer);
} else {
bufToSurface(backBuffer, buf_info.bg_buf, buf_info.bg_buf_w,
_sceneClip.bottom < buf_info.bg_buf_h ? _vm->getSceneHeight() : buf_info.bg_buf_h, NULL, &bgPoint);
backGroundSurface->getRect(rect);
if (_sceneClip.bottom < rect.bottom) {
rect.bottom = _vm->getSceneHeight();
}
backBuffer->blit(rect, (const byte *)backGroundSurface->pixels);
}
}
void Scene::endScene() {
Surface *backBuffer;
Surface *backGroundSurface;
Rect rect;
int i;
if (!_sceneLoaded)
@ -912,11 +915,11 @@ void Scene::endScene() {
_vm->_script->_skipSpeeches = false;
// Copy current screen to render buffer so inset rooms will get proper background
SURFACE *back_buf = _vm->_gfx->getBackBuffer();
BUFFER_INFO rbuf_info;
backBuffer= _vm->_gfx->getBackBuffer();
backGroundSurface = _vm->_render->getBackGroundSurface();
backBuffer->getRect(rect);
_vm->_render->getBufferInfo(&rbuf_info);
bufToBuffer(rbuf_info.bg_buf, rbuf_info.bg_buf_w, rbuf_info.bg_buf_h, (byte *)back_buf->pixels, back_buf->w, back_buf->h, NULL, NULL);
backGroundSurface->blit(rect, (const byte *)backBuffer->pixels);
// Free scene background
if (_bg.loaded) {
free(_bg.buf);

View file

@ -133,7 +133,7 @@ struct SceneEntryList {
}
};
struct SCENE_IMAGE {
struct SceneImage {
int loaded;
int w;
int h;
@ -142,7 +142,7 @@ struct SCENE_IMAGE {
size_t buf_len;
byte *res_buf;
size_t res_len;
PALENTRY pal[256];
PalEntry pal[256];
};
@ -241,7 +241,7 @@ class Scene {
void initDoorsState();
void getBGInfo(BGInfo &bgInfo);
int getBGPal(PALENTRY **pal);
int getBGPal(PalEntry **pal);
void getSlopes(int &beginSlope, int &endSlope);
void clearSceneQueue(void) {
@ -289,8 +289,8 @@ class Scene {
int _resListEntries;
SCENE_RESLIST *_resList;
SceneProc *_sceneProc;
SCENE_IMAGE _bg;
SCENE_IMAGE _bgMask;
SceneImage _bg;
SceneImage _bgMask;
Common::Rect _sceneClip;
int _sceneDoors[SCENE_DOORS_MAX];

View file

@ -1192,9 +1192,9 @@ static TEXTLIST_ENTRY *placardTextEntry;
// Param1: string rid
void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
int stringId;
SURFACE *back_buf = _vm->_gfx->getBackBuffer();
static PALENTRY cur_pal[PAL_ENTRIES];
PALENTRY *pal;
Surface *backBuffer = _vm->_gfx->getBackBuffer();
static PalEntry cur_pal[PAL_ENTRIES];
PalEntry *pal;
EVENT event;
EVENT *q_event;
@ -1238,7 +1238,7 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
event.type = ONESHOT_EVENT;
event.code = GRAPHICS_EVENT;
event.op = EVENT_FILL_RECT;
event.data = back_buf;
event.data = backBuffer;
event.param = 138;
event.param2 = 0;
event.param3 = _vm->getSceneHeight();
@ -1294,8 +1294,8 @@ void Script::sfPlacard(SCRIPTFUNC_PARAMS) {
// Script function #49 (0x31)
void Script::sfPlacardOff(SCRIPTFUNC_PARAMS) {
static PALENTRY cur_pal[PAL_ENTRIES];
PALENTRY *pal;
static PalEntry cur_pal[PAL_ENTRIES];
PalEntry *pal;
EVENT event;
EVENT *q_event;
@ -1555,18 +1555,13 @@ void Script::sfGetActorY(SCRIPTFUNC_PARAMS) {
// Script function #62 (0x3E)
void Script::sfEraseDelta(SCRIPTFUNC_PARAMS) {
BUFFER_INFO bufferInfo;
Surface *backGroundSurface;
BGInfo backGroundInfo;
Point backGroundPoint;
_vm->_render->getBufferInfo(&bufferInfo);
backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGInfo(backGroundInfo);
backGroundPoint.x = backGroundInfo.bounds.left;
backGroundPoint.y = backGroundInfo.bounds.top;
bufToBuffer(bufferInfo.bg_buf, bufferInfo.bg_buf_w, bufferInfo.bg_buf_h,
backGroundInfo.buffer, backGroundInfo.bounds.width(), backGroundInfo.bounds.height(),
NULL, &backGroundPoint);
backGroundSurface->blit(backGroundInfo.bounds, backGroundInfo.buffer);
}
// Script function #63 (0x3F)

View file

@ -170,7 +170,7 @@ void Sprite::getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int
}
void Sprite::drawClip(SURFACE *ds, const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer) {
void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer) {
int clipWidth;
int clipHeight;
@ -217,7 +217,7 @@ void Sprite::drawClip(SURFACE *ds, const Rect &clipRect, const Point &spritePoin
}
}
void Sprite::draw(SURFACE *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale) {
void Sprite::draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale) {
const byte *spriteBuffer;
int width;
int height;
@ -232,7 +232,7 @@ void Sprite::draw(SURFACE *ds, const Rect &clipRect, SpriteList &spriteList, int
drawClip(ds, clipRect, spritePointer, width, height, spriteBuffer);
}
void Sprite::draw(SURFACE *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale) {
void Sprite::draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale) {
const byte *spriteBuffer;
int width;
int height;
@ -283,7 +283,7 @@ bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &scre
return *srcRowPointer != 0;
}
void Sprite::drawOccluded(SURFACE *ds, const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth) {
void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth) {
const byte *spriteBuffer;
int x, y;
byte *destRowPointer;
@ -333,16 +333,16 @@ void Sprite::drawOccluded(SURFACE *ds, const Rect &clipRect, SpriteList &spriteL
}
// Finally, draw the occluded sprite
sourceRowPointer = spriteBuffer + clipData.sourceDraw.x + (clipData.sourceDraw.y * width);
sourceRowPointer = spriteBuffer + clipData.drawSource.x + (clipData.drawSource.y * width);
destRowPointer = (byte *)ds->pixels + clipData.destDraw.x + (clipData.destDraw.y * ds->pitch);
maskRowPointer = maskBuffer + clipData.destDraw.x + (clipData.destDraw.y * maskWidth);
destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + (clipData.drawDest.y * ds->pitch);
maskRowPointer = maskBuffer + clipData.drawDest.x + (clipData.drawDest.y * maskWidth);
for (y = 0; y < clipData.height; y++) {
for (y = 0; y < clipData.drawHeight; y++) {
sourcePointer = sourceRowPointer;
destPointer = destRowPointer;
maskPointer = maskRowPointer;
for (x = 0; x < clipData.width; x++) {
for (x = 0; x < clipData.drawWidth; x++) {
if (*sourcePointer != 0) {
maskZ = *maskPointer & SPRITE_ZMASK;
if (maskZ > depth) {

View file

@ -71,15 +71,15 @@ public:
~Sprite(void);
// draw scaled sprite using background scene mask
void drawOccluded(SURFACE *ds, const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
void drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
// draw scaled sprite using background scene mask
void draw(SURFACE *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale);
void draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale);
// main function
void drawClip(SURFACE *ds, const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer);
void drawClip(Surface *ds, const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer);
void draw(SURFACE *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale);
void draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale);
int loadList(int resourceId, SpriteList &spriteList); // load or append spriteList
bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);

View file

@ -32,7 +32,7 @@
namespace Saga {
int SagaEngine::textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
int SagaEngine::textDraw(int font_id, Surface *ds, const char *string, int text_x, int text_y, int color,
int effect_color, int flags) {
int string_w;
int string_len;
@ -172,7 +172,7 @@ void SagaEngine::textDestroyList(TEXTLIST *tlist) {
return;
}
int SagaEngine::textDrawList(TEXTLIST *textlist, SURFACE *ds) {
int SagaEngine::textDrawList(TEXTLIST *textlist, Surface *ds) {
TEXTLIST_ENTRY *entry_p;
assert((textlist != NULL) && (ds != NULL));

View file

@ -30,7 +30,7 @@ namespace Saga {
* Dissolve one image with another.
* If flags if set to 1, do zero masking.
*/
int SagaEngine::transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p, const byte *src_img,
int SagaEngine::transitionDissolve(byte *dst_img, int dst_w, int dst_h, const byte *src_img,
int src_w, int src_h, int flags, int x, int y,
double percent) {
#define XOR_MASK 0xB400;