LAB: Move inventory to LabEngine class

This commit is contained in:
Eugene Sandulenko 2015-12-03 19:49:55 +01:00 committed by Willem Jan Palenstijn
parent 58e16e2cd7
commit c320e6d0ae
8 changed files with 40 additions and 39 deletions

View file

@ -45,7 +45,6 @@ extern bool stopsound, DoNotDrawMessage;
/* Global parser data */
extern RoomData *_rooms;
extern InventoryData *Inventory;
extern uint16 NumInv, ManyRooms, HighestCondition, Direction;
bool ispal = false, noupdatediff = false, MainDisplay = true, QuitLab = false;
@ -159,14 +158,14 @@ void LabEngine::drawRoomMessage(uint16 curInv, CloseDataPtr closePtr) {
}
if (_alternate) {
if ((curInv <= NumInv) && _conditions->in(curInv) && Inventory[curInv].BInvName) {
if ((curInv <= NumInv) && _conditions->in(curInv) && _inventory[curInv].BInvName) {
if ((curInv == LAMPNUM) && _conditions->in(LAMPON)) /* LAB: Labyrinth specific */
drawStaticMessage(kTextLampOn);
else if (Inventory[curInv].Many > 1) {
Common::String roomMessage = Common::String(Inventory[curInv].name) + " (" + Common::String::format("%d", Inventory[curInv].Many) + ")";
else if (_inventory[curInv].Many > 1) {
Common::String roomMessage = Common::String(_inventory[curInv].name) + " (" + Common::String::format("%d", _inventory[curInv].Many) + ")";
drawMessage(roomMessage.c_str());
} else
drawMessage(Inventory[curInv].name);
drawMessage(_inventory[curInv].name);
}
} else
drawDirection(closePtr);
@ -390,7 +389,7 @@ bool LabEngine::doCloseUp(CloseDataPtr closePtr) {
/******************************************************************************/
const char *LabEngine::getInvName(uint16 CurInv) {
if (MainDisplay)
return Inventory[CurInv].BInvName;
return _inventory[CurInv].BInvName;
if ((CurInv == LAMPNUM) && _conditions->in(LAMPON))
return "P:Mines/120";
@ -399,20 +398,20 @@ const char *LabEngine::getInvName(uint16 CurInv) {
return "P:Future/BeltGlow";
if (CurInv == WESTPAPERNUM) {
g_lab->_curFileName = Inventory[CurInv].BInvName;
g_lab->_curFileName = _inventory[CurInv].BInvName;
g_lab->_anim->_noPalChange = true;
readPict(g_lab->_curFileName, false);
g_lab->_anim->_noPalChange = false;
doWestPaper();
} else if (CurInv == NOTESNUM) {
g_lab->_curFileName = Inventory[CurInv].BInvName;
g_lab->_curFileName = _inventory[CurInv].BInvName;
g_lab->_anim->_noPalChange = true;
readPict(g_lab->_curFileName, false);
g_lab->_anim->_noPalChange = false;
doNotes();
}
return Inventory[CurInv].BInvName;
return _inventory[CurInv].BInvName;
}
/******************************************************************************/
@ -517,7 +516,7 @@ void LabEngine::decIncInv(uint16 *CurInv, bool dec) {
(*CurInv)++;
while (*CurInv && (*CurInv <= NumInv)) {
if (_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) {
if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
_nextFileName = getInvName(*CurInv);
break;
}
@ -535,7 +534,7 @@ void LabEngine::decIncInv(uint16 *CurInv, bool dec) {
*CurInv = 1;
while (*CurInv && (*CurInv <= NumInv)) {
if (_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) {
if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
_nextFileName = getInvName(*CurInv);
break;
}
@ -565,7 +564,8 @@ void LabEngine::mainGameLoop() {
Direction = NORTH;
_resource->readRoomData("LAB:Doors");
_resource->readInventory("LAB:Inventor");
if (!(_inventory = _resource->readInventory("LAB:Inventor")))
return;
if (!(_conditions = new LargeSet(HighestCondition + 1, this)))
return;
@ -698,16 +698,16 @@ void LabEngine::mainGameLoop() {
_rooms = nullptr;
}
if (Inventory) {
if (_inventory) {
for (int i = 1; i <= NumInv; i++) {
if (Inventory[i].name)
free(Inventory[i].name);
if (_inventory[i].name)
free(_inventory[i].name);
if (Inventory[i].BInvName)
free(Inventory[i].BInvName);
if (_inventory[i].BInvName)
free(_inventory[i].BInvName);
}
free(Inventory);
free(_inventory);
}
}
@ -1041,7 +1041,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
}
if ((curInv <= NumInv) && _conditions->in(curInv) &&
Inventory[curInv].BInvName)
_inventory[curInv].BInvName)
_nextFileName = getInvName(curInv);
screenUpdate();