This also fixes partially #31, making the hats visible.
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abfa56a336
commit
c3470d9b16
4 changed files with 16 additions and 9 deletions
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@ -971,6 +971,9 @@ void GfxOpenGL::createMaterial(MaterialData *material, const char *data, const C
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uint8 col = *(uint8 *)(data);
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if (col == 0) {
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memset(texdatapos, 0, 4); // transparent
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if (!material->_hasAlpha) {
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texdatapos[3] = '\xff'; // fully opaque
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}
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} else {
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memcpy(texdatapos, cmap->_colors + 3 * (col), 3);
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texdatapos[3] = '\xff'; // fully opaque
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@ -1273,7 +1276,7 @@ void GfxOpenGL::dimRegion(int x, int yReal, int w, int h, float level) {
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delete[] data;
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}
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void GfxOpenGL::irisAroundRegion(int x, int y)
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{
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glMatrixMode(GL_PROJECTION);
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@ -1281,13 +1284,13 @@ void GfxOpenGL::irisAroundRegion(int x, int y)
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glOrtho(0.0, _screenWidth, _screenHeight, 0.0, 0.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_LIGHTING);
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glDepthMask(GL_FALSE);
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glColor3f(0.0f, 0.0f, 0.0f);
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float points[20] = {
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@ -1314,13 +1317,13 @@ void GfxOpenGL::irisAroundRegion(int x, int y)
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 10);
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glDisableClientState(GL_VERTEX_ARRAY);
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#endif
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glColor3f(1.0f, 1.0f, 1.0f);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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glDepthMask(GL_TRUE);
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}
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void GfxOpenGL::drawRectangle(PrimitiveObject *primitive) {
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int x1 = primitive->getP1().x;
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int y1 = primitive->getP1().y;
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