fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save games as a byte. This means that existing savegames are still affected by the bug
svn-id: r6376
This commit is contained in:
parent
86dea678e2
commit
c3657ff637
3 changed files with 20 additions and 13 deletions
|
@ -37,7 +37,6 @@
|
|||
|
||||
void Scumm_v8::setupOpcodes()
|
||||
{
|
||||
// TODO: any of the o6_ entries are potentially wrong and pure guesses :-)
|
||||
static const OpcodeEntryV8 opcodes[256] = {
|
||||
/* 00 */
|
||||
OPCODE(o6_invalid),
|
||||
|
@ -1154,16 +1153,21 @@ void Scumm_v8::o8_verbOps()
|
|||
|
||||
_verbRedraw = true;
|
||||
|
||||
if (0 <= _curVerbSlot && _curVerbSlot < _maxVerbs)
|
||||
vs = &_verbs[_curVerbSlot];
|
||||
if (subOp != 0x96)
|
||||
assert(vs);
|
||||
|
||||
switch (subOp) {
|
||||
case 0x96: // SO_VERB_INIT Choose verb number for editing
|
||||
if (subOp == 0x96) {
|
||||
_curVerb = pop();
|
||||
_curVerbSlot = getVerbSlot(_curVerb, 0);
|
||||
checkRange(_maxVerbs - 1, 0, _curVerbSlot, "Illegal new verb slot %d");
|
||||
//printf("Setting current actor to %d\n", _curActor);
|
||||
return;
|
||||
}
|
||||
|
||||
assert(0 <= _curVerbSlot && _curVerbSlot < _maxVerbs);
|
||||
vs = &_verbs[_curVerbSlot];
|
||||
assert(vs);
|
||||
|
||||
switch (subOp) {
|
||||
case 0x96: // SO_VERB_INIT Choose verb number for editing
|
||||
// handled above!
|
||||
break;
|
||||
case 0x97: // SO_VERB_NEW New verb
|
||||
if (_curVerbSlot == 0) {
|
||||
|
@ -1171,9 +1175,8 @@ void Scumm_v8::o8_verbOps()
|
|||
if (_verbs[slot].verbid == 0)
|
||||
break;
|
||||
}
|
||||
if (slot == _maxVerbs) {
|
||||
warning("Too many verbs");
|
||||
break;
|
||||
if (slot >= _maxVerbs) {
|
||||
error("Too many verbs");
|
||||
}
|
||||
_curVerbSlot = slot;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue