From c39b5f5c6f2a692d60488c12c35f30ac55910d06 Mon Sep 17 00:00:00 2001 From: Gregory Montoir Date: Sat, 21 Feb 2009 11:26:50 +0000 Subject: [PATCH] force inventory redraw after a game state load (inventory should now be ok when exiting GMM, should fix #2603197) svn-id: r38682 --- engines/tucker/saveload.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/tucker/saveload.cpp b/engines/tucker/saveload.cpp index 0faa96c404f..0c4bbfb476d 100644 --- a/engines/tucker/saveload.cpp +++ b/engines/tucker/saveload.cpp @@ -95,6 +95,7 @@ Common::Error TuckerEngine::loadGameState(int num) { _nextLocationNum = _locationNum; setBlackPalette(); loadBudSpr(0); + _forceRedrawPanelItems = true; } } delete f;