FULLPIPE: Change _gameName into a Common::String
This commit is contained in:
parent
704b4838bd
commit
c3a3d7ef98
2 changed files with 3 additions and 5 deletions
|
@ -55,7 +55,6 @@ GameLoader::GameLoader() {
|
||||||
_inputController = new InputController();
|
_inputController = new InputController();
|
||||||
|
|
||||||
_gameProject = 0;
|
_gameProject = 0;
|
||||||
_gameName = 0;
|
|
||||||
|
|
||||||
addMessageHandlerByIndex(global_messageHandler2, 0, 0);
|
addMessageHandlerByIndex(global_messageHandler2, 0, 0);
|
||||||
insertMessageHandler(global_messageHandler3, 0, 128);
|
insertMessageHandler(global_messageHandler3, 0, 128);
|
||||||
|
@ -78,7 +77,6 @@ GameLoader::GameLoader() {
|
||||||
}
|
}
|
||||||
|
|
||||||
GameLoader::~GameLoader() {
|
GameLoader::~GameLoader() {
|
||||||
free(_gameName);
|
|
||||||
delete _gameProject;
|
delete _gameProject;
|
||||||
delete _interactionController;
|
delete _interactionController;
|
||||||
delete _inputController;
|
delete _inputController;
|
||||||
|
@ -112,7 +110,7 @@ bool GameLoader::load(MfcArchive &file) {
|
||||||
debugC(1, kDebugLoading, "GameLoader::load()");
|
debugC(1, kDebugLoading, "GameLoader::load()");
|
||||||
|
|
||||||
_gameName = file.readPascalString();
|
_gameName = file.readPascalString();
|
||||||
debugC(1, kDebugLoading, "_gameName: %s", _gameName);
|
debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());
|
||||||
|
|
||||||
_gameProject = new GameProject();
|
_gameProject = new GameProject();
|
||||||
|
|
||||||
|
@ -125,7 +123,7 @@ bool GameLoader::load(MfcArchive &file) {
|
||||||
}
|
}
|
||||||
|
|
||||||
_gameName = file.readPascalString();
|
_gameName = file.readPascalString();
|
||||||
debugC(1, kDebugLoading, "_gameName: %s", _gameName);
|
debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str());
|
||||||
|
|
||||||
_inventory.load(file);
|
_inventory.load(file);
|
||||||
|
|
||||||
|
|
|
@ -133,7 +133,7 @@ class GameLoader : public CObject {
|
||||||
int16 _field_FA;
|
int16 _field_FA;
|
||||||
PreloadItems _preloadItems;
|
PreloadItems _preloadItems;
|
||||||
GameVar *_gameVar;
|
GameVar *_gameVar;
|
||||||
char *_gameName;
|
Common::String _gameName;
|
||||||
ExCommand _exCommand;
|
ExCommand _exCommand;
|
||||||
int _updateCounter;
|
int _updateCounter;
|
||||||
int _preloadSceneId;
|
int _preloadSceneId;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue