SCI: kMakeSaveFileName is actually using virtual savegame IDs
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2 changed files with 7 additions and 7 deletions
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@ -775,7 +775,7 @@ const uint16 mothergoose256PatchReplay[] = {
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PATCH_END
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};
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// when saving, it also checks if the savegame-id is below 13.
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// when saving, it also checks if the savegame ID is below 13.
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// we change this to check if below 113 instead
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const byte mothergoose256SignatureSaveLimit[] = {
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5,
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