SCI: kMakeSaveFileName is actually using virtual savegame IDs

This commit is contained in:
Filippos Karapetis 2012-05-14 11:14:10 +03:00
parent 6b38731d39
commit c3f0a426fc
2 changed files with 7 additions and 7 deletions

View file

@ -775,7 +775,7 @@ const uint16 mothergoose256PatchReplay[] = {
PATCH_END
};
// when saving, it also checks if the savegame-id is below 13.
// when saving, it also checks if the savegame ID is below 13.
// we change this to check if below 113 instead
const byte mothergoose256SignatureSaveLimit[] = {
5,