SHERLOCK: More descriptive comment for talkTo
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1 changed files with 6 additions and 3 deletions
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@ -149,9 +149,12 @@ void Talk::setSequences(const byte *talkSequences, const byte *stillSequences, i
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}
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/**
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* Called when either an NPC initiates a conversation or for inventory item
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* descriptions. It opens up a description window similar to how 'talk' does,
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* but shows a 'reply' directly instead of waiting for a statement option.
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* Called whenever a conversation or item script needs to be run. For standard conversations,
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* it opens up a description window similar to how 'talk' does, but shows a 'reply' directly
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* instead of waiting for a statement option.
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* @remarks It seems that at some point, all item scripts were set up to use this as well.
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* In their case, the conversation display is simply suppressed, and control is passed on to
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* doScript to implement whatever action is required.
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*/
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void Talk::talkTo(const Common::String &filename) {
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Events &events = *_vm->_events;
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