LAB: Code naming, reduced variable scope
This commit is contained in:
parent
23f73c3244
commit
c42629674b
3 changed files with 125 additions and 130 deletions
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@ -39,7 +39,7 @@
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namespace Lab {
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static byte MouseData[] = {
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static byte mouseData[] = {
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1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 1, 0, 0, 0, 0, 0, 0, 0,
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1, 7, 7, 1, 0, 0, 0, 0, 0, 0,
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@ -174,7 +174,7 @@ void EventManager::updateMouse() {
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* Initializes the mouse.
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*/
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void EventManager::initMouse() {
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g_system->setMouseCursor(MouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0);
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g_system->setMouseCursor(mouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0);
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g_system->showMouse(false);
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setMousePos(Common::Point(0, 0));
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@ -38,6 +38,7 @@
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#include "lab/resource.h"
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namespace Lab {
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Intro::Intro(LabEngine *vm) : _vm(vm) {
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_quitIntro = false;
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}
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@ -137,10 +137,10 @@ void LabEngine::freeMapData() {
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/**
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* Figures out what a room's coordinates should be.
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*/
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static void roomCoords(uint16 CurRoom, uint16 *x1, uint16 *y1, uint16 *x2, uint16 *y2) {
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static void roomCoords(uint16 curRoom, uint16 *x1, uint16 *y1, uint16 *x2, uint16 *y2) {
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Image *curRoomImg = NULL;
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switch (Maps[CurRoom].SpecialID) {
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switch (Maps[curRoom].SpecialID) {
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case NORMAL:
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case UPARROWROOM:
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case DOWNARROWROOM:
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@ -160,8 +160,8 @@ static void roomCoords(uint16 CurRoom, uint16 *x1, uint16 *y1, uint16 *x2, uint1
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break;
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}
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*x1 = mapScaleX(Maps[CurRoom].x);
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*y1 = mapScaleY(Maps[CurRoom].y);
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*x1 = mapScaleX(Maps[curRoom].x);
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*y1 = mapScaleY(Maps[curRoom].y);
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*x2 = *x1;
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*y2 = *y1;
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@ -174,21 +174,21 @@ static void roomCoords(uint16 CurRoom, uint16 *x1, uint16 *y1, uint16 *x2, uint1
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/**
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* Draws a room map.
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*/
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static void drawRoomMap(uint16 CurRoom, bool drawx) {
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static void drawRoomMap(uint16 curRoom, bool drawx) {
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uint16 x, y, xx, xy, offset;
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uint32 flags;
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x = mapScaleX(Maps[CurRoom].x);
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y = mapScaleY(Maps[CurRoom].y);
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flags = Maps[CurRoom].MapFlags;
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x = mapScaleX(Maps[curRoom].x);
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y = mapScaleY(Maps[curRoom].y);
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flags = Maps[curRoom].MapFlags;
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switch (Maps[CurRoom].SpecialID) {
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switch (Maps[curRoom].SpecialID) {
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case NORMAL:
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case UPARROWROOM:
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case DOWNARROWROOM:
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if (Maps[CurRoom].SpecialID == NORMAL)
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if (Maps[curRoom].SpecialID == NORMAL)
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Room->drawImage(x, y);
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else if (Maps[CurRoom].SpecialID == DOWNARROWROOM)
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else if (Maps[curRoom].SpecialID == DOWNARROWROOM)
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DownArrowRoom->drawImage(x, y);
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else
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UpArrowRoom->drawImage(x, y);
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@ -309,9 +309,9 @@ static void drawRoomMap(uint16 CurRoom, bool drawx) {
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/**
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* Checks if a floor has been visitted.
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*/
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static bool onFloor(uint16 Floor) {
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static bool onFloor(uint16 flr) {
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for (uint16 i = 1; i <= MaxRooms; i++) {
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if ((Maps[i].PageNumber == Floor) && g_lab->_roomsFound->in(i) && Maps[i].x)
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if ((Maps[i].PageNumber == flr) && g_lab->_roomsFound->in(i) && Maps[i].x)
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return true;
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}
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@ -321,60 +321,52 @@ static bool onFloor(uint16 Floor) {
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/**
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* Figures out which floor, if any, should be gone to if the up arrow is hit
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*/
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static void getUpFloor(uint16 *Floor, bool *isfloor) {
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static bool getUpFloor(uint16 *flr) {
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do {
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*isfloor = true;
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if (*Floor < kFloorUpper)
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(*Floor)++;
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if (*flr < kFloorUpper)
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(*flr)++;
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else {
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*Floor = kFloorCarnival + 1;
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*isfloor = false;
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return;
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*flr = kFloorCarnival + 1;
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return false;
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}
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} while ((!onFloor(*Floor)) && (*Floor <= kFloorCarnival));
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} while ((!onFloor(*flr)) && (*flr <= kFloorCarnival));
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return true;
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}
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/**
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* Figures out which floor, if any, should be gone to if the down arrow is
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* hit.
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*/
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static void getDownFloor(uint16 *Floor, bool *isfloor) {
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static bool getDownFloor(uint16 *flr) {
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do {
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*isfloor = true;
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if ((*Floor == kFloorLower) || (*Floor == 0)) {
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*Floor = 0;
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*isfloor = false;
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return;
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} else if (*Floor > kFloorUpper) {
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if ((*flr == kFloorLower) || (*flr == 0)) {
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*flr = 0;
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return false;
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} else if (*flr > kFloorUpper) {
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// Labyrinth specific code
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if (*Floor == kFloorHedgeMaze)
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*Floor = kFloorUpper;
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else if ((*Floor == kFloorCarnival) || (*Floor == kFloorMedMaze))
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*Floor = kFloorMiddle;
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else if (*Floor == kFloorSurMaze)
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*Floor = kFloorLower;
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if (*flr == kFloorHedgeMaze)
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*flr = kFloorUpper;
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else if ((*flr == kFloorCarnival) || (*flr == kFloorMedMaze))
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*flr = kFloorMiddle;
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else if (*flr == kFloorSurMaze)
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*flr = kFloorLower;
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else {
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*Floor = 0;
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*isfloor = false;
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return;
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*flr = 0;
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return false;
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}
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} else
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(*Floor)--;
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(*flr)--;
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} while ((!onFloor(*Floor)) && *Floor);
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} while ((!onFloor(*flr)) && *flr);
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return true;
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}
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/**
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* Draws the map
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*/
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void LabEngine::drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein) {
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char *sptr;
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uint16 tempfloor;
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bool noOverlay;
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void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 flr, bool fadeout, bool fadein) {
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_event->mouseHide();
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if (fadeout)
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@ -387,8 +379,8 @@ void LabEngine::drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeou
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drawGadgetList(&_mapGadgetList);
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for (uint16 i = 1; i <= MaxRooms; i++) {
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if ((Maps[i].PageNumber == Floor) && _roomsFound->in(i) && Maps[i].x) {
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drawRoomMap(i, (bool)(i == CurRoom));
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if ((Maps[i].PageNumber == flr) && _roomsFound->in(i) && Maps[i].x) {
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drawRoomMap(i, (bool)(i == curRoom));
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_music->updateMusic();
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}
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}
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@ -396,11 +388,12 @@ void LabEngine::drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeou
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// Makes sure the X is drawn in corridors
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// NOTE: this here on purpose just in case there's some weird
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// condition, like the surreal maze where there are no rooms
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if ((Maps[CurRoom].PageNumber == Floor) && _roomsFound->in(CurRoom) && Maps[CurRoom].x)
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drawRoomMap(CurRoom, true);
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if ((Maps[curRoom].PageNumber == flr) && _roomsFound->in(curRoom) && Maps[curRoom].x)
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drawRoomMap(curRoom, true);
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tempfloor = Floor;
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getUpFloor(&tempfloor, &noOverlay);
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uint16 tempfloor = flr;
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bool noOverlay = getUpFloor(&tempfloor);
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Gadget *upGadget = _event->getGadget(1);
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Gadget *downGadget = _event->getGadget(2);
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@ -410,38 +403,40 @@ void LabEngine::drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeou
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else
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disableGadget(upGadget, 12);
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tempfloor = Floor;
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getDownFloor(&tempfloor, &noOverlay);
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tempfloor = flr;
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noOverlay = getDownFloor(&tempfloor);
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if (noOverlay)
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enableGadget(downGadget);
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else
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disableGadget(downGadget, 12);
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char *sptr;
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// Labyrinth specific code
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if (Floor == kFloorLower) {
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if (flr == kFloorLower) {
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if (onFloor(kFloorSurMaze))
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Maze->drawImage(mapScaleX(538), mapScaleY(277));
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} else if (Floor == kFloorMiddle) {
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} else if (flr == kFloorMiddle) {
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if (onFloor(kFloorCarnival))
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Maze->drawImage(mapScaleX(358), mapScaleY(72));
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if (onFloor(kFloorMedMaze))
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Maze->drawImage(mapScaleX(557), mapScaleY(325));
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} else if (Floor == kFloorUpper) {
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} else if (flr == kFloorUpper) {
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if (onFloor(kFloorHedgeMaze))
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HugeMaze->drawImage(mapScaleX(524), mapScaleY(97));
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} else if (Floor == kFloorSurMaze) {
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} else if (flr == kFloorSurMaze) {
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sptr = (char *)_resource->getStaticText(kTextSurmazeMessage).c_str();
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_graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, mapScaleX(360), 0, mapScaleX(660), mapScaleY(450), sptr);
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}
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if (Floor >= kFloorLower && Floor <= kFloorCarnival) {
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sptr = (char *)_resource->getStaticText(Floor - 1).c_str();
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if (flr >= kFloorLower && flr <= kFloorCarnival) {
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sptr = (char *)_resource->getStaticText(flr - 1).c_str();
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_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 75, 134, 97, sptr);
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}
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if ((sptr = _rooms[CurMsg]._roomMsg))
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if ((sptr = _rooms[curMsg]._roomMsg))
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_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr);
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if (fadein)
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/**
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* Processes the map.
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*/
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void LabEngine::processMap(uint16 CurRoom) {
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uint32 Class, place = 1;
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uint16 Code, Qualifier, MouseX, MouseY, GadgetID, CurFloor, OldFloor, OldMsg, CurMsg, x1, y1, x2, y2;
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char *sptr;
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byte newcolor[3];
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bool drawmap;
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IntuiMessage *Msg;
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void LabEngine::processMap(uint16 curRoom) {
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uint32 place = 1;
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CurMsg = CurRoom;
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CurFloor = Maps[CurRoom].PageNumber;
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uint16 curMsg = curRoom;
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uint16 curFloor = Maps[curRoom].PageNumber;
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while (1) {
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// Make sure we check the music at least after every message
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_music->updateMusic();
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Msg = getMsg();
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IntuiMessage *msg = getMsg();
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if (Msg == NULL) {
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if (msg == NULL) {
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_music->updateMusic();
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byte newcolor[3];
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if (place <= 14) {
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newcolor[0] = 14 << 2;
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newcolor[1] = place << 2;
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@ -498,108 +490,110 @@ void LabEngine::processMap(uint16 CurRoom) {
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place = 1;
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} else {
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Class = Msg->_msgClass;
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Code = Msg->_code;
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GadgetID = Msg->_gadgetID;
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Qualifier = Msg->_qualifier;
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MouseX = Msg->_mouseX;
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MouseY = Msg->_mouseY;
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uint32 msgClass = msg->_msgClass;
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uint16 msgCode = msg->_code;
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uint16 gadgetID = msg->_gadgetID;
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uint16 qualifier = msg->_qualifier;
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uint16 mouseX = msg->_mouseX;
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uint16 mouseY = msg->_mouseY;
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if (((Class == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & Qualifier)) || ((Class == RAWKEY) && (Code == 27)))
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if (((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & qualifier)) || ((msgClass == RAWKEY) && (msgCode == 27)))
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return;
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if (Class == GADGETUP) {
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if (GadgetID == 0) {
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if (msgClass == GADGETUP) {
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if (gadgetID == 0) {
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// Quit menu button
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return;
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} else if (GadgetID == 1) {
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} else if (gadgetID == 1) {
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// Up arrow
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OldFloor = CurFloor;
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getUpFloor(&CurFloor, &drawmap);
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uint16 oldFloor = curFloor;
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bool drawmap = getUpFloor(&curFloor);
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if (drawmap) {
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
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drawMap(curRoom, curMsg, curFloor, false, false);
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_graphics->fade(true, 0);
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} else
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CurFloor = OldFloor;
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} else if (GadgetID == 2) {
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curFloor = oldFloor;
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} else if (gadgetID == 2) {
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// Down arrow
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OldFloor = CurFloor;
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getDownFloor(&CurFloor, &drawmap);
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uint16 oldFloor = curFloor;
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bool drawmap = getDownFloor(&curFloor);
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if (drawmap) {
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
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drawMap(curRoom, curMsg, curFloor, false, false);
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_graphics->fade(true, 0);
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} else
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CurFloor = OldFloor;
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curFloor = oldFloor;
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}
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} else if ((Class == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier)) {
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if ((CurFloor == kFloorLower) && (MouseX >= mapScaleX(538)) && (MouseY >= mapScaleY(277))
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&& (MouseX <= mapScaleX(633)) && (MouseY <= mapScaleY(352))
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} else if ((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & qualifier)) {
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if ((curFloor == kFloorLower) && (mouseX >= mapScaleX(538)) && (mouseY >= mapScaleY(277))
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&& (mouseX <= mapScaleX(633)) && (mouseY <= mapScaleY(352))
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&& onFloor(kFloorSurMaze)) {
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CurFloor = kFloorSurMaze;
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curFloor = kFloorSurMaze;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
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drawMap(curRoom, curMsg, curFloor, false, false);
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_graphics->fade(true, 0);
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} else if ((CurFloor == kFloorMiddle) && (MouseX >= mapScaleX(358)) && (MouseY >= mapScaleY(71))
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&& (MouseX <= mapScaleX(452)) && (MouseY <= mapScaleY(147))
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} else if ((curFloor == kFloorMiddle) && (mouseX >= mapScaleX(358)) && (mouseY >= mapScaleY(71))
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&& (mouseX <= mapScaleX(452)) && (mouseY <= mapScaleY(147))
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&& onFloor(kFloorCarnival)) {
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CurFloor = kFloorCarnival;
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curFloor = kFloorCarnival;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
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drawMap(curRoom, curMsg, curFloor, false, false);
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_graphics->fade(true, 0);
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} else if ((CurFloor == kFloorMiddle) && (MouseX >= mapScaleX(557)) && (MouseY >= mapScaleY(325))
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&& (MouseX <= mapScaleX(653)) && (MouseY <= mapScaleY(401))
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} else if ((curFloor == kFloorMiddle) && (mouseX >= mapScaleX(557)) && (mouseY >= mapScaleY(325))
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&& (mouseX <= mapScaleX(653)) && (mouseY <= mapScaleY(401))
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&& onFloor(kFloorMedMaze)) {
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CurFloor = kFloorMedMaze;
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curFloor = kFloorMedMaze;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
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drawMap(curRoom, curMsg, curFloor, false, false);
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_graphics->fade(true, 0);
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} else if ((CurFloor == kFloorUpper) && (MouseX >= mapScaleX(524)) && (MouseY >= mapScaleY(97))
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&& (MouseX <= mapScaleX(645)) && (MouseY <= mapScaleY(207))
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} else if ((curFloor == kFloorUpper) && (mouseX >= mapScaleX(524)) && (mouseY >= mapScaleY(97))
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&& (mouseX <= mapScaleX(645)) && (mouseY <= mapScaleY(207))
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&& onFloor(kFloorHedgeMaze)) {
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CurFloor = kFloorHedgeMaze;
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curFloor = kFloorHedgeMaze;
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_graphics->fade(false, 0);
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drawMap(CurRoom, CurMsg, CurFloor, false, false);
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drawMap(curRoom, curMsg, curFloor, false, false);
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_graphics->fade(true, 0);
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} else if (MouseX > mapScaleX(314)) {
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OldMsg = CurMsg;
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} else if (mouseX > mapScaleX(314)) {
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uint16 oldMsg = curMsg;
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uint16 x1, y1, x2, y2;
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for (uint16 i = 1; i <= MaxRooms; i++) {
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roomCoords(i, &x1, &y1, &x2, &y2);
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if ((Maps[i].PageNumber == CurFloor)
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if ((Maps[i].PageNumber == curFloor)
|
||||
&& _roomsFound->in(i)
|
||||
&& (MouseX >= x1) && (MouseX <= x2)
|
||||
&& (MouseY >= y1) && (MouseY <= y2)) {
|
||||
CurMsg = i;
|
||||
&& (mouseX >= x1) && (mouseX <= x2)
|
||||
&& (mouseY >= y1) && (mouseY <= y2)) {
|
||||
curMsg = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (OldMsg != CurMsg) {
|
||||
if (_rooms[CurMsg]._roomMsg == nullptr)
|
||||
_resource->readViews(CurMsg);
|
||||
if (oldMsg != curMsg) {
|
||||
if (_rooms[curMsg]._roomMsg == nullptr)
|
||||
_resource->readViews(curMsg);
|
||||
|
||||
if ((sptr = _rooms[CurMsg]._roomMsg)) {
|
||||
char *sptr;
|
||||
if ((sptr = _rooms[curMsg]._roomMsg)) {
|
||||
_event->mouseHide();
|
||||
_graphics->setAPen(3);
|
||||
_graphics->rectFillScaled(13, 148, 135, 186);
|
||||
_graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr);
|
||||
|
||||
if (Maps[OldMsg].PageNumber == CurFloor)
|
||||
drawRoomMap(OldMsg, (bool)(OldMsg == CurRoom));
|
||||
if (Maps[oldMsg].PageNumber == curFloor)
|
||||
drawRoomMap(oldMsg, (bool)(oldMsg == curRoom));
|
||||
|
||||
roomCoords(CurMsg, &x1, &y1, &x2, &y2);
|
||||
roomCoords(curMsg, &x1, &y1, &x2, &y2);
|
||||
x1 = (x1 + x2) / 2;
|
||||
y1 = (y1 + y2) / 2;
|
||||
|
||||
if ((CurMsg != CurRoom) && (Maps[CurMsg].PageNumber == CurFloor)) {
|
||||
if ((curMsg != curRoom) && (Maps[curMsg].PageNumber == curFloor)) {
|
||||
_graphics->setAPen(1);
|
||||
_graphics->rectFill(x1 - 1, y1, x1, y1);
|
||||
}
|
||||
|
@ -618,15 +612,15 @@ void LabEngine::processMap(uint16 CurRoom) {
|
|||
/**
|
||||
* Does the map processing.
|
||||
*/
|
||||
void LabEngine::doMap(uint16 CurRoom) {
|
||||
static uint16 AmigaMapPalette[] = {
|
||||
void LabEngine::doMap(uint16 curRoom) {
|
||||
static uint16 amigaMapPalette[] = {
|
||||
0x0BA8, 0x0C11, 0x0A74, 0x0076,
|
||||
0x0A96, 0x0DCB, 0x0CCA, 0x0222,
|
||||
0x0444, 0x0555, 0x0777, 0x0999,
|
||||
0x0AAA, 0x0ED0, 0x0EEE, 0x0694
|
||||
};
|
||||
|
||||
_graphics->FadePalette = AmigaMapPalette;
|
||||
_graphics->FadePalette = amigaMapPalette;
|
||||
|
||||
_music->updateMusic();
|
||||
loadMapData();
|
||||
|
@ -642,10 +636,10 @@ void LabEngine::doMap(uint16 CurRoom) {
|
|||
XMark = MapWest;
|
||||
|
||||
_event->attachGadgetList(&_mapGadgetList);
|
||||
drawMap(CurRoom, CurRoom, Maps[CurRoom].PageNumber, false, true);
|
||||
drawMap(curRoom, curRoom, Maps[curRoom].PageNumber, false, true);
|
||||
_event->mouseShow();
|
||||
_graphics->screenUpdate();
|
||||
processMap(CurRoom);
|
||||
processMap(curRoom);
|
||||
_event->attachGadgetList(NULL);
|
||||
_graphics->fade(false, 0);
|
||||
_graphics->blackAllScreen();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue