SCI: Saved games can now be loaded from ScummVM's launcher

svn-id: r47423
This commit is contained in:
Filippos Karapetis 2010-01-21 22:20:16 +00:00
parent 93a8b469c0
commit c46c42ceb0
3 changed files with 33 additions and 7 deletions

View file

@ -371,7 +371,7 @@ bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
//(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||

View file

@ -583,15 +583,19 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
}
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
Common::String game_id = s->_segMan->getString(argv[0]);
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
int savedir_nr = argv[1].toUint16();
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savedir_nr);
if (!argv[0].isNull()) {
Common::Array<SavegameDesc> saves;
listSavegames(saves);
savedir_nr = saves[savedir_nr].id;
} else {
// Loading from GMM, no change necessary
}
if (savedir_nr > -1) {
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();

View file

@ -25,6 +25,7 @@
#include "common/debug.h"
#include "common/stack.h"
#include "common/config-manager.h"
#include "sci/sci.h"
#include "sci/console.h"
@ -549,6 +550,11 @@ void run_vm(EngineState *s, int restoring) {
reg_t r_temp; // Temporary register
StackPtr s_temp; // Temporary stack pointer
int16 opparams[4]; // opcode parameters
bool loadFromGMM = ConfMan.hasKey("save_slot") ? true : false;
if (loadFromGMM) {
if (ConfMan.getInt("save_slot") < 0)
loadFromGMM = false; // already loaded
}
scriptState.restAdjust = s->restAdjust;
// &rest adjusts the parameter count by this value
@ -984,8 +990,24 @@ void run_vm(EngineState *s, int restoring) {
//warning("callk %s", kfun.orig_name.c_str());
// TODO: SCI2/SCI2.1+ equivalent, once saving/loading works in SCI2/SCI2.1+
if (loadFromGMM && opparams[0] == 0x8) {
// A game is being loaded from GMM, and kDisplay is called, all initialization has taken
// place (i.e. menus have been constructed etc). Therefore, inject a kRestoreGame call
// here, instead of the requested function
int saveSlot = ConfMan.getInt("save_slot");
ConfMan.setInt("save_slot", -1); // invalidate slot
loadFromGMM = false;
if (saveSlot < 0)
error("Requested to load invalid save slot"); // should never happen, really
reg_t argv[2] = { NULL_REG, make_reg(0, saveSlot) }; // special GMM call (argv[0] is NULL)
kRestoreGame(s, 2, argv);
} else {
// Call kernel function
s->r_acc = kfun.fun(s, argc, argv);
}
// Remove callk stack frame again
s->_executionStack.pop_back();