Replaced the platform specific GF_FOO switches (using _platform instead now)

svn-id: r17716
This commit is contained in:
Max Horn 2005-04-20 18:21:30 +00:00
parent a18d4d5c2f
commit c46ea8bc40
29 changed files with 165 additions and 202 deletions

View file

@ -1163,7 +1163,7 @@ int CharsetRendererV3::getCharWidth(byte chr) {
void CharsetRendererV3::setColor(byte color)
{
_color = color;
_shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0;
_shadowColor = (_vm->_platform == Common::kPlatformFMTowns) ? 8 : 0;
// FM-TOWNS version of Loom uses old colour method as well
if ((_vm->_version >= 2) && (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM)) {
_dropShadow = ((_color & 0xF0) != 0);
@ -1306,7 +1306,7 @@ void CharsetRendererClassic::printChar(int chr) {
int type = *_fontPtr;
if (is2byte) {
_dropShadow = true;
_shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0;
_shadowColor = (_vm->_platform == Common::kPlatformFMTowns) ? 8 : 0;
charPtr = _vm->get2byteCharPtr(chr);
width = _vm->_2byteWidth;
height = _vm->_2byteHeight;
@ -1500,7 +1500,7 @@ void CharsetRendererClassic::drawChar(int chr, const Graphics::Surface &s, int x
if (is2byte) {
_dropShadow = true;
_shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0;
_shadowColor = (_vm->_platform == Common::kPlatformFMTowns) ? 8 : 0;
charPtr = _vm->get2byteCharPtr(chr);
width = _vm->_2byteWidth;
height = _vm->_2byteHeight;