SCI32: Add workarounds for KQ7 2.00b

This commit is contained in:
Colin Snover 2017-01-12 21:29:00 -06:00
parent efa6b74cce
commit c476341508

View file

@ -321,6 +321,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_KQ6, -1, 928, 0, NULL, "startText", NULL, 0, { WORKAROUND_FAKE, 0 } }, // gets caused by Text+Audio support (see script patcher)
{ GID_KQ7, -1, 64996, 0, "User", "handleEvent", NULL, 1, { WORKAROUND_FAKE, 0 } }, // called when pushing a keyboard key
{ GID_KQ7, 2450, 2450, 0, "exBridge", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // called when walking up to the throne in the cave in chapter 2
{ GID_KQ7, 2450, 2450, 0, "maliciaComes", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when malicia appears at the southeast exit of the main chamber near the end of chapter 2
{ GID_KQ7, 6060, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // after entering the harp crystal in chapter 5
{ GID_LAURABOW, 37, 0, 0, "CB1", "doit", NULL, 1, { WORKAROUND_FAKE, 0 } }, // when going up the stairs - bug #5084
{ GID_LAURABOW, -1, 967, 0, "myIcon", "cycle", NULL, 1, { WORKAROUND_FAKE, 0 } }, // having any portrait conversation coming up - initial bug #4971
{ GID_LAURABOW2, -1, 24, 0, "gcWin", "open", NULL, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu