Fixed crash in SCI2.1 games
svn-id: r49546
This commit is contained in:
parent
d191c9d0f9
commit
c486b77bb7
4 changed files with 15 additions and 14 deletions
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@ -394,7 +394,6 @@ SciKernelFunction kfunct_mappers[] = {
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Kernel::Kernel(ResourceManager *resMan, SegManager *segMan) : _resMan(resMan), _segMan(segMan) {
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loadSelectorNames();
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mapSelectors(); // Map a few special selectors for later use
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loadKernelNames(); // must be called after the selectors are set
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}
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Kernel::~Kernel() {
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@ -748,12 +747,12 @@ void Kernel::setDefaultKernelNames() {
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}
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}
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void Kernel::loadKernelNames() {
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void Kernel::loadKernelNames(GameFeatures *features) {
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_kernelNames.clear();
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2_1)
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setKernelNamesSci21();
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setKernelNamesSci21(features);
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else if (getSciVersion() == SCI_VERSION_2)
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setKernelNamesSci2();
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else
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@ -207,7 +207,6 @@ public:
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*/
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Common::String lookupText(reg_t address, int index);
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private:
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/**
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* Loads the kernel function names.
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*
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@ -216,8 +215,9 @@ private:
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* The resulting list has the same format regardless of the format of the
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* name table of the resource (the format changed between version 0 and 1).
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*/
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void loadKernelNames();
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void loadKernelNames(GameFeatures *features);
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private:
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/**
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* Sets the default kernel function names, based on the SCI version used
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*/
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@ -232,7 +232,7 @@ private:
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/**
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* Sets the default kernel function names to the SCI2.1 kernel functions
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*/
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void setKernelNamesSci21();
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void setKernelNamesSci21(GameFeatures *features);
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#endif
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/**
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@ -378,7 +378,7 @@ void Kernel::setKernelNamesSci2() {
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_kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
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}
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void Kernel::setKernelNamesSci21() {
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void Kernel::setKernelNamesSci21(GameFeatures *features) {
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// Some SCI games use a modified SCI2 kernel table instead of the SCI2.1/SCI3 kernel table.
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// The GK2 demo does this as well as at least one version of KQ7. We detect which version
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// to use based on where kDoSound is called from Sound::play().
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@ -386,7 +386,7 @@ void Kernel::setKernelNamesSci21() {
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// This is interesting because they all have the same interpreter version (2.100.002), yet
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// they would not be compatible with other games of the same interpreter.
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if (g_sci->_features->detectSci21KernelType() == SCI_VERSION_2) {
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if (features->detectSci21KernelType() == SCI_VERSION_2) {
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_kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesGk2Demo);
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// OnMe is IsOnMe here, but they should be compatible
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_kernelNames[0x23] = "Robot"; // Graph in SCI2
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@ -141,6 +141,9 @@ Common::Error SciEngine::run() {
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return Common::kNoGameDataFoundError;
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}
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// Add the after market GM patches for the specified game, if they exist
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_resMan->addNewGMPatch(getGameID());
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SegManager *segMan = new SegManager(_resMan);
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// Scale the screen, if needed
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@ -170,6 +173,8 @@ Common::Error SciEngine::run() {
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else
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_gfxScreen = new GfxScreen(_resMan, 320, 200, upscaledHires);
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_gfxScreen->debugUnditherSetState(ConfMan.getBool("undither"));
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if (_resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1)
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_gfxMacIconBar = new GfxMacIconBar();
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@ -181,10 +186,10 @@ Common::Error SciEngine::run() {
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_console = new Console(this);
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_kernel = new Kernel(_resMan, segMan);
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_features = new GameFeatures(segMan, _kernel);
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// Only SCI0 and SCI01 games used a parser
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_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan) : NULL;
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_audio = new AudioPlayer(_resMan);
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_features = new GameFeatures(segMan, _kernel);
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_gamestate = new EngineState(segMan);
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_eventMan = new EventManager(_resMan);
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@ -207,14 +212,13 @@ Common::Error SciEngine::run() {
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}
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#endif
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// Add the after market GM patches for the specified game, if they exist
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_resMan->addNewGMPatch(getGameID());
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if (game_init(_gamestate)) { /* Initialize */
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warning("Game initialization failed: Aborting...");
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// TODO: Add an "init failed" error?
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return Common::kUnknownError;
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}
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_kernel->loadKernelNames(_features); // Must be called after game_init()
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script_adjust_opcode_formats(_gamestate);
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@ -222,8 +226,6 @@ Common::Error SciEngine::run() {
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_gamestate->_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, soundVersion);
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_gfxScreen->debugUnditherSetState(ConfMan.getBool("undither"));
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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if (game_init_sound(_gamestate, 0, soundVersion)) {
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warning("Game initialization failed: Error in sound subsystem. Aborting...");
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