GRIM: Drop side textures feature from backend.
This commit is contained in:
parent
4f8f566299
commit
c4b9f966b6
12 changed files with 0 additions and 154 deletions
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@ -114,7 +114,6 @@ public:
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// ResidualVM specific methods:
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// ResidualVM specific methods:
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virtual Graphics::PixelBuffer getScreenPixelBuffer() { return Graphics::PixelBuffer(); }
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virtual Graphics::PixelBuffer getScreenPixelBuffer() { return Graphics::PixelBuffer(); }
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virtual void suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) {}
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virtual void saveScreenshot() {}
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virtual void saveScreenshot() {}
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virtual bool lockMouse(bool lock) { return false; }
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virtual bool lockMouse(bool lock) { return false; }
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};
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};
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@ -64,8 +64,6 @@ OpenGLSdlGraphics3dManager::OpenGLSdlGraphics3dManager(SdlEventSource *eventSour
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ConfMan.registerDefault("antialiasing", 0);
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ConfMan.registerDefault("antialiasing", 0);
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ConfMan.registerDefault("aspect_ratio", true);
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ConfMan.registerDefault("aspect_ratio", true);
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_sideTextures[0] = _sideTextures[1] = nullptr;
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// Don't start at zero so that the value is never the same as the surface graphics manager
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// Don't start at zero so that the value is never the same as the surface graphics manager
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_screenChangeCount = 1 << (sizeof(int) * 5 - 2);
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_screenChangeCount = 1 << (sizeof(int) * 5 - 2);
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}
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}
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@ -539,27 +537,6 @@ void OpenGLSdlGraphics3dManager::drawOverlay() {
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_surfaceRenderer->restorePreviousState();
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_surfaceRenderer->restorePreviousState();
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}
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}
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void OpenGLSdlGraphics3dManager::drawSideTextures() {
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if (_fullscreen && _lockAspectRatio) {
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_surfaceRenderer->setFlipY(true);
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const Math::Vector2d nudge(1.0 / float(_overlayScreen->getWidth()), 0);
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if (_sideTextures[0] != nullptr) {
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float left = _gameRect.getBottomLeft().getX() - (float(_overlayScreen->getHeight()) / float(_sideTextures[0]->getHeight())) * _sideTextures[0]->getWidth() / float(_overlayScreen->getWidth());
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Math::Rect2d leftRect(Math::Vector2d(left, 0.0), _gameRect.getBottomLeft() + nudge);
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_surfaceRenderer->render(_sideTextures[0], leftRect);
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}
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if (_sideTextures[1] != nullptr) {
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float right = _gameRect.getTopRight().getX() + (float(_overlayScreen->getHeight()) / float(_sideTextures[1]->getHeight())) * _sideTextures[1]->getWidth() / float(_overlayScreen->getWidth());
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Math::Rect2d rightRect(_gameRect.getTopRight() - nudge, Math::Vector2d(right, 1.0));
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_surfaceRenderer->render(_sideTextures[1], rightRect);
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}
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_surfaceRenderer->setFlipY(false);
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}
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}
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#ifndef AMIGAOS
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#ifndef AMIGAOS
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OpenGL::FrameBuffer *OpenGLSdlGraphics3dManager::createFramebuffer(uint width, uint height) {
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OpenGL::FrameBuffer *OpenGLSdlGraphics3dManager::createFramebuffer(uint width, uint height) {
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#if !defined(USE_GLES2)
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#if !defined(USE_GLES2)
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@ -579,7 +556,6 @@ void OpenGLSdlGraphics3dManager::updateScreen() {
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glViewport(0, 0, _overlayScreen->getWidth(), _overlayScreen->getHeight());
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glViewport(0, 0, _overlayScreen->getWidth(), _overlayScreen->getHeight());
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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_surfaceRenderer->prepareState();
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_surfaceRenderer->prepareState();
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drawSideTextures();
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_surfaceRenderer->render(_frameBuffer, _gameRect);
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_surfaceRenderer->render(_frameBuffer, _gameRect);
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_surfaceRenderer->restorePreviousState();
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_surfaceRenderer->restorePreviousState();
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}
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}
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@ -625,19 +601,6 @@ int16 OpenGLSdlGraphics3dManager::getWidth() const {
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#pragma mark --- Overlays ---
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#pragma mark --- Overlays ---
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#pragma mark -
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#pragma mark -
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void OpenGLSdlGraphics3dManager::suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) {
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delete _sideTextures[0];
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_sideTextures[0] = nullptr;
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delete _sideTextures[1];
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_sideTextures[1] = nullptr;
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if (left) {
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_sideTextures[0] = new OpenGL::TextureGL(*left);
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}
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if (right) {
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_sideTextures[1] = new OpenGL::TextureGL(*right);
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}
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}
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void OpenGLSdlGraphics3dManager::showOverlay() {
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void OpenGLSdlGraphics3dManager::showOverlay() {
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if (_overlayVisible) {
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if (_overlayVisible) {
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return;
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return;
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@ -691,10 +654,6 @@ void OpenGLSdlGraphics3dManager::grabOverlay(void *buf, int pitch) const {
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}
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}
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void OpenGLSdlGraphics3dManager::closeOverlay() {
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void OpenGLSdlGraphics3dManager::closeOverlay() {
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delete _sideTextures[0];
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delete _sideTextures[1];
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_sideTextures[0] = _sideTextures[1] = nullptr;
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if (_overlayScreen) {
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if (_overlayScreen) {
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delete _overlayScreen;
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delete _overlayScreen;
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_overlayScreen = nullptr;
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_overlayScreen = nullptr;
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@ -94,12 +94,6 @@ public:
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int16 getOverlayHeight() const override;
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int16 getOverlayHeight() const override;
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virtual bool isOverlayVisible() const override { return _overlayVisible; }
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virtual bool isOverlayVisible() const override { return _overlayVisible; }
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/* Render the passed Surfaces besides the game texture.
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* This is used for widescreen support in the Grim engine.
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* Note: we must copy the Surfaces, as they are free()d after this call.
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*/
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virtual void suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) override;
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// GraphicsManager API - Mouse
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// GraphicsManager API - Mouse
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virtual void warpMouse(int x, int y) override;
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virtual void warpMouse(int x, int y) override;
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@ -158,7 +152,6 @@ protected:
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OpenGL::TiledSurface *_overlayScreen;
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OpenGL::TiledSurface *_overlayScreen;
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OpenGL::TiledSurface *_overlayBackground;
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OpenGL::TiledSurface *_overlayBackground;
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OpenGL::TextureGL *_sideTextures[2];
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OpenGL::SurfaceRenderer *_surfaceRenderer;
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OpenGL::SurfaceRenderer *_surfaceRenderer;
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Graphics::PixelFormat _overlayFormat;
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Graphics::PixelFormat _overlayFormat;
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@ -168,7 +161,6 @@ protected:
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void initializeOpenGLContext() const;
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void initializeOpenGLContext() const;
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void drawOverlay();
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void drawOverlay();
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void drawSideTextures();
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void closeOverlay();
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void closeOverlay();
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OpenGL::FrameBuffer *_frameBuffer;
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OpenGL::FrameBuffer *_frameBuffer;
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@ -59,8 +59,6 @@ SurfaceSdlGraphics3dManager::SurfaceSdlGraphics3dManager(SdlEventSource *sdlEven
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_engineRequestedHeight(0),
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_engineRequestedHeight(0),
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_transactionMode(kTransactionNone) {
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_transactionMode(kTransactionNone) {
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ConfMan.registerDefault("aspect_ratio", true);
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ConfMan.registerDefault("aspect_ratio", true);
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_sideSurfaces[0] = _sideSurfaces[1] = nullptr;
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}
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}
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SurfaceSdlGraphics3dManager::~SurfaceSdlGraphics3dManager() {
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SurfaceSdlGraphics3dManager::~SurfaceSdlGraphics3dManager() {
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@ -240,27 +238,6 @@ Graphics::PixelBuffer SurfaceSdlGraphics3dManager::getScreenPixelBuffer() {
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return Graphics::PixelBuffer(_screenFormat, (byte *)_subScreen->pixels);
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return Graphics::PixelBuffer(_screenFormat, (byte *)_subScreen->pixels);
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}
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}
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void SurfaceSdlGraphics3dManager::drawSideTextures() {
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if (_fullscreen && _lockAspectRatio) {
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if (_sideSurfaces[0]) {
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SDL_Rect dstrect;
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dstrect.x = _gameRect.getTopLeft().getX() - _sideSurfaces[0]->w;
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dstrect.y = _gameRect.getTopLeft().getY();
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dstrect.w = _sideSurfaces[0]->w;
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dstrect.h = _sideSurfaces[0]->h;
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SDL_BlitSurface(_sideSurfaces[0], NULL, _screen, &dstrect);
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}
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if (_sideSurfaces[1]) {
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SDL_Rect dstrect;
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dstrect.x = _gameRect.getTopRight().getX();
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dstrect.y = _gameRect.getTopLeft().getY();
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dstrect.w = _sideSurfaces[1]->w;
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dstrect.h = _sideSurfaces[1]->h;
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SDL_BlitSurface(_sideSurfaces[1], NULL, _screen, &dstrect);
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}
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}
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}
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void SurfaceSdlGraphics3dManager::drawOverlay() {
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void SurfaceSdlGraphics3dManager::drawOverlay() {
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if (!_overlayscreen)
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if (!_overlayscreen)
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return;
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return;
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@ -279,7 +256,6 @@ void SurfaceSdlGraphics3dManager::updateScreen() {
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if (_overlayVisible) {
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if (_overlayVisible) {
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drawOverlay();
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drawOverlay();
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}
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}
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drawSideTextures();
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_UpdateTexture(_screenTexture, nullptr, _screen->pixels, _screen->pitch);
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SDL_UpdateTexture(_screenTexture, nullptr, _screen->pixels, _screen->pitch);
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@ -318,21 +294,6 @@ void SurfaceSdlGraphics3dManager::clearOverlay() {
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_overlayDirty = true;
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_overlayDirty = true;
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}
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}
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void SurfaceSdlGraphics3dManager::suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) {
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delete _sideSurfaces[0];
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_sideSurfaces[0] = nullptr;
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delete _sideSurfaces[1];
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_sideSurfaces[1] = nullptr;
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if (left) {
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_sideSurfaces[0] = SDL_CreateRGBSurface(SDL_SWSURFACE, left->w, left->h, 32, 0xff << left->format.rShift, 0xff << left->format.gShift, 0xff << left->format.bShift, 0xff << left->format.aShift);
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memcpy(_sideSurfaces[0]->pixels, left->getPixels(), left->w * left->h * 4);
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}
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if (right) {
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_sideSurfaces[1] = SDL_CreateRGBSurface(SDL_SWSURFACE, right->w, right->h, 32, 0xff << right->format.rShift, 0xff << right->format.gShift, 0xff << right->format.bShift, 0xff << right->format.aShift);
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memcpy(_sideSurfaces[1]->pixels, right->getPixels(), right->w * right->h * 4);
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}
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}
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void SurfaceSdlGraphics3dManager::showOverlay() {
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void SurfaceSdlGraphics3dManager::showOverlay() {
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if (_overlayVisible)
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if (_overlayVisible)
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return;
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return;
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@ -414,9 +375,6 @@ void SurfaceSdlGraphics3dManager::copyRectToOverlay(const void *buf, int pitch,
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}
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}
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void SurfaceSdlGraphics3dManager::closeOverlay() {
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void SurfaceSdlGraphics3dManager::closeOverlay() {
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SDL_FreeSurface(_sideSurfaces[0]);
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SDL_FreeSurface(_sideSurfaces[1]);
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_sideSurfaces[0] = _sideSurfaces[1] = nullptr;
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if (_overlayscreen) {
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if (_overlayscreen) {
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SDL_FreeSurface(_overlayscreen);
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SDL_FreeSurface(_overlayscreen);
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_overlayscreen = nullptr;
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_overlayscreen = nullptr;
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virtual int16 getOverlayHeight() const override { return _overlayscreen->h; }
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virtual int16 getOverlayHeight() const override { return _overlayscreen->h; }
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virtual bool isOverlayVisible() const override { return _overlayVisible; }
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virtual bool isOverlayVisible() const override { return _overlayVisible; }
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/* Render the passed Surfaces besides the game texture.
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* This is used for widescreen support in the Grim engine.
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* Note: we must copy the Surfaces, as they are free()d after this call.
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*/
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virtual void suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) override;
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// GraphicsManager API - Mouse
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// GraphicsManager API - Mouse
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virtual void warpMouse(int x, int y) override;
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virtual void warpMouse(int x, int y) override;
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Math::Rect2d _gameRect;
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Math::Rect2d _gameRect;
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SDL_Surface *_sideSurfaces[2];
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void drawOverlay();
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void drawOverlay();
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void drawSideTextures();
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void closeOverlay();
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void closeOverlay();
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virtual bool saveScreenshot(const Common::String &filename) const override;
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virtual bool saveScreenshot(const Common::String &filename) const override;
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@ -130,11 +130,6 @@ Graphics::PixelBuffer ModularGraphicsBackend::getScreenPixelBuffer() {
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return _graphicsManager->getScreenPixelBuffer();
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return _graphicsManager->getScreenPixelBuffer();
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}
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}
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// ResidualVM specific method
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void ModularGraphicsBackend::suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) {
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_graphicsManager->suggestSideTextures(left, right);
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}
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void ModularGraphicsBackend::initSize(uint w, uint h, const Graphics::PixelFormat *format ) {
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void ModularGraphicsBackend::initSize(uint w, uint h, const Graphics::PixelFormat *format ) {
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_graphicsManager->initSize(w, h, format);
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_graphicsManager->initSize(w, h, format);
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}
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}
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#endif
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#endif
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virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) override final;
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virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) override final;
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virtual Graphics::PixelBuffer getScreenPixelBuffer() override; // ResidualVM specific method
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virtual Graphics::PixelBuffer getScreenPixelBuffer() override; // ResidualVM specific method
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virtual void suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) override; // ResidualVM specific method
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virtual void initSizeHint(const Graphics::ModeList &modes) override final;
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virtual void initSizeHint(const Graphics::ModeList &modes) override final;
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virtual int getScreenChangeID() const override final;
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virtual int getScreenChangeID() const override final;
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return _game_pbuf;
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return _game_pbuf;
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}
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}
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void AndroidGraphicsManager::suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) {
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// TODO
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}
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void AndroidGraphicsManager::clipMouse(Common::Point &p) const {
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void AndroidGraphicsManager::clipMouse(Common::Point &p) const {
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const GLESBaseTexture *tex = getActiveTexture();
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const GLESBaseTexture *tex = getActiveTexture();
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// ResidualVM specific method
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// ResidualVM specific method
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void setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d, bool isGame);
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void setupScreen(uint screenW, uint screenH, bool fullscreen, bool accel3d, bool isGame);
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virtual Graphics::PixelBuffer getScreenPixelBuffer() override;
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virtual Graphics::PixelBuffer getScreenPixelBuffer() override;
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virtual void suggestSideTextures(Graphics::Surface *left, Graphics::Surface *right) override;
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void updateScreenRect();
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void updateScreenRect();
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const GLESBaseTexture *getActiveTexture() const;
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const GLESBaseTexture *getActiveTexture() const;
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void clipMouse(Common::Point &p) const;
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void clipMouse(Common::Point &p) const;
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*/
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*/
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kFeatureOpenGL,
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kFeatureOpenGL,
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/**
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* This feature flag can be used to check if rendering side textures
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* on the both sides of widescreen is supported.
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*
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* ResidualVM specific
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*/
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kFeatureSideTextures,
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/**
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/**
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* If supported, this feature flag can be used to check if
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* If supported, this feature flag can be used to check if
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* waiting for vertical sync before refreshing the screen to reduce
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* waiting for vertical sync before refreshing the screen to reduce
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*/
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*/
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virtual Graphics::PixelBuffer getScreenPixelBuffer() { return Graphics::PixelBuffer(); }
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virtual Graphics::PixelBuffer getScreenPixelBuffer() { return Graphics::PixelBuffer(); }
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/**
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* Suggest textures to render at the side of the game window.
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* This enables eg. Grim to render the game in a widescreen format.
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*
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* The system must take a copy of the Surfaces, as they will be free()d
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* automatically.
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*
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* !!! ResidualVM specific method: !!!
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*
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* @param left Texture to be used on the left
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* @param height Texture to be used on the right
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*/
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virtual void suggestSideTextures(Graphics::Surface *left,
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Graphics::Surface *right) {};
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/**
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/**
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* Returns the currently set virtual screen height.
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* Returns the currently set virtual screen height.
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* @see initSize
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* @see initSize
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@ -698,7 +698,6 @@ void GrimEngine::drawNormalMode() {
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if (_setupChanged) {
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if (_setupChanged) {
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cameraPostChangeHandle(_currSet->getSetup());
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cameraPostChangeHandle(_currSet->getSetup());
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_setupChanged = false;
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_setupChanged = false;
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setSideTextures(_currSet->getCurrSetup()->_name.c_str());
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||||||
}
|
}
|
||||||
|
|
||||||
// Draw actors
|
// Draw actors
|
||||||
|
@ -1413,21 +1412,6 @@ Graphics::Surface *loadPNG(const Common::String &filename) {
|
||||||
return srf;
|
return srf;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GrimEngine::setSideTextures(const Common::String &setup) {
|
|
||||||
if (! g_system->hasFeature(OSystem::kFeatureSideTextures))
|
|
||||||
return;
|
|
||||||
Graphics::Surface *t1 = loadPNG(Common::String::format("%s_left.png", setup.c_str()));
|
|
||||||
Graphics::Surface *t2 = loadPNG(Common::String::format("%s_right.png", setup.c_str()));
|
|
||||||
g_system->suggestSideTextures(t1, t2);
|
|
||||||
if (t1)
|
|
||||||
t1->free();
|
|
||||||
if (t2)
|
|
||||||
t2->free();
|
|
||||||
delete t1;
|
|
||||||
delete t2;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void GrimEngine::debugLua(const Common::String &str) {
|
void GrimEngine::debugLua(const Common::String &str) {
|
||||||
lua_dostring(str.c_str());
|
lua_dostring(str.c_str());
|
||||||
}
|
}
|
||||||
|
|
|
@ -174,8 +174,6 @@ public:
|
||||||
|
|
||||||
void debugLua(const Common::String &str);
|
void debugLua(const Common::String &str);
|
||||||
|
|
||||||
void setSideTextures(const Common::String &setup);
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void pauseEngineIntern(bool pause) override;
|
virtual void pauseEngineIntern(bool pause) override;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue