BBVS: Split detection features & adapt to new plugins.
This commit is contained in:
parent
9208a65a1f
commit
c4ba47a65d
6 changed files with 168 additions and 100 deletions
2
configure
vendored
2
configure
vendored
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@ -6168,7 +6168,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
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"MORTEVIELLE" "MUTATIONOFJB" "NEVERHOOD" "PARALLACTION" "PEGASUS"
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"MORTEVIELLE" "MUTATIONOFJB" "NEVERHOOD" "PARALLACTION" "PEGASUS"
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE")
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE" "BBVS")
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detectId="_DETECTION"
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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echo "Creating engines/plugins_table.h"
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@ -24,6 +24,7 @@
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#define BBVS_BBVS_H
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#define BBVS_BBVS_H
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#include "audio/mixer.h"
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#include "audio/mixer.h"
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#include "common/array.h"
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#include "common/array.h"
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#include "common/events.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/file.h"
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@ -32,8 +33,11 @@
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#include "common/str.h"
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#include "common/str.h"
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#include "common/substream.h"
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#include "common/substream.h"
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#include "common/system.h"
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#include "common/system.h"
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#include "engines/engine.h"
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#include "engines/engine.h"
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#include "bbvs/detection_enums.h"
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struct ADGameDescription;
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struct ADGameDescription;
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namespace Bbvs {
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namespace Bbvs {
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@ -59,10 +63,6 @@ class SoundMan;
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#define BBVS_SAVEGAME_VERSION 0
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#define BBVS_SAVEGAME_VERSION 0
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enum {
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GF_GUILANGSWITCH = (1 << 0) // If GUI language switch is required for menus
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};
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enum {
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enum {
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kVerbLook = 0,
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kVerbLook = 0,
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kVerbUse = 1,
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kVerbUse = 1,
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@ -20,14 +20,10 @@
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*
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*
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*/
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*/
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#include "bbvs/bbvs.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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#include "bbvs/detection_enums.h"
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static const PlainGameDescriptor bbvsGames[] = {
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static const PlainGameDescriptor bbvsGames[] = {
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{ "bbvs", "Beavis and Butt-head in Virtual Stupidity" },
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{ "bbvs", "Beavis and Butt-head in Virtual Stupidity" },
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@ -113,93 +109,6 @@ public:
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const char *getOriginalCopyright() const override {
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const char *getOriginalCopyright() const override {
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return "(C) 1995 Viacom New Media";
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return "(C) 1995 Viacom New Media";
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}
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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};
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bool BbvsMetaEngine::hasFeature(MetaEngineFeature f) const {
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REGISTER_PLUGIN_STATIC(BBVS_DETECTION, PLUGIN_TYPE_METAENGINE, BbvsMetaEngine);
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSimpleSavesNames);
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}
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void BbvsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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int BbvsMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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SaveStateList BbvsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Bbvs::BbvsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Bbvs::BbvsEngine::readSaveHeader(in, header) == Bbvs::BbvsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Bbvs::BbvsEngine::SaveHeader header;
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Bbvs::BbvsEngine::kReadSaveHeaderError error;
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error = Bbvs::BbvsEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Bbvs::BbvsEngine::kRSHENoError) {
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SaveStateDescriptor desc(slot, header.description);
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// Slot 0 is used for the "Continue" save
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
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desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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bool BbvsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Bbvs::BbvsEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(BBVS)
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REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngine);
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#endif
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29
engines/bbvs/detection_enums.h
Normal file
29
engines/bbvs/detection_enums.h
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@ -0,0 +1,29 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Bbvs {
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enum {
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GF_GUILANGSWITCH = (1 << 0) // If GUI language switch is required for menus
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};
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} // End of namespace Bbvs
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127
engines/bbvs/metaengine.cpp
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127
engines/bbvs/metaengine.cpp
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@ -0,0 +1,127 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bbvs/bbvs.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "graphics/thumbnail.h"
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class BbvsMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "bbvs";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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bool BbvsMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSimpleSavesNames);
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}
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void BbvsMetaEngineConnect::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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int BbvsMetaEngineConnect::getMaximumSaveSlot() const {
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return 999;
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}
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SaveStateList BbvsMetaEngineConnect::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Bbvs::BbvsEngine::SaveHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Bbvs::BbvsEngine::readSaveHeader(in, header) == Bbvs::BbvsEngine::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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SaveStateDescriptor BbvsMetaEngineConnect::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Bbvs::BbvsEngine::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Bbvs::BbvsEngine::SaveHeader header;
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Bbvs::BbvsEngine::kReadSaveHeaderError error;
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error = Bbvs::BbvsEngine::readSaveHeader(in, header, false);
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delete in;
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if (error == Bbvs::BbvsEngine::kRSHENoError) {
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SaveStateDescriptor desc(slot, header.description);
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// Slot 0 is used for the "Continue" save
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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desc.setThumbnail(header.thumbnail);
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desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
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desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
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desc.setPlayTime(header.playTime * 1000);
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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bool BbvsMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Bbvs::BbvsEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(BBVS)
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REGISTER_PLUGIN_DYNAMIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(BBVS, PLUGIN_TYPE_ENGINE, BbvsMetaEngineConnect);
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#endif
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@ -2,11 +2,11 @@ MODULE := engines/bbvs
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MODULE_OBJS := \
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MODULE_OBJS := \
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bbvs.o \
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bbvs.o \
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detection.o \
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dialogs.o \
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dialogs.o \
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gamemodule.o \
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gamemodule.o \
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graphics.o \
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graphics.o \
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logic.o \
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logic.o \
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metaengine.o \
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saveload.o \
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saveload.o \
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scene.o \
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scene.o \
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sound.o \
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sound.o \
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@ -30,3 +30,6 @@ endif
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# Include common rules
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# Include common rules
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include $(srcdir)/rules.mk
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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