* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
This commit is contained in:
parent
ad5a89a04b
commit
c4df5037dc
17 changed files with 239 additions and 259 deletions
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@ -862,7 +862,7 @@ static const int v1MMActorTalkColor[25] = {
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1, 7, 2, 14, 8, 1, 3, 7, 7, 12, 1, 13, 1, 4, 5, 5, 4, 3, 1, 5, 1, 1, 1, 7, 7
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};
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void ScummEngine::setupV1ActorTalkColor() {
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void ScummEngine::resetV1ActorTalkColor() {
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int i;
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for (i = 1; i < _numActors; i++) {
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@ -73,10 +73,6 @@ static const byte default_v6_cursor[] = {
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
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};
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void ScummEngine::setupCursor() {
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_cursor.animate = 1;
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}
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void ScummEngine_v5::animateCursor() {
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if (_cursor.animate) {
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if (!(_cursor.animateIndex & 0x1)) {
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@ -748,8 +748,6 @@ void ConfigDialog::close() {
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}
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GUI_OptionsDialog::close();
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_vm->setupVolumes();
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}
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void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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@ -66,7 +66,7 @@ public:
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ScummEngine_v60he(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v60he();
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virtual void scummInit();
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virtual void resetScumm();
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protected:
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virtual void setupOpcodes();
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@ -144,7 +144,7 @@ protected:
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void saveOrLoad(Serializer *s);
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@ -251,7 +251,7 @@ protected:
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public:
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ScummEngine_v72he(OSystem *syst, const DetectorResult &dr);
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virtual void scummInit();
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virtual void resetScumm();
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protected:
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virtual void setupOpcodes();
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@ -259,7 +259,7 @@ protected:
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void readArrayFromIndexFile();
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virtual byte *getStringAddress(int i);
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@ -368,7 +368,7 @@ protected:
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void initCharset(int charset);
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@ -436,7 +436,7 @@ public:
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ScummEngine_v90he(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v90he();
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virtual void scummInit();
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virtual void resetScumm();
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LogicHE *_logicHE;
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Sprite *_sprite;
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@ -450,7 +450,7 @@ protected:
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virtual void scummLoop_handleDrawing();
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void saveOrLoad(Serializer *s);
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@ -534,10 +534,10 @@ class ScummEngine_v99he : public ScummEngine_v90he {
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public:
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ScummEngine_v99he(OSystem *syst, const DetectorResult &dr) : ScummEngine_v90he(syst, dr) {}
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virtual void scummInit();
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virtual void resetScumm();
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protected:
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void readMAXS(int blockSize);
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@ -548,7 +548,7 @@ void ScummEngine_v60he::o60_roomOps() {
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b = pop();
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a = pop();
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if (_game.heversion == 60)
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setupShadowPalette(a, b, c, d, e, 0, 256);
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setShadowPalette(a, b, c, d, e, 0, 256);
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break;
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case 186: // SO_ROOM_TRANSFORM
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@ -435,7 +435,7 @@ void ScummEngine::processKbd(bool smushMode) {
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vol = Audio::Mixer::kMaxMixerVolume;
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ConfMan.setInt("music_volume", vol);
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setupVolumes();
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updateVolumes();
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} else if (_lastKeyHit == '-' || _lastKeyHit == '+') { // Change text speed
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if (_lastKeyHit == '+' && _defaultTalkDelay > 0)
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_defaultTalkDelay--;
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@ -67,7 +67,7 @@ protected:
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virtual void scummLoop_handleActors();
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void decodeParseString();
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virtual void saveOrLoad(Serializer *s);
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@ -206,16 +206,16 @@ class ScummEngine_v4 : public ScummEngine_v5 {
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public:
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ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
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virtual void scummInit();
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virtual void resetScumm();
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protected:
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virtual void readIndexFile();
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virtual void loadCharset(int no);
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virtual void loadRoomObjects();
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virtual void resetRoomObjects();
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virtual void readMAXS(int blockSize);
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virtual void readGlobalObjects();
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virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
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virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
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};
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/**
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protected:
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virtual void readResTypeList(int id, const char *name);
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virtual void readIndexFile();
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virtual void loadRoomSubBlocks();
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virtual void initRoomSubBlocks();
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virtual void loadRoomObjects();
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virtual void setupRoomSubBlocks();
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virtual void resetRoomSubBlocks();
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virtual void resetRoomObjects();
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};
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/**
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public:
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ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
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virtual void scummInit();
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virtual void resetScumm();
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void checkV2MouseOver(Common::Point pos);
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void checkV2Inventory(int x, int y);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void decodeParseString();
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virtual void readIndexFile();
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public:
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ScummEngine_c64(OSystem *syst, const DetectorResult &dr);
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virtual void scummInit();
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virtual void resetScumm();
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protected:
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virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
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virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void decodeParseString();
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virtual void saveOrLoad(Serializer *s);
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public:
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ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
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virtual void scummInit();
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virtual void resetScumm();
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protected:
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virtual void setupOpcodes();
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@ -838,7 +838,7 @@ protected:
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virtual void scummLoop_handleDrawing();
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void akos_processQueue();
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@ -890,7 +890,7 @@ protected:
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void initScummVars();
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virtual void resetScummVars();
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virtual void decodeParseString(int m, int n);
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virtual void readArrayFromIndexFile();
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@ -543,7 +543,7 @@ void ScummEngine::restoreFlObjects() {
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_numStoredFlObjects = 0;
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}
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void ScummEngine::loadRoomObjects() {
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void ScummEngine::resetRoomObjects() {
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int i, j;
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ObjectData *od;
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const byte *ptr;
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for (i = 1; i < _numLocalObjects; i++) {
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if (_objs[i].obj_nr && !_objs[i].fl_object_index)
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setupRoomObject(&_objs[i], room);
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resetRoomObject(&_objs[i], room);
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}
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CHECK_HEAP
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}
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void ScummEngine_v3old::loadRoomObjects() {
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void ScummEngine_v3old::resetRoomObjects() {
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int i;
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ObjectData *od;
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const byte *room, *ptr;
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od->OBIMoffset = READ_LE_UINT16(ptr);
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od->OBCDoffset = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom);
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setupRoomObject(od, room);
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resetRoomObject(od, room);
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ptr += 2;
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CHECK_HEAP
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}
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void ScummEngine_v4::loadRoomObjects() {
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void ScummEngine_v4::resetRoomObjects() {
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int i, j;
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ObjectData *od;
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const byte *ptr;
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for (i = 1; i < _numLocalObjects; i++) {
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if (_objs[i].obj_nr && !_objs[i].fl_object_index) {
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setupRoomObject(&_objs[i], room);
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resetRoomObject(&_objs[i], room);
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}
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}
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CHECK_HEAP
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}
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void ScummEngine_c64::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
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void ScummEngine_c64::resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
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assert(room);
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const byte *ptr = room + od->OBCDoffset;
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ptr -= 2;
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od->height = *(ptr + 14) & 0xf8;
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}
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void ScummEngine_v4::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
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void ScummEngine_v4::resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
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assert(room);
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const byte *ptr = room + od->OBCDoffset;
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@ -775,7 +775,7 @@ void ScummEngine_v4::setupRoomObject(ObjectData *od, const byte *room, const byt
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}
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}
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void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
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void ScummEngine::resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
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const CodeHeader *cdhd = NULL;
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const ImageHeader *imhd = NULL;
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@ -1784,7 +1784,7 @@ void ScummEngine::loadFlObject(uint object, uint room) {
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res.unlock(rtRoomScripts, room);
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// Setup local object flags
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setupRoomObject(od, flob, flob);
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resetRoomObject(od, flob, flob);
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od->fl_object_index = slot;
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}
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@ -31,7 +31,45 @@
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namespace Scumm {
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void ScummEngine::setupC64Palette() {
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void ScummEngine::resetPalette() {
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if (_game.version == 1) {
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if (_game.platform == Common::kPlatformC64) {
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setC64Palette();
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} else if (_game.platform == Common::kPlatformNES) {
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setNESPalette();
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} else {
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setV1Palette();
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}
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} else if (_game.features & GF_16COLOR) {
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switch (_renderMode) {
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case Common::kRenderEGA:
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setEGAPalette();
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break;
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case Common::kRenderAmiga:
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setAmigaPalette();
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break;
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case Common::kRenderCGA:
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setCGAPalette();
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break;
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case Common::kRenderHercA:
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case Common::kRenderHercG:
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setHercPalette();
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break;
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default:
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if ((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST))
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setAmigaPalette();
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else
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setEGAPalette();
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}
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} else
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setDirtyColors(0, 255);
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}
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void ScummEngine::setC64Palette() {
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setPalColor( 0, 0x00, 0x00, 0x00);
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setPalColor( 1, 0xFD, 0xFE, 0xFC);
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setPalColor( 2, 0xBE, 0x1A, 0x24);
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@ -49,10 +87,13 @@ void ScummEngine::setupC64Palette() {
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setPalColor(14, 0x5F, 0x53, 0xFE);
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setPalColor(15, 0xA4, 0xA7, 0xA2);
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// Use 17 color table for v1 games to allow correct color for inventory and
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// sentence line Original games used some kind of dynamic color table
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// remapping between rooms.
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setPalColor(16, 255, 85, 255);
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}
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void ScummEngine::setupNESPalette() {
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void ScummEngine::setNESPalette() {
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setPalColor(0x00,0x24,0x24,0x24); // 0x1D
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setPalColor(0x01,0x00,0x24,0x92);
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setPalColor(0x02,0x00,0x00,0xDB);
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@ -122,7 +163,7 @@ void ScummEngine::setupNESPalette() {
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setPalColor(0x3F,0x00,0x00,0x00);
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}
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void ScummEngine::setupAmigaPalette() {
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void ScummEngine::setAmigaPalette() {
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setPalColor( 0, 0, 0, 0);
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setPalColor( 1, 0, 0, 187);
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setPalColor( 2, 0, 187, 0);
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@ -141,7 +182,7 @@ void ScummEngine::setupAmigaPalette() {
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setPalColor(15, 255, 255, 255);
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}
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void ScummEngine::setupHercPalette() {
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void ScummEngine::setHercPalette() {
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setPalColor( 0, 0, 0, 0);
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if (_renderMode == Common::kRenderHercA)
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|
@ -155,7 +196,7 @@ void ScummEngine::setupHercPalette() {
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setPalColor(15, 255, 255, 255);
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}
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void ScummEngine::setupCGAPalette() {
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void ScummEngine::setCGAPalette() {
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setPalColor( 0, 0, 0, 0);
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setPalColor( 1, 0, 168, 168);
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setPalColor( 2, 168, 0, 168);
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@ -167,7 +208,7 @@ void ScummEngine::setupCGAPalette() {
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setPalColor(15, 255, 255, 255);
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}
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void ScummEngine::setupEGAPalette() {
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void ScummEngine::setEGAPalette() {
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setPalColor( 0, 0, 0, 0);
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setPalColor( 1, 0, 0, 170);
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setPalColor( 2, 0, 170, 0);
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@ -186,7 +227,7 @@ void ScummEngine::setupEGAPalette() {
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setPalColor(15, 255, 255, 255);
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}
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void ScummEngine::setupV1Palette() {
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void ScummEngine::setV1Palette() {
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setPalColor( 0, 0, 0, 0);
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setPalColor( 1, 255, 255, 255);
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setPalColor( 2, 170, 0, 0);
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@ -530,16 +571,16 @@ void ScummEngine::palManipulate() {
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_palManipCounter--;
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}
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void ScummEngine::setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) {
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void ScummEngine::setShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor) {
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byte *table;
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int i;
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byte *curpal;
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if (slot < 0 || slot >= NUM_SHADOW_PALETTE)
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error("setupShadowPalette: invalid slot %d", slot);
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error("setShadowPalette: invalid slot %d", slot);
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if (startColor < 0 || startColor > 255 || endColor < 0 || startColor > 255 || endColor < startColor)
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error("setupShadowPalette: invalid range from %d to %d", startColor, endColor);
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error("setShadowPalette: invalid range from %d to %d", startColor, endColor);
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|
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table = _shadowPalette + slot * 256;
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for (i = 0; i < 256; i++)
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@ -560,7 +601,7 @@ static inline uint colorWeight(int red, int green, int blue) {
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return 3 * red * red + 6 * green * green + 2 * blue * blue;
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}
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void ScummEngine::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end) {
|
||||
void ScummEngine::setShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end) {
|
||||
const byte *basepal = getPalettePtr(_curPalIndex, _roomResource);
|
||||
const byte *compareptr;
|
||||
const byte *pal = basepal + start * 3;
|
||||
|
@ -569,7 +610,7 @@ void ScummEngine::setupShadowPalette(int redScale, int greenScale, int blueScale
|
|||
|
||||
// This is an implementation based on the original games code.
|
||||
//
|
||||
// The four known rooms where setupShadowPalette is used in atlantis are:
|
||||
// The four known rooms where setShadowPalette is used in atlantis are:
|
||||
//
|
||||
// 1) FOA Room 53: subway departing Knossos for Atlantis.
|
||||
// 2) FOA Room 48: subway crashing into the Atlantis entrance area
|
||||
|
|
|
@ -143,12 +143,12 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
|
|||
return;
|
||||
}
|
||||
|
||||
loadRoomSubBlocks();
|
||||
initRoomSubBlocks();
|
||||
setupRoomSubBlocks();
|
||||
resetRoomSubBlocks();
|
||||
|
||||
initBGBuffers(_roomHeight);
|
||||
|
||||
loadRoomObjects();
|
||||
resetRoomObjects();
|
||||
restoreFlObjects();
|
||||
|
||||
if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) {
|
||||
|
@ -225,7 +225,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
|
|||
* late on.
|
||||
* So it is possible to call this after loading a savegame.
|
||||
*/
|
||||
void ScummEngine::loadRoomSubBlocks() {
|
||||
void ScummEngine::setupRoomSubBlocks() {
|
||||
int i;
|
||||
const byte *ptr;
|
||||
byte *roomptr, *searchptr, *roomResPtr = 0;
|
||||
|
@ -449,7 +449,7 @@ void ScummEngine::loadRoomSubBlocks() {
|
|||
* All of the things setup in here can be modified later on by scripts.
|
||||
* So it is not appropriate to call it after loading a savegame.
|
||||
*/
|
||||
void ScummEngine::initRoomSubBlocks() {
|
||||
void ScummEngine::resetRoomSubBlocks() {
|
||||
int i;
|
||||
const byte *ptr;
|
||||
byte *roomptr;
|
||||
|
@ -561,7 +561,7 @@ void ScummEngine::initRoomSubBlocks() {
|
|||
}
|
||||
|
||||
|
||||
void ScummEngine_v3old::loadRoomSubBlocks() {
|
||||
void ScummEngine_v3old::setupRoomSubBlocks() {
|
||||
const byte *ptr;
|
||||
byte *roomptr, *searchptr = 0;
|
||||
const RoomHeader *rmhd;
|
||||
|
@ -697,7 +697,7 @@ void ScummEngine_v3old::loadRoomSubBlocks() {
|
|||
gdi.roomChanged(roomptr, _IM00_offs, 255);
|
||||
}
|
||||
|
||||
void ScummEngine_v3old::initRoomSubBlocks() {
|
||||
void ScummEngine_v3old::resetRoomSubBlocks() {
|
||||
int i;
|
||||
const byte *ptr;
|
||||
byte *roomptr;
|
||||
|
|
|
@ -257,7 +257,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
|
|||
res.nukeResource(i, j);
|
||||
}
|
||||
|
||||
initScummVars();
|
||||
resetScummVars();
|
||||
|
||||
if (_game.features & GF_OLD_BUNDLE)
|
||||
loadCharset(0); // FIXME - HACK ?
|
||||
|
@ -270,7 +270,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
|
|||
delete in;
|
||||
|
||||
// Update volume settings
|
||||
setupVolumes();
|
||||
updateVolumes();
|
||||
|
||||
// Init NES costume data
|
||||
if (_game.platform == Common::kPlatformNES) {
|
||||
|
@ -331,53 +331,14 @@ bool ScummEngine::loadState(int slot, bool compat) {
|
|||
}
|
||||
}
|
||||
|
||||
// We could simply dirty colours 0-15 for 16-colour games -- nowadays
|
||||
// they handle their palette pretty much like the more recent games
|
||||
// anyway. There was a time, though, when re-initializing was necessary
|
||||
// for backwards compatibility, and it may still prove useful if we
|
||||
// ever add options for using different 16-colour palettes.
|
||||
if (_game.version == 1) {
|
||||
if (_game.platform == Common::kPlatformC64) {
|
||||
setupC64Palette();
|
||||
} else if (_game.platform == Common::kPlatformNES) {
|
||||
setupNESPalette();
|
||||
} else {
|
||||
setupV1Palette();
|
||||
}
|
||||
} else if (_game.features & GF_16COLOR) {
|
||||
switch (_renderMode) {
|
||||
case Common::kRenderEGA:
|
||||
setupEGAPalette();
|
||||
break;
|
||||
|
||||
case Common::kRenderAmiga:
|
||||
setupAmigaPalette();
|
||||
break;
|
||||
|
||||
case Common::kRenderCGA:
|
||||
setupCGAPalette();
|
||||
break;
|
||||
|
||||
case Common::kRenderHercA:
|
||||
case Common::kRenderHercG:
|
||||
setupHercPalette();
|
||||
break;
|
||||
|
||||
default:
|
||||
if ((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST))
|
||||
setupAmigaPalette();
|
||||
else
|
||||
setupEGAPalette();
|
||||
}
|
||||
} else
|
||||
setDirtyColors(0, 255);
|
||||
|
||||
// Reset the palette.
|
||||
resetPalette();
|
||||
|
||||
if (hdr.ver < VER(35) && _game.id == GID_MANIAC && _game.version == 1)
|
||||
setupV1ActorTalkColor();
|
||||
resetV1ActorTalkColor();
|
||||
|
||||
// Load the static room data
|
||||
loadRoomSubBlocks();
|
||||
setupRoomSubBlocks();
|
||||
|
||||
if (!(_game.features & GF_NEW_CAMERA)) {
|
||||
camera._last.x = camera._cur.x;
|
||||
|
|
|
@ -1946,7 +1946,7 @@ void ScummEngine_v5::o5_roomOps() {
|
|||
_opcode = fetchScriptByte();
|
||||
d = getVarOrDirectByte(PARAM_1);
|
||||
e = getVarOrDirectByte(PARAM_2);
|
||||
setupShadowPalette(a, b, c, d, e, 0, 256);
|
||||
setShadowPalette(a, b, c, d, e, 0, 256);
|
||||
break;
|
||||
|
||||
case 13: // SO_SAVE_STRING
|
||||
|
|
|
@ -1727,7 +1727,7 @@ void ScummEngine_v6::o6_roomOps() {
|
|||
c = pop();
|
||||
b = pop();
|
||||
a = pop();
|
||||
setupShadowPalette(a, b, c, d, e, 0, 256);
|
||||
setShadowPalette(a, b, c, d, e, 0, 256);
|
||||
break;
|
||||
|
||||
case 184: // SO_SAVE_STRING
|
||||
|
@ -2571,10 +2571,10 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
|
|||
a->setScale((unsigned char)args[2], -1);
|
||||
break;
|
||||
case 108:
|
||||
setupShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
||||
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
||||
break;
|
||||
case 109:
|
||||
setupShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
||||
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
||||
break;
|
||||
case 114:
|
||||
error("o6_kernelSetFunctions: stub114()");
|
||||
|
@ -2634,7 +2634,7 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
|
|||
// Case 108 and 109 share the same function
|
||||
if (num != 6)
|
||||
error("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
|
||||
setupShadowPalette(args[3], args[4], args[5], args[1], args[2], 0, 256);
|
||||
setShadowPalette(args[3], args[4], args[5], args[1], args[2], 0, 256);
|
||||
break;
|
||||
case 110:
|
||||
_charset->clearCharsetMask();
|
||||
|
@ -2644,7 +2644,7 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
|
|||
a->_shadowMode = args[2] + args[3];
|
||||
break;
|
||||
case 112: /* palette shift? */
|
||||
setupShadowPalette(args[3], args[4], args[5], args[1], args[2], args[6], args[7]);
|
||||
setShadowPalette(args[3], args[4], args[5], args[1], args[2], args[6], args[7]);
|
||||
break;
|
||||
case 114:
|
||||
// Sam & Max film noir mode
|
||||
|
|
|
@ -1292,10 +1292,10 @@ void ScummEngine_v8::o8_kernelSetFunctions() {
|
|||
_quit = true;
|
||||
break;
|
||||
case 108: // buildPaletteShadow
|
||||
setupShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
||||
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
|
||||
break;
|
||||
case 109: // setPaletteShadow
|
||||
setupShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
||||
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
|
||||
break;
|
||||
case 118: // blastShadowObject
|
||||
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
|
||||
|
|
|
@ -955,6 +955,25 @@ int ScummEngine::init() {
|
|||
initCommonGFX(defaultTo1XScaler);
|
||||
_system->endGFXTransaction();
|
||||
|
||||
setupScumm();
|
||||
|
||||
readIndexFile();
|
||||
|
||||
resetScumm();
|
||||
resetScummVars();
|
||||
|
||||
if (_imuse) {
|
||||
_imuse->setBase(res.address[rtSound]);
|
||||
}
|
||||
|
||||
if (_game.version >= 5)
|
||||
_sound->setupSound();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void ScummEngine::setupScumm() {
|
||||
// On some systems it's not safe to run CD audio games from the CD.
|
||||
if (_game.features & GF_AUDIOTRACKS) {
|
||||
checkCD();
|
||||
|
@ -980,33 +999,10 @@ int ScummEngine::init() {
|
|||
loadCJKFont();
|
||||
|
||||
// Create the charset renderer
|
||||
if (_game.platform == Common::kPlatformNES)
|
||||
_charset = new CharsetRendererNES(this);
|
||||
else if (_game.version <= 2)
|
||||
_charset = new CharsetRendererV2(this, _language);
|
||||
else if (_game.version == 3)
|
||||
_charset = new CharsetRendererV3(this);
|
||||
#ifndef DISABLE_SCUMM_7_8
|
||||
else if (_game.version == 8)
|
||||
_charset = new CharsetRendererNut(this);
|
||||
#endif
|
||||
else
|
||||
_charset = new CharsetRendererClassic(this);
|
||||
setupCharsetRenderer();
|
||||
|
||||
// Create the costume renderer
|
||||
if (_game.features & GF_NEW_COSTUMES) {
|
||||
_costumeRenderer = new AkosRenderer(this);
|
||||
_costumeLoader = new AkosCostumeLoader(this);
|
||||
} else if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
|
||||
_costumeRenderer = new C64CostumeRenderer(this);
|
||||
_costumeLoader = new C64CostumeLoader(this);
|
||||
} else if (_game.platform == Common::kPlatformNES) {
|
||||
_costumeRenderer = new NESCostumeRenderer(this);
|
||||
_costumeLoader = new NESCostumeLoader(this);
|
||||
} else {
|
||||
_costumeRenderer = new ClassicCostumeRenderer(this);
|
||||
_costumeLoader = new ClassicCostumeLoader(this);
|
||||
}
|
||||
setupCostumeRenderer();
|
||||
|
||||
#ifndef DISABLE_SCUMM_7_8
|
||||
// Create FT INSANE object
|
||||
|
@ -1058,8 +1054,6 @@ int ScummEngine::init() {
|
|||
_bootParam = -1;
|
||||
}
|
||||
|
||||
readIndexFile();
|
||||
|
||||
#ifdef PALMOS_68K
|
||||
if (_game.features & GF_NEW_COSTUMES)
|
||||
res._maxHeapThreshold = gVars->memory[kMemScummNewCostGames];
|
||||
|
@ -1076,16 +1070,6 @@ int ScummEngine::init() {
|
|||
#endif
|
||||
res._minHeapThreshold = 400000;
|
||||
|
||||
scummInit();
|
||||
initScummVars();
|
||||
|
||||
if (_imuse) {
|
||||
_imuse->setBase(res.address[rtSound]);
|
||||
}
|
||||
|
||||
if (_game.version >= 5)
|
||||
_sound->setupSound();
|
||||
|
||||
#if (defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
|
||||
Graphics::initfonts();
|
||||
#endif
|
||||
|
@ -1093,15 +1077,44 @@ int ScummEngine::init() {
|
|||
// Create debugger
|
||||
if (!_debugger)
|
||||
_debugger = new ScummDebugger(this);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ScummEngine::scummInit() {
|
||||
void ScummEngine::setupCharsetRenderer() {
|
||||
if (_game.platform == Common::kPlatformNES)
|
||||
_charset = new CharsetRendererNES(this);
|
||||
else if (_game.version <= 2)
|
||||
_charset = new CharsetRendererV2(this, _language);
|
||||
else if (_game.version == 3)
|
||||
_charset = new CharsetRendererV3(this);
|
||||
#ifndef DISABLE_SCUMM_7_8
|
||||
else if (_game.version == 8)
|
||||
_charset = new CharsetRendererNut(this);
|
||||
#endif
|
||||
else
|
||||
_charset = new CharsetRendererClassic(this);
|
||||
}
|
||||
|
||||
void ScummEngine::setupCostumeRenderer() {
|
||||
if (_game.features & GF_NEW_COSTUMES) {
|
||||
_costumeRenderer = new AkosRenderer(this);
|
||||
_costumeLoader = new AkosCostumeLoader(this);
|
||||
} else if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC) {
|
||||
_costumeRenderer = new C64CostumeRenderer(this);
|
||||
_costumeLoader = new C64CostumeLoader(this);
|
||||
} else if (_game.platform == Common::kPlatformNES) {
|
||||
_costumeRenderer = new NESCostumeRenderer(this);
|
||||
_costumeLoader = new NESCostumeLoader(this);
|
||||
} else {
|
||||
_costumeRenderer = new ClassicCostumeRenderer(this);
|
||||
_costumeLoader = new ClassicCostumeLoader(this);
|
||||
}
|
||||
}
|
||||
|
||||
void ScummEngine::resetScumm() {
|
||||
int i;
|
||||
|
||||
_tempMusic = 0;
|
||||
debug(9, "scummInit");
|
||||
debug(9, "resetScumm");
|
||||
|
||||
if ((_game.id == GID_MANIAC) && (_game.version == 1) && !(_game.platform == Common::kPlatformNES)) {
|
||||
if (_game.platform == Common::kPlatformC64)
|
||||
|
@ -1118,47 +1131,12 @@ void ScummEngine::scummInit() {
|
|||
|
||||
for (i = 0; i < 256; i++)
|
||||
_roomPalette[i] = i;
|
||||
|
||||
resetPalette();
|
||||
if (_game.version == 1) {
|
||||
// Use 17 color table for v1 games to allow
|
||||
// correct color for inventory and sentence
|
||||
// line
|
||||
// Original games used some kind of dynamic
|
||||
// color table remapping between rooms
|
||||
if (_game.platform == Common::kPlatformC64) {
|
||||
setupC64Palette();
|
||||
} else if (_game.platform == Common::kPlatformNES) {
|
||||
setupNESPalette();
|
||||
} else {
|
||||
setupV1Palette();
|
||||
}
|
||||
} else if (_game.features & GF_16COLOR) {
|
||||
for (i = 0; i < 16; i++)
|
||||
_shadowPalette[i] = i;
|
||||
|
||||
switch (_renderMode) {
|
||||
case Common::kRenderEGA:
|
||||
setupEGAPalette();
|
||||
break;
|
||||
|
||||
case Common::kRenderAmiga:
|
||||
setupAmigaPalette();
|
||||
break;
|
||||
|
||||
case Common::kRenderCGA:
|
||||
setupCGAPalette();
|
||||
break;
|
||||
|
||||
case Common::kRenderHercA:
|
||||
case Common::kRenderHercG:
|
||||
setupHercPalette();
|
||||
break;
|
||||
|
||||
default:
|
||||
if ((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST))
|
||||
setupAmigaPalette();
|
||||
else
|
||||
setupEGAPalette();
|
||||
}
|
||||
}
|
||||
|
||||
if (_game.version >= 4 && _game.version <= 7)
|
||||
|
@ -1168,7 +1146,7 @@ void ScummEngine::scummInit() {
|
|||
loadCharset(0);
|
||||
|
||||
setShake(0);
|
||||
setupCursor();
|
||||
_cursor.animate = 1;
|
||||
|
||||
// Allocate and Initialize actors
|
||||
Actor::initActorClass(this);
|
||||
|
@ -1184,7 +1162,7 @@ void ScummEngine::scummInit() {
|
|||
}
|
||||
|
||||
if (_game.id == GID_MANIAC && _game.version == 1) {
|
||||
setupV1ActorTalkColor();
|
||||
resetV1ActorTalkColor();
|
||||
} else if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO)) {
|
||||
// HACK Some palette changes needed for demo script
|
||||
// in Maniac Mansion (Enhanced)
|
||||
|
@ -1293,13 +1271,13 @@ void ScummEngine::scummInit() {
|
|||
_lastSaveTime = _system->getMillis();
|
||||
}
|
||||
|
||||
void ScummEngine_c64::scummInit() {
|
||||
ScummEngine_v2::scummInit();
|
||||
void ScummEngine_c64::resetScumm() {
|
||||
ScummEngine_v2::resetScumm();
|
||||
initC64Verbs();
|
||||
}
|
||||
|
||||
void ScummEngine_v2::scummInit() {
|
||||
ScummEngine::scummInit();
|
||||
void ScummEngine_v2::resetScumm() {
|
||||
ScummEngine::resetScumm();
|
||||
|
||||
if (_game.platform == Common::kPlatformNES) {
|
||||
initNESMouseOver();
|
||||
|
@ -1315,8 +1293,8 @@ void ScummEngine_v2::scummInit() {
|
|||
_inventoryOffset = 0;
|
||||
}
|
||||
|
||||
void ScummEngine_v4::scummInit() {
|
||||
ScummEngine::scummInit();
|
||||
void ScummEngine_v4::resetScumm() {
|
||||
ScummEngine::resetScumm();
|
||||
|
||||
// WORKAROUND for bug in boot script of Loom (CD)
|
||||
// The boot script sets the characters of string 21,
|
||||
|
@ -1326,13 +1304,13 @@ void ScummEngine_v4::scummInit() {
|
|||
}
|
||||
}
|
||||
|
||||
void ScummEngine_v6::scummInit() {
|
||||
ScummEngine::scummInit();
|
||||
void ScummEngine_v6::resetScumm() {
|
||||
ScummEngine::resetScumm();
|
||||
setDefaultCursor();
|
||||
}
|
||||
|
||||
void ScummEngine_v60he::scummInit() {
|
||||
ScummEngine_v6::scummInit();
|
||||
void ScummEngine_v60he::resetScumm() {
|
||||
ScummEngine_v6::resetScumm();
|
||||
|
||||
// HACK cursor hotspot is wrong
|
||||
// Original games used
|
||||
|
@ -1342,15 +1320,15 @@ void ScummEngine_v60he::scummInit() {
|
|||
}
|
||||
|
||||
#ifndef DISABLE_HE
|
||||
void ScummEngine_v72he::scummInit() {
|
||||
ScummEngine_v60he::scummInit();
|
||||
void ScummEngine_v72he::resetScumm() {
|
||||
ScummEngine_v60he::resetScumm();
|
||||
|
||||
_stringLength = 1;
|
||||
memset(_stringBuffer, 0, sizeof(_stringBuffer));
|
||||
}
|
||||
|
||||
void ScummEngine_v90he::scummInit() {
|
||||
ScummEngine_v72he::scummInit();
|
||||
void ScummEngine_v90he::resetScumm() {
|
||||
ScummEngine_v72he::resetScumm();
|
||||
|
||||
_heObject = 0;
|
||||
_heObjectNum = 0;
|
||||
|
@ -1384,8 +1362,8 @@ void ScummEngine_v90he::scummInit() {
|
|||
}
|
||||
}
|
||||
|
||||
void ScummEngine_v99he::scummInit() {
|
||||
ScummEngine_v90he::scummInit();
|
||||
void ScummEngine_v99he::resetScumm() {
|
||||
ScummEngine_v90he::resetScumm();
|
||||
|
||||
_hePalettes = (uint8 *)malloc((_numPalettes + 1) * 1024);
|
||||
memset(_hePalettes, 0, (_numPalettes + 1) * 1024);
|
||||
|
@ -1493,10 +1471,10 @@ void ScummEngine::setupMusic(int midi) {
|
|||
}
|
||||
}
|
||||
|
||||
setupVolumes();
|
||||
updateVolumes();
|
||||
}
|
||||
|
||||
void ScummEngine::setupVolumes() {
|
||||
void ScummEngine::updateVolumes() {
|
||||
|
||||
// Sync the engine with the config manager
|
||||
int soundVolumeMusic = ConfMan.getInt("music_volume");
|
||||
|
@ -2006,8 +1984,8 @@ void ScummEngine::restart() {
|
|||
readIndexFile();
|
||||
|
||||
// Reinit scumm variables
|
||||
scummInit();
|
||||
initScummVars();
|
||||
resetScumm();
|
||||
resetScummVars();
|
||||
|
||||
if (_imuse) {
|
||||
_imuse->setBase(res.address[rtSound]);
|
||||
|
@ -2078,6 +2056,7 @@ void ScummEngine::mainMenuDialog() {
|
|||
if (!_mainMenuDialog)
|
||||
_mainMenuDialog = new MainMenuDialog(this);
|
||||
runDialog(*_mainMenuDialog);
|
||||
updateVolumes();
|
||||
}
|
||||
|
||||
void ScummEngine::confirmExitDialog() {
|
||||
|
|
|
@ -457,17 +457,19 @@ public:
|
|||
int init();
|
||||
|
||||
protected:
|
||||
virtual void setupScumm();
|
||||
virtual void resetScumm();
|
||||
|
||||
virtual void setupScummVars();
|
||||
virtual void initScummVars();
|
||||
virtual void resetScummVars();
|
||||
|
||||
virtual void scummInit();
|
||||
void setupCharsetRenderer();
|
||||
void setupCostumeRenderer();
|
||||
|
||||
virtual void loadLanguageBundle() {}
|
||||
void loadCJKFont();
|
||||
void setupMusic(int midi);
|
||||
public:
|
||||
// The following is called by ConfigDialog::close
|
||||
// TODO: Simply move that call to ScummEngine::mainMenuDialog to fix this
|
||||
void setupVolumes();
|
||||
void updateVolumes();
|
||||
|
||||
protected:
|
||||
// Scumm main loop & helper functions.
|
||||
|
@ -786,12 +788,16 @@ protected:
|
|||
void convertADResource(int type, int index, byte *ptr, int size);
|
||||
int readSoundResourceSmallHeader(int type, int index);
|
||||
bool isResourceInUse(int type, int i) const;
|
||||
virtual void loadRoomSubBlocks();
|
||||
virtual void initRoomSubBlocks();
|
||||
void clearRoomObjects();
|
||||
|
||||
virtual void setupRoomSubBlocks();
|
||||
virtual void resetRoomSubBlocks();
|
||||
|
||||
void storeFlObject(int slot);
|
||||
void restoreFlObjects();
|
||||
virtual void loadRoomObjects();
|
||||
|
||||
void clearRoomObjects();
|
||||
virtual void resetRoomObjects();
|
||||
virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
|
||||
|
||||
virtual void readArrayFromIndexFile();
|
||||
virtual void readMAXS(int blockSize) = 0;
|
||||
|
@ -823,7 +829,6 @@ public:
|
|||
uint32 *_classData;
|
||||
|
||||
protected:
|
||||
virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
|
||||
void markObjectRectAsDirty(int obj);
|
||||
void loadFlObject(uint object, uint room);
|
||||
void nukeFlObjects(int min, int max);
|
||||
|
@ -917,7 +922,7 @@ protected:
|
|||
void setActorRedrawFlags();
|
||||
void putActors();
|
||||
void showActors();
|
||||
void setupV1ActorTalkColor();
|
||||
void resetV1ActorTalkColor();
|
||||
void resetActorBgs();
|
||||
virtual void processActors();
|
||||
void processUpperActors();
|
||||
|
@ -1030,13 +1035,17 @@ protected:
|
|||
void actorFollowCamera(int act);
|
||||
|
||||
const byte *getPalettePtr(int palindex, int room);
|
||||
void setupC64Palette();
|
||||
void setupNESPalette();
|
||||
void setupAmigaPalette();
|
||||
void setupHercPalette();
|
||||
void setupCGAPalette();
|
||||
void setupEGAPalette();
|
||||
void setupV1Palette();
|
||||
|
||||
void setC64Palette();
|
||||
void setNESPalette();
|
||||
void setAmigaPalette();
|
||||
void setHercPalette();
|
||||
void setCGAPalette();
|
||||
void setEGAPalette();
|
||||
void setV1Palette();
|
||||
|
||||
void resetPalette();
|
||||
|
||||
void setPalette(int pal);
|
||||
void setRoomPalette(int pal, int room);
|
||||
virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
|
||||
|
@ -1053,12 +1062,10 @@ public:
|
|||
int remapPaletteColor(int r, int g, int b, int threshold); // Used by Actor::remapActorPalette
|
||||
protected:
|
||||
void moveMemInPalRes(int start, int end, byte direction);
|
||||
void setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);
|
||||
void setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end);
|
||||
void setShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);
|
||||
void setShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end);
|
||||
virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
|
||||
|
||||
void setupCursor();
|
||||
|
||||
void setCursorFromBuffer(const byte *ptr, int width, int height, int pitch);
|
||||
|
||||
public:
|
||||
|
@ -1223,8 +1230,6 @@ protected:
|
|||
int convertNameMessage(byte *dst, int dstSize, int var);
|
||||
int convertStringMessage(byte *dst, int dstSize, int var);
|
||||
|
||||
virtual void loadLanguageBundle() {}
|
||||
|
||||
public:
|
||||
Common::Language _language; // Accessed by a hack in NutRenderer::loadFont
|
||||
|
||||
|
|
|
@ -536,7 +536,7 @@ void ScummEngine_v8::setupScummVars() {
|
|||
}
|
||||
#endif
|
||||
|
||||
void ScummEngine_c64::initScummVars() {
|
||||
void ScummEngine_c64::resetScummVars() {
|
||||
_activeInventory = 0;
|
||||
_activeObject = 0;
|
||||
_activeVerb = 13;
|
||||
|
@ -547,7 +547,7 @@ void ScummEngine_c64::initScummVars() {
|
|||
_currentLights = LIGHTMODE_actor_use_base_palette | LIGHTMODE_actor_use_colors | LIGHTMODE_room_lights_on;
|
||||
}
|
||||
|
||||
void ScummEngine_v2::initScummVars() {
|
||||
void ScummEngine_v2::resetScummVars() {
|
||||
// This needs to be at least greater than 40 to get the more
|
||||
// elaborate version of the EGA Zak into. I don't know where
|
||||
// else it makes any difference.
|
||||
|
@ -555,8 +555,8 @@ void ScummEngine_v2::initScummVars() {
|
|||
VAR(VAR_MACHINE_SPEED) = 0x7FFF;
|
||||
}
|
||||
|
||||
void ScummEngine_v5::initScummVars() {
|
||||
ScummEngine::initScummVars();
|
||||
void ScummEngine_v5::resetScummVars() {
|
||||
ScummEngine::resetScummVars();
|
||||
|
||||
if (_game.version >= 4 && _game.version <= 5)
|
||||
VAR(VAR_V5_TALK_STRING_Y) = -0x50;
|
||||
|
@ -569,8 +569,8 @@ void ScummEngine_v5::initScummVars() {
|
|||
}
|
||||
|
||||
#ifndef DISABLE_SCUMM_7_8
|
||||
void ScummEngine_v7::initScummVars() {
|
||||
ScummEngine::initScummVars();
|
||||
void ScummEngine_v7::resetScummVars() {
|
||||
ScummEngine::resetScummVars();
|
||||
|
||||
if (_game.version != 8) {
|
||||
VAR(VAR_V6_EMSSPACE) = 10000;
|
||||
|
@ -581,8 +581,8 @@ void ScummEngine_v7::initScummVars() {
|
|||
VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles");
|
||||
}
|
||||
|
||||
void ScummEngine_v8::initScummVars() {
|
||||
ScummEngine_v7::initScummVars();
|
||||
void ScummEngine_v8::resetScummVars() {
|
||||
ScummEngine_v7::resetScummVars();
|
||||
|
||||
// FIXME: How do we deal with non-cd installs?
|
||||
VAR(VAR_CURRENTDISK) = 1;
|
||||
|
@ -624,8 +624,8 @@ void ScummEngine_v8::initScummVars() {
|
|||
#endif
|
||||
|
||||
#ifndef DISABLE_HE
|
||||
void ScummEngine_v70he::initScummVars() {
|
||||
ScummEngine::initScummVars();
|
||||
void ScummEngine_v70he::resetScummVars() {
|
||||
ScummEngine::resetScummVars();
|
||||
|
||||
if (VAR_MACHINE_SPEED != 0xFF)
|
||||
VAR(VAR_MACHINE_SPEED) = 13;
|
||||
|
@ -635,8 +635,8 @@ void ScummEngine_v70he::initScummVars() {
|
|||
VAR(VAR_TALK_CHANNEL) = 2;
|
||||
}
|
||||
|
||||
void ScummEngine_v72he::initScummVars() {
|
||||
ScummEngine_v70he::initScummVars();
|
||||
void ScummEngine_v72he::resetScummVars() {
|
||||
ScummEngine_v70he::resetScummVars();
|
||||
|
||||
VAR(VAR_VIDEO_PERFORMANCE) = 26;
|
||||
|
||||
|
@ -649,8 +649,8 @@ void ScummEngine_v72he::initScummVars() {
|
|||
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
|
||||
}
|
||||
|
||||
void ScummEngine_v80he::initScummVars() {
|
||||
ScummEngine_v72he::initScummVars();
|
||||
void ScummEngine_v80he::resetScummVars() {
|
||||
ScummEngine_v72he::resetScummVars();
|
||||
|
||||
if (_game.platform == Common::kPlatformMacintosh) {
|
||||
VAR(VAR_PLATFORM) = 2;
|
||||
|
@ -662,8 +662,8 @@ void ScummEngine_v80he::initScummVars() {
|
|||
VAR(VAR_COLOR_DEPTH) = 256;
|
||||
}
|
||||
|
||||
void ScummEngine_v90he::initScummVars() {
|
||||
ScummEngine_v80he::initScummVars();
|
||||
void ScummEngine_v90he::resetScummVars() {
|
||||
ScummEngine_v80he::resetScummVars();
|
||||
|
||||
VAR(VAR_SCRIPT_CYCLE) = 1;
|
||||
VAR(VAR_NUM_SCRIPT_CYCLES) = 1;
|
||||
|
@ -680,15 +680,15 @@ void ScummEngine_v90he::initScummVars() {
|
|||
}
|
||||
}
|
||||
|
||||
void ScummEngine_v99he::initScummVars() {
|
||||
ScummEngine_v90he::initScummVars();
|
||||
void ScummEngine_v99he::resetScummVars() {
|
||||
ScummEngine_v90he::resetScummVars();
|
||||
|
||||
VAR(VAR_NUM_PALETTES) = _numPalettes;
|
||||
VAR(VAR_NUM_UNK) = _numUnk;
|
||||
}
|
||||
#endif
|
||||
|
||||
void ScummEngine::initScummVars() {
|
||||
void ScummEngine::resetScummVars() {
|
||||
if (_game.heversion < 70 && _game.version <= 6) {
|
||||
switch (_musicType) {
|
||||
case MDT_NONE:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue