ANDROID: implement OSystem methods and add support for soft rendering
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8b784de736
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3 changed files with 179 additions and 106 deletions
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@ -119,7 +119,9 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
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_htc_fail(false),
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_force_redraw(false),
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_game_texture(0),
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_game_pbuf(),
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_overlay_texture(0),
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_opengl(false),
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_mouse_texture(0),
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_mouse_texture_palette(0),
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_mouse_texture_rgb(0),
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@ -406,6 +408,9 @@ bool OSystem_Android::hasFeature(Feature f) {
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f == kFeatureAspectRatioCorrection ||
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f == kFeatureCursorPalette ||
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f == kFeatureVirtualKeyboard ||
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#ifdef USE_OPENGL
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f == kFeatureOpenGL ||
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#endif
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f == kFeatureOverlaySupportsAlpha);
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}
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@ -30,6 +30,7 @@
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#include "audio/mixer_intern.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "graphics/pixelbuffer.h"
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#include "backends/base-backend.h"
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#include "backends/plugins/posix/posix-provider.h"
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#include "backends/fs/posix/posix-fs-factory.h"
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@ -116,8 +117,12 @@ private:
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bool _force_redraw;
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bool _opengl;
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// Game layer
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GLESBaseTexture *_game_texture;
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Graphics::PixelBuffer _game_pbuf;
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int _shake_offset;
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Common::Rect _focus_rect;
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@ -294,6 +299,11 @@ public:
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virtual void addSysArchivesToSearchSet(Common::SearchSet &s,
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int priority = 0);
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virtual Common::String getSystemLanguage() const;
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// ResidualVM specific method
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virtual void launcherInitSize(uint w, uint h);
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bool lockMouse(bool lock);
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Graphics::PixelBuffer setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d);
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};
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#endif
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@ -50,6 +50,17 @@ static inline GLfixed xdiv(int numerator, int denominator) {
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return (numerator << 16) / denominator;
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}
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// ResidualVM specific method
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void OSystem_Android::launcherInitSize(uint w, uint h) {
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//setupScreen(w, h, true, false);
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}
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// ResidualVM specific method
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bool OSystem_Android::lockMouse(bool lock) {
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_show_mouse = lock;
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return true;
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}
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const OSystem::GraphicsMode *OSystem_Android::getSupportedGraphicsModes() const {
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static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{ "default", "Default", 0 },
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@ -222,24 +233,37 @@ void OSystem_Android::initViewport() {
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assert(JNI::haveSurface());
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if (_opengl) {
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GLCALL(glEnable(GL_DITHER));
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GLCALL(glShadeModel(GL_SMOOTH));
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GLCALL(glDisableClientState(GL_VERTEX_ARRAY));
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GLCALL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
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GLCALL(glDisable(GL_TEXTURE_2D));
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GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST));
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} else {
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// Turn off anything that looks like 3D ;)
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GLCALL(glDisable(GL_CULL_FACE));
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GLCALL(glDisable(GL_DEPTH_TEST));
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GLCALL(glDisable(GL_LIGHTING));
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GLCALL(glDisable(GL_FOG));
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GLCALL(glDisable(GL_DITHER));
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GLCALL(glShadeModel(GL_FLAT));
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GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
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GLCALL(glEnable(GL_BLEND));
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GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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GLCALL(glEnableClientState(GL_VERTEX_ARRAY));
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GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
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GLCALL(glEnable(GL_TEXTURE_2D));
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GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
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}
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GLCALL(glDisable(GL_CULL_FACE));
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GLCALL(glDisable(GL_DEPTH_TEST));
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GLCALL(glDisable(GL_LIGHTING));
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GLCALL(glDisable(GL_FOG));
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GLCALL(glEnable(GL_BLEND));
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GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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GLCALL(glViewport(0, 0, _egl_surface_width, _egl_surface_height));
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GLCALL(glMatrixMode(GL_PROJECTION));
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@ -310,7 +334,11 @@ void OSystem_Android::clearScreen(FixupType type, byte count) {
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for (byte i = 0; i < count; ++i) {
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// clear screen
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GLCALL(glClearColorx(0, 0, 0, 1 << 16));
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if (_opengl) {
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GLCALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
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} else {
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GLCALL(glClear(GL_COLOR_BUFFER_BIT));
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}
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switch (type) {
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case kClear:
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@ -430,6 +458,28 @@ void OSystem_Android::copyRectToScreen(const byte *buf, int pitch,
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_game_texture->updateBuffer(x, y, w, h, buf, pitch);
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}
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// ResidualVM specific method
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Graphics::PixelBuffer OSystem_Android::setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d) {
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_opengl = accel3d;
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initViewport();
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if (_opengl) {
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// resize game texture
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initSize(screenW, screenH, 0);
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// format is not used by the gfx_opengl driver, use fake format
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_game_pbuf.set(Graphics::PixelFormat(), 0);
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} else {
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Graphics::PixelFormat format = GLES565Texture::pixelFormat();
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initSize(screenW, screenH, &format);
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// as there is no support for the texture surface's lock/unlock mechanism in gfx_tinygl/...
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// do not use _game_texture->surface()->pixels directly
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_game_pbuf.create(_game_texture->getPixelFormat(),
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_game_texture->width() * _game_texture->height(), DisposeAfterUse::YES);
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}
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return _game_pbuf;
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}
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void OSystem_Android::updateScreen() {
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//ENTER();
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@ -438,6 +488,13 @@ void OSystem_Android::updateScreen() {
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if (!JNI::haveSurface())
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return;
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if (!_opengl) {
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if (_game_pbuf) {
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int pitch = _game_texture->width() * _game_texture->getPixelFormat().bytesPerPixel;
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_game_texture->updateBuffer(0, 0, _game_texture->width(), _game_texture->height(),
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_game_pbuf.getRawBuffer(), pitch);
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}
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if (!_force_redraw &&
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!_game_texture->dirty() &&
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!_overlay_texture->dirty() &&
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@ -541,6 +598,7 @@ void OSystem_Android::updateScreen() {
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}
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GLCALL(glPopMatrix());
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}
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if (!JNI::swapBuffers())
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LOGW("swapBuffers failed: 0x%x", glGetError());
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