ANDROID: implement OSystem methods and add support for soft rendering

This commit is contained in:
Tobias Gunkel 2012-04-30 15:08:14 +02:00
parent 8b784de736
commit c501fa8c58
3 changed files with 179 additions and 106 deletions

View file

@ -119,7 +119,9 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
_htc_fail(false),
_force_redraw(false),
_game_texture(0),
_game_pbuf(),
_overlay_texture(0),
_opengl(false),
_mouse_texture(0),
_mouse_texture_palette(0),
_mouse_texture_rgb(0),
@ -406,6 +408,9 @@ bool OSystem_Android::hasFeature(Feature f) {
f == kFeatureAspectRatioCorrection ||
f == kFeatureCursorPalette ||
f == kFeatureVirtualKeyboard ||
#ifdef USE_OPENGL
f == kFeatureOpenGL ||
#endif
f == kFeatureOverlaySupportsAlpha);
}

View file

@ -30,6 +30,7 @@
#include "audio/mixer_intern.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "graphics/pixelbuffer.h"
#include "backends/base-backend.h"
#include "backends/plugins/posix/posix-provider.h"
#include "backends/fs/posix/posix-fs-factory.h"
@ -116,8 +117,12 @@ private:
bool _force_redraw;
bool _opengl;
// Game layer
GLESBaseTexture *_game_texture;
Graphics::PixelBuffer _game_pbuf;
int _shake_offset;
Common::Rect _focus_rect;
@ -294,6 +299,11 @@ public:
virtual void addSysArchivesToSearchSet(Common::SearchSet &s,
int priority = 0);
virtual Common::String getSystemLanguage() const;
// ResidualVM specific method
virtual void launcherInitSize(uint w, uint h);
bool lockMouse(bool lock);
Graphics::PixelBuffer setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d);
};
#endif

View file

@ -50,6 +50,17 @@ static inline GLfixed xdiv(int numerator, int denominator) {
return (numerator << 16) / denominator;
}
// ResidualVM specific method
void OSystem_Android::launcherInitSize(uint w, uint h) {
//setupScreen(w, h, true, false);
}
// ResidualVM specific method
bool OSystem_Android::lockMouse(bool lock) {
_show_mouse = lock;
return true;
}
const OSystem::GraphicsMode *OSystem_Android::getSupportedGraphicsModes() const {
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{ "default", "Default", 0 },
@ -222,24 +233,37 @@ void OSystem_Android::initViewport() {
assert(JNI::haveSurface());
if (_opengl) {
GLCALL(glEnable(GL_DITHER));
GLCALL(glShadeModel(GL_SMOOTH));
GLCALL(glDisableClientState(GL_VERTEX_ARRAY));
GLCALL(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
GLCALL(glDisable(GL_TEXTURE_2D));
GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST));
} else {
// Turn off anything that looks like 3D ;)
GLCALL(glDisable(GL_CULL_FACE));
GLCALL(glDisable(GL_DEPTH_TEST));
GLCALL(glDisable(GL_LIGHTING));
GLCALL(glDisable(GL_FOG));
GLCALL(glDisable(GL_DITHER));
GLCALL(glShadeModel(GL_FLAT));
GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
GLCALL(glEnable(GL_BLEND));
GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
GLCALL(glEnableClientState(GL_VERTEX_ARRAY));
GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
GLCALL(glEnable(GL_TEXTURE_2D));
GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
}
GLCALL(glDisable(GL_CULL_FACE));
GLCALL(glDisable(GL_DEPTH_TEST));
GLCALL(glDisable(GL_LIGHTING));
GLCALL(glDisable(GL_FOG));
GLCALL(glEnable(GL_BLEND));
GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
GLCALL(glViewport(0, 0, _egl_surface_width, _egl_surface_height));
GLCALL(glMatrixMode(GL_PROJECTION));
@ -310,7 +334,11 @@ void OSystem_Android::clearScreen(FixupType type, byte count) {
for (byte i = 0; i < count; ++i) {
// clear screen
GLCALL(glClearColorx(0, 0, 0, 1 << 16));
if (_opengl) {
GLCALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
} else {
GLCALL(glClear(GL_COLOR_BUFFER_BIT));
}
switch (type) {
case kClear:
@ -430,6 +458,28 @@ void OSystem_Android::copyRectToScreen(const byte *buf, int pitch,
_game_texture->updateBuffer(x, y, w, h, buf, pitch);
}
// ResidualVM specific method
Graphics::PixelBuffer OSystem_Android::setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d) {
_opengl = accel3d;
initViewport();
if (_opengl) {
// resize game texture
initSize(screenW, screenH, 0);
// format is not used by the gfx_opengl driver, use fake format
_game_pbuf.set(Graphics::PixelFormat(), 0);
} else {
Graphics::PixelFormat format = GLES565Texture::pixelFormat();
initSize(screenW, screenH, &format);
// as there is no support for the texture surface's lock/unlock mechanism in gfx_tinygl/...
// do not use _game_texture->surface()->pixels directly
_game_pbuf.create(_game_texture->getPixelFormat(),
_game_texture->width() * _game_texture->height(), DisposeAfterUse::YES);
}
return _game_pbuf;
}
void OSystem_Android::updateScreen() {
//ENTER();
@ -438,6 +488,13 @@ void OSystem_Android::updateScreen() {
if (!JNI::haveSurface())
return;
if (!_opengl) {
if (_game_pbuf) {
int pitch = _game_texture->width() * _game_texture->getPixelFormat().bytesPerPixel;
_game_texture->updateBuffer(0, 0, _game_texture->width(), _game_texture->height(),
_game_pbuf.getRawBuffer(), pitch);
}
if (!_force_redraw &&
!_game_texture->dirty() &&
!_overlay_texture->dirty() &&
@ -541,6 +598,7 @@ void OSystem_Android::updateScreen() {
}
GLCALL(glPopMatrix());
}
if (!JNI::swapBuffers())
LOGW("swapBuffers failed: 0x%x", glGetError());