Got rid of Common::File::addDefaultDirectory, instead implemented the solution proposed in "Case agnostic handling for directories (and files)" on -devel.

svn-id: r44266
This commit is contained in:
Johannes Schickel 2009-09-23 00:15:00 +00:00
parent 75113ad5f3
commit c50940bbf4
13 changed files with 136 additions and 81 deletions

View file

@ -123,6 +123,52 @@ void SearchSet::addDirectory(const String &name, const FSNode &dir, int priority
add(name, new FSDirectory(dir, depth, flat), priority); add(name, new FSDirectory(dir, depth, flat), priority);
} }
void SearchSet::addSubDirectoriesMatching(const FSNode &directory, String pattern, bool ignoreCase, int priority) {
FSList subDirs;
if (!directory.getChildren(subDirs))
return;
String nextPattern;
String::const_iterator sep = Common::find(pattern.begin(), pattern.end(), '/');
if (sep != pattern.end()) {
pattern = String(pattern.begin(), sep);
++sep;
if (sep != pattern.end())
nextPattern = String(sep, pattern.end());
}
// TODO: The code we have for displaying all matches, which vary only in case, might
// be a bit overhead, but as long as we want to display all useful information to the
// user we will need to keep track of all directory names added so far. We might
// want to reconsider this though.
typedef HashMap<String, bool, IgnoreCase_Hash, IgnoreCase_EqualTo> MatchList;
MatchList multipleMatches;
MatchList::iterator matchIter;
for (FSList::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i) {
String name = i->getName();
if (Common::matchString(name.c_str(), pattern.c_str(), ignoreCase)) {
matchIter = multipleMatches.find(name);
if (matchIter == multipleMatches.end()) {
multipleMatches[name] = true;
} else {
if (matchIter->_value) {
warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), matchIter->_key.c_str());
matchIter->_value = false;
}
warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), name.c_str());
}
if (nextPattern.empty())
addDirectory(name, *i, priority);
else
addSubDirectoriesMatching(*i, nextPattern, ignoreCase, priority);
}
}
}
void SearchSet::remove(const String &name) { void SearchSet::remove(const String &name) {
ArchiveNodeList::iterator it = find(name); ArchiveNodeList::iterator it = find(name);

View file

@ -168,6 +168,52 @@ public:
*/ */
void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1, bool flat = false); void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1, bool flat = false);
/**
* Create and add a sub directory by name (caseless).
*
* It is also possible to add sub directories of sub directories (of any depth) with this function.
* The path seperator for this case is SLASH for *all* systems.
*
* An example would be:
*
* "game/itedata"
*
* In this example the code would first try to search for all directories matching
* "game" (case insensitive) in the path "directory" first and search through all
* of the matches for "itedata" (case insensitive too).
*
* Note that it will add *all* matches found!
*
* Even though this method is currently implemented via addSubDirectoriesMatching it is not safe
* to assume that this method is using anything other than a simple case insensitive compare.
* Thus do not use any tokens like '*' or '?' in the "caselessName" parameter of this function!
*/
void addSubDirectoryMatching(const FSNode &directory, const String &caselessName, int priority = 0) {
addSubDirectoriesMatching(directory, caselessName, true, priority);
}
/**
* Create and add sub directories by pattern.
*
* It is also possible to add sub directories of sub directories (of any depth) with this function.
* The path seperator for this case is SLASH for *all* systems.
*
* An example would be:
*
* "game/itedata"
*
* In this example the code would first try to search for all directories matching
* "game" in the path "directory" first and search through all of the matches for
* "itedata". If "ingoreCase" is set to true, the code would do a case insensitive
* match, otherwise it is doing a case sensitive match.
*
* This method works of course also with tokens. For a list of available tokens
* see the documentation for Common::matchString.
*
* @see Common::matchString
*/
void addSubDirectoriesMatching(const FSNode &directory, String pattern, bool ignoreCase, int priority = 0);
/** /**
* Remove an archive from the searchable set. * Remove an archive from the searchable set.
*/ */

View file

@ -32,16 +32,6 @@
namespace Common { namespace Common {
void File::addDefaultDirectory(const String &directory) {
FSNode dir(directory);
addDefaultDirectory(dir);
}
void File::addDefaultDirectory(const FSNode &dir) {
if (dir.exists() && dir.isDirectory())
SearchMan.addDirectory(dir.getPath(), dir);
}
File::File() File::File()
: _handle(0) { : _handle(0) {
} }

View file

@ -48,10 +48,6 @@ protected:
String _name; String _name;
public: public:
static void addDefaultDirectory(const String &directory);
static void addDefaultDirectory(const FSNode &directory);
File(); File();
virtual ~File(); virtual ~File();

View file

@ -512,24 +512,18 @@ AGOSEngine::AGOSEngine(OSystem *syst)
// Add default file directories for Acorn version of // Add default file directories for Acorn version of
// Simon the Sorcerer 1 // Simon the Sorcerer 1
File::addDefaultDirectory(_gameDataDir.getChild("execute")); SearchMan.addSubDirectoryMatching(_gameDataDir, "execute");
File::addDefaultDirectory(_gameDataDir.getChild("EXECUTE"));
// Add default file directories for Amiga/Macintosh // Add default file directories for Amiga/Macintosh
// verisons of Simon the Sorcerer 2 // verisons of Simon the Sorcerer 2
File::addDefaultDirectory(_gameDataDir.getChild("voices")); SearchMan.addSubDirectoryMatching(_gameDataDir, "voices");
File::addDefaultDirectory(_gameDataDir.getChild("VOICES"));
// Add default file directories for Amiga & Macintosh // Add default file directories for Amiga & Macintosh
// versions of The Feeble Files // versions of The Feeble Files
File::addDefaultDirectory(_gameDataDir.getChild("gfx")); SearchMan.addSubDirectoryMatching(_gameDataDir, "gfx");
File::addDefaultDirectory(_gameDataDir.getChild("GFX")); SearchMan.addSubDirectoryMatching(_gameDataDir, "movies");
File::addDefaultDirectory(_gameDataDir.getChild("movies")); SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx");
File::addDefaultDirectory(_gameDataDir.getChild("MOVIES")); SearchMan.addSubDirectoryMatching(_gameDataDir, "speech");
File::addDefaultDirectory(_gameDataDir.getChild("sfx"));
File::addDefaultDirectory(_gameDataDir.getChild("SFX"));
File::addDefaultDirectory(_gameDataDir.getChild("speech"));
File::addDefaultDirectory(_gameDataDir.getChild("SPEECH"));
g_eventRec.registerRandomSource(_rnd, "agos"); g_eventRec.registerRandomSource(_rnd, "agos");
} }

View file

@ -40,9 +40,9 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
_graphicsMan(NULL), _waitingForInput(false) { _graphicsMan(NULL), _waitingForInput(false) {
// Adding the default directories // Adding the default directories
Common::File::addDefaultDirectory(_gameDataDir.getChild("groovie")); SearchMan.addSubDirectoryMatching(_gameDataDir, "groovie");
Common::File::addDefaultDirectory(_gameDataDir.getChild("media")); SearchMan.addSubDirectoryMatching(_gameDataDir, "media");
Common::File::addDefaultDirectory(_gameDataDir.getChild("system")); SearchMan.addSubDirectoryMatching(_gameDataDir, "system");
// Initialize the custom debug levels // Initialize the custom debug levels
Common::addDebugChannel(kGroovieDebugAll, "All", "Debug everything"); Common::addDebugChannel(kGroovieDebugAll, "All", "Debug everything");

View file

@ -108,9 +108,8 @@ M4Engine::M4Engine(OSystem *syst, const M4GameDescription *gameDesc) :
// FIXME // FIXME
_vm = this; _vm = this;
Common::File::addDefaultDirectory(_gameDataDir); SearchMan.addSubDirectoryMatching(_gameDataDir, "goodstuf");
Common::File::addDefaultDirectory("goodstuf"); // FIXME: This is nonsense SearchMan.addSubDirectoryMatching(_gameDataDir, "resource");
Common::File::addDefaultDirectory("resource"); // FIXME: This is nonsense
Common::addDebugChannel(kDebugScript, "script", "Script debug level"); Common::addDebugChannel(kDebugScript, "script", "Script debug level");
Common::addDebugChannel(kDebugConversations, "conversations", "Conversations debugging"); Common::addDebugChannel(kDebugConversations, "conversations", "Conversations debugging");

View file

@ -93,26 +93,26 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
// The Linux version of Inherit the Earth puts all data files in an // The Linux version of Inherit the Earth puts all data files in an
// 'itedata' sub-directory, except for voices.rsc // 'itedata' sub-directory, except for voices.rsc
Common::File::addDefaultDirectory(_gameDataDir.getChild("itedata")); SearchMan.addSubDirectoryMatching(_gameDataDir, "itedata");
// The Windows version of Inherit the Earth puts various data files in // The Windows version of Inherit the Earth puts various data files in
// other subdirectories. // other subdirectories.
Common::File::addDefaultDirectory(_gameDataDir.getChild("graphics")); SearchMan.addSubDirectoryMatching(_gameDataDir, "graphics");
Common::File::addDefaultDirectory(_gameDataDir.getChild("music")); SearchMan.addSubDirectoryMatching(_gameDataDir, "music");
Common::File::addDefaultDirectory(_gameDataDir.getChild("sound")); SearchMan.addSubDirectoryMatching(_gameDataDir, "sound");
// The Multi-OS version puts the voices file in the root directory of // The Multi-OS version puts the voices file in the root directory of
// the CD. The rest of the data files are in game/itedata // the CD. The rest of the data files are in game/itedata
Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata")); SearchMan.addSubDirectoryMatching(_gameDataDir, "game/itedata");
// Mac CD Wyrmkeep // Mac CD Wyrmkeep
Common::File::addDefaultDirectory(_gameDataDir.getChild("patch")); SearchMan.addSubDirectoryMatching(_gameDataDir, "patch");
// Dinotopia // Dinotopia
Common::File::addDefaultDirectory(_gameDataDir.getChild("smack")); SearchMan.addSubDirectoryMatching(_gameDataDir, "smack");
// FTA2 // FTA2
Common::File::addDefaultDirectory(_gameDataDir.getChild("video")); SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
_displayClip.left = _displayClip.top = 0; _displayClip.left = _displayClip.top = 0;
g_eventRec.registerRandomSource(_rnd, "saga"); g_eventRec.registerRandomSource(_rnd, "saga");

View file

@ -934,15 +934,14 @@ Common::Error ScummEngine::init() {
// Add default file directories. // Add default file directories.
if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) { if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) {
// This is for the Amiga version of Indy3/Loom/Maniac/Zak // This is for the Amiga version of Indy3/Loom/Maniac/Zak
File::addDefaultDirectory(_gameDataDir.getChild("ROOMS")); SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms");
File::addDefaultDirectory(_gameDataDir.getChild("rooms"));
} }
if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) { if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) {
// This is for the Mac version of Indy3/Loom // This is for the Mac version of Indy3/Loom
File::addDefaultDirectory(_gameDataDir.getChild("Rooms 1")); SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 1");
File::addDefaultDirectory(_gameDataDir.getChild("Rooms 2")); SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 2");
File::addDefaultDirectory(_gameDataDir.getChild("Rooms 3")); SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 3");
} }
#ifdef ENABLE_SCUMM_7_8 #ifdef ENABLE_SCUMM_7_8
@ -955,25 +954,19 @@ Common::Error ScummEngine::init() {
// //
// This check for whether we play from CD is very crude, though. // This check for whether we play from CD is very crude, though.
File::addDefaultDirectory("/Volumes/MONKEY3_1/RESOURCE/"); SearchMan.addSubDirectoryMatching(Common::FSNode("/"), "Volumes/MONKEY3_1/RESOURCE");
File::addDefaultDirectory("/Volumes/MONKEY3_1/resource/"); SearchMan.addSubDirectoryMatching(Common::FSNode("/"), "Volumes/MONKEY3_2");
File::addDefaultDirectory("/Volumes/MONKEY3_2/"); SearchMan.addSubDirectoryMatching(Common::FSNode("/"), "Volumes/MONKEY3_2/RESOURCE");
File::addDefaultDirectory("/Volumes/MONKEY3_2/RESOURCE/");
File::addDefaultDirectory("/Volumes/MONKEY3_2/resource/");
} else } else
#endif #endif
if (_game.version == 8) { if (_game.version == 8)
// This is for COMI // This is for COMI
File::addDefaultDirectory(_gameDataDir.getChild("RESOURCE")); SearchMan.addSubDirectoryMatching(_gameDataDir, "resource");
File::addDefaultDirectory(_gameDataDir.getChild("resource"));
}
if (_game.version == 7) { if (_game.version == 7) {
// This is for Full Throttle & The Dig // This is for Full Throttle & The Dig
File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
File::addDefaultDirectory(_gameDataDir.getChild("video")); SearchMan.addSubDirectoryMatching(_gameDataDir, "data");
File::addDefaultDirectory(_gameDataDir.getChild("DATA"));
File::addDefaultDirectory(_gameDataDir.getChild("data"));
} }
#endif #endif

View file

@ -56,19 +56,13 @@ SwordEngine::SwordEngine(OSystem *syst)
_features = 0; _features = 0;
// Add default file directories // Add default file directories
Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS")); SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters");
Common::File::addDefaultDirectory(_gameDataDir.getChild("MUSIC")); SearchMan.addSubDirectoryMatching(_gameDataDir, "music");
Common::File::addDefaultDirectory(_gameDataDir.getChild("SPEECH")); SearchMan.addSubDirectoryMatching(_gameDataDir, "speech");
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKSHI")); SearchMan.addSubDirectoryMatching(_gameDataDir, "smackshi");
Common::File::addDefaultDirectory(_gameDataDir.getChild("ENGLISH"));//PSX Demo SearchMan.addSubDirectoryMatching(_gameDataDir, "english");//PSX Demo
Common::File::addDefaultDirectory(_gameDataDir.getChild("ITALIAN"));//PSX Demo SearchMan.addSubDirectoryMatching(_gameDataDir, "italian");//PSX Demo
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("music"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("speech"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("smackshi"));
} }
SwordEngine::~SwordEngine() { SwordEngine::~SwordEngine() {

View file

@ -257,14 +257,10 @@ namespace Sword2 {
Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
// Add default file directories // Add default file directories
Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS")); SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters");
Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2")); SearchMan.addSubDirectoryMatching(_gameDataDir, "sword2");
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKS")); SearchMan.addSubDirectoryMatching(_gameDataDir, "smacks");
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("smacks"));
if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo")) if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
_features = GF_DEMO; _features = GF_DEMO;

View file

@ -844,7 +844,7 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
// Add DW2 subfolder to search path in case user is running directly from the CDs // Add DW2 subfolder to search path in case user is running directly from the CDs
Common::File::addDefaultDirectory(_gameDataDir.getChild("dw2")); SearchMan.addSubDirectoryMatching(_gameDataDir, "dw2");
// Add subfolders needed for psx versions of Discworld 1 // Add subfolders needed for psx versions of Discworld 1
if (TinselV1PSX) if (TinselV1PSX)

View file

@ -38,6 +38,7 @@
#include "common/file.h" #include "common/file.h"
#include "common/system.h" #include "common/system.h"
#include "common/util.h" #include "common/util.h"
#include "common/archive.h"
#include "graphics/fontman.h" #include "graphics/fontman.h"
#include "graphics/surface.h" #include "graphics/surface.h"
@ -514,7 +515,7 @@ Common::Error MT32EmuMusicPlugin::createInstance(Audio::Mixer *mixer, MidiDriver
MidiDriver *MidiDriver_MT32_create(Audio::Mixer *mixer) { MidiDriver *MidiDriver_MT32_create(Audio::Mixer *mixer) {
// HACK: It will stay here until engine plugin loader overhaul // HACK: It will stay here until engine plugin loader overhaul
if (ConfMan.hasKey("extrapath")) if (ConfMan.hasKey("extrapath"))
Common::File::addDefaultDirectory(ConfMan.get("extrapath")); SearchMan.addDirectory("extrapath", ConfMan.get("extrapath"));
MidiDriver *mididriver; MidiDriver *mididriver;