DOXYGEN: doxygen changes in header files 2

Edited files in the common folder:

- bufferedstream.h
- callback.h
- config-manager.h
- coroutines.h
- cosinetables.h
- dcl.h
- debug.h
- debug-channels.h
This commit is contained in:
Bartosz Gentkowski 2020-09-20 00:48:24 +02:00 committed by Eugene Sandulenko
parent b6c5d415ee
commit c52f7e0e04
9 changed files with 265 additions and 238 deletions

View file

@ -60,12 +60,12 @@ struct CoroBaseContext {
const char *_funcName;
#endif
/**
* Creates a coroutine context
* Create a coroutine context.
*/
CoroBaseContext(const char *func);
/**
* Destructor for coroutine context
* Destructor for coroutine context.
*/
virtual ~CoroBaseContext();
};
@ -74,7 +74,7 @@ typedef CoroBaseContext *CoroContext;
/** This is a special constant that can be temporarily used as a parameter to call coroutine-ised
* methods from code that haven't yet been converted to being a coroutine, so code at least
* methods from code that have not yet been converted to being a coroutine, so code at least
* compiles correctly. Be aware, though, that an error will occur if a coroutine that was passed
* the nullContext tries to sleep or yield control.
*/
@ -82,9 +82,9 @@ extern CoroContext nullContext;
/**
* Wrapper class which holds a pointer to a pointer to a CoroBaseContext.
* The interesting part is the destructor, which kills the context being held,
* Note that the destructor kills the context being held,
* but ONLY if the _sleep val of that context is zero. This way, a coroutine
* can just 'return' w/o having to worry about freeing the allocated context
* can just 'return' without freeing the allocated context
* (in Simon Tatham's original code, one had to use a special macro to
* return from a coroutine).
*/
@ -104,30 +104,30 @@ public:
}
};
/** Methods that have been converted to being a coroutine should have this as the first parameter */
/** Set this as the first parameter for methods that have been converted to being a coroutine. */
#define CORO_PARAM Common::CoroContext &coroParam
/**
* Begin the declaration of a coroutine context.
* This allows declaring variables which are 'persistent' during the
* lifetime of the coroutine. An example use would be:
*
* lifetime of the coroutine. Example usage:
* @code
* CORO_BEGIN_CONTEXT;
* int var;
* char *foo;
* CORO_END_CONTEXT(_ctx);
*
* @endcode
* It is not possible to initialize variables here, due to the way this
* macro is implemented. Furthermore, to use the variables declared in
* the coroutine context, you have to access them via the context variable
* name that was specified as parameter to CORO_END_CONTEXT, e.g.
* the coroutine context, you must access them through the context variable
* name that was specified as a parameter to @c CORO_END_CONTEXT, e.g.
* _ctx->var = 0;
*
* @see CORO_END_CONTEXT
*
* @note We declare a variable 'DUMMY' to allow the user to specify an 'empty'
* context, and so compilers won't complain about ";" following the macro.
* @note A 'DUMMY' variable is declared to allow the user to specify an 'empty'
* context, and so that compilers do not complain about ";" following the macro.
*/
#define CORO_BEGIN_CONTEXT \
struct CoroContextTag : Common::CoroBaseContext { \
@ -136,15 +136,14 @@ public:
/**
* End the declaration of a coroutine context.
* @param x name of the coroutine context
* @param x Name of the coroutine context.
* @see CORO_BEGIN_CONTEXT
*/
#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
/**
* Begin the code section of a coroutine.
* @param x name of the coroutine context
* @see CORO_BEGIN_CODE
* @param x Name of the coroutine context.
*/
#define CORO_BEGIN_CODE(x) \
if (&coroParam == &Common::nullContext) assert(!Common::nullContext); \
@ -155,7 +154,6 @@ public:
/**
* End the code section of a coroutine.
* @see CORO_END_CODE
*/
#define CORO_END_CODE \
if (&coroParam == &Common::nullContext) { \
@ -181,9 +179,9 @@ public:
/**
* Stop the currently running coroutine and all calling coroutines.
*
* This sets _sleep to -1 rather than 0 so that the context doesn't get
* deleted by CoroContextHolder, since we want CORO_INVOKE_ARGS to
* propogate the _sleep value and return immediately (the scheduler will
* This sets _sleep to -1 rather than 0 so that the context does not get
* deleted by CoroContextHolder, since we want @ref CORO_INVOKE_ARGS to
* propagate the _sleep value and return immediately (the scheduler will
* then delete the entire coroutine's state, including all subcontexts).
*/
#define CORO_KILL_SELF() \
@ -191,8 +189,8 @@ public:
/**
* This macro is to be used in conjunction with CORO_INVOKE_ARGS and
* similar macros for calling coroutines-enabled subroutines.
* Use this macro in conjunction with @ref CORO_INVOKE_ARGS and
* similar macros for calling coroutine-enabled subroutines.
*/
#define CORO_SUBCTX coroParam->_subctx
@ -206,10 +204,10 @@ public:
* If the subcontext is null, the coroutine ended normally, and we can
* simply break out of the loop and continue execution.
*
* @param subCoro name of the coroutine-enabled function to invoke
* @param ARGS list of arguments to pass to subCoro
* @param subCoro Name of the coroutine-enabled function to invoke.
* @param ARGS List of arguments to pass to subCoro.
*
* @note ARGS must be surrounded by parentheses, and the first argument
* @note @p ARGS must be surrounded by parentheses, and the first argument
* in this list must always be CORO_SUBCTX. For example, the
* regular function call
* myFunc(a, b);
@ -230,9 +228,9 @@ public:
} while (0)
/**
* Invoke another coroutine. Similar to CORO_INVOKE_ARGS,
* Invoke another coroutine. Similar to @ref CORO_INVOKE_ARGS,
* but allows specifying a return value which is returned
* if invoked coroutine yields (thus causing the current
* if the invoked coroutine yields (thus causing the current
* coroutine to yield, too).
*/
#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
@ -249,14 +247,14 @@ public:
} while (0)
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
* with no parameters.
*/
#define CORO_INVOKE_0(subCoroutine) \
CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
* with one parameter.
*/
#define CORO_INVOKE_1(subCoroutine, a0) \
@ -270,7 +268,7 @@ public:
CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1))
/**
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
* with three parameters.
*/
#define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \
@ -285,10 +283,10 @@ public:
// the size of process specific info
/** Size of process-specific information. */
#define CORO_PARAM_SIZE 32
// the maximum number of processes
/** Maximum number of processes. */
#define CORO_NUM_PROCESS 100
#define CORO_MAX_PROCESSES 100
#define CORO_MAX_PID_WAITING 5
@ -296,26 +294,26 @@ public:
#define CORO_INFINITE 0xffffffff
#define CORO_INVALID_PID_VALUE 0
/** Coroutine parameter for methods converted to coroutines */
/** Coroutine parameter for methods converted to coroutines. */
typedef void (*CORO_ADDR)(CoroContext &, const void *);
/** process structure */
struct PROCESS {
PROCESS *pNext; ///< pointer to next process in active or free list
PROCESS *pPrevious; ///< pointer to previous process in active or free list
PROCESS *pNext; ///< Pointer to the next process in an active or free list.
PROCESS *pPrevious; ///< Pointer to the previous process in an active or free list.
CoroContext state; ///< the state of the coroutine
CORO_ADDR coroAddr; ///< the entry point of the coroutine
CoroContext state; ///< State of the coroutine.
CORO_ADDR coroAddr; ///< Entry point of the coroutine.
int sleepTime; ///< number of scheduler cycles to sleep
uint32 pid; ///< process ID
uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on
char param[CORO_PARAM_SIZE]; ///< process specific info
int sleepTime; ///< Number of scheduler cycles to sleep.
uint32 pid; ///< Process ID.
uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) that the process is currently waiting on.
char param[CORO_PARAM_SIZE]; ///< Process-specific information.
};
typedef PROCESS *PPROCESS;
/** Event structure */
/** Event structure. */
struct EVENT {
uint32 pid;
bool manualReset;
@ -325,7 +323,7 @@ struct EVENT {
/**
* Creates and manages "processes" (really coroutines).
* Create and manage "processes" (really coroutines).
*/
class CoroutineScheduler : public Singleton<CoroutineScheduler> {
public:
@ -336,42 +334,42 @@ private:
friend class Singleton<CoroutineScheduler>;
/**
* Constructor
* Constructor.
*/
CoroutineScheduler();
/**
* Destructor
* Destructor.
*/
~CoroutineScheduler();
/** list of all processes */
/** List of all processes. */
PROCESS *processList;
/** active process list - also saves scheduler state */
/** Active process list. Saves scheduler state. */
PROCESS *active;
/** pointer to free process list */
/** Pointer to the free process list. */
PROCESS *pFreeProcesses;
/** the currently active process */
/** Currently active process. */
PROCESS *pCurrent;
/** Auto-incrementing process Id */
/** Auto-incrementing process ID. */
int pidCounter;
/** Event list */
/** Event list. */
Common::List<EVENT *> _events;
#ifdef DEBUG
// diagnostic process counters
/** Diagnostic process counters. */
int numProcs;
int maxProcs;
/**
* Checks both the active and free process list to insure all the links are valid,
* and that no processes have been lost
* Check both the active and free process list to ensure that all links are valid,
* and that no processes have been lost.
*/
void checkStack();
#endif
@ -386,24 +384,24 @@ private:
EVENT *getEvent(uint32 pid);
public:
/**
* Kills all processes and places them on the free list.
* Kill all processes and place them on the free list.
*/
void reset();
#ifdef DEBUG
/**
* Shows the maximum number of process used at once.
* Show the maximum number of processes used at once.
*/
void printStats();
#endif
/**
* Give all active processes a chance to run
* Give all active processes a chance to run.
*/
void schedule();
/**
* Reschedules all the processes to run again this tick
* Reschedule all processes to run again this tick.
*/
void rescheduleAll();
@ -414,151 +412,155 @@ public:
void reschedule(PPROCESS pReSchedProc = nullptr);
/**
* Moves the specified process to the end of the dispatch queue
* Move the specified process to the end of the dispatch queue
* allowing it to run again within the current game cycle.
* @param pGiveProc Which process
* @param pReSchedProc The process to move.
*/
void giveWay(PPROCESS pReSchedProc = nullptr);
/**
* Continously makes a given process wait for another process to finish or event to signal.
* Continously make a given process wait for another process to finish or event to signal.
*
* @param pid Process/Event identifier
* @param duration Duration in milliseconds
* @param expired If specified, set to true if delay period expired
* @param pid Process/Event identifier.
* @param duration Duration in milliseconds.
* @param expired If specified, set to true if the delay period expired.
*/
void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = nullptr);
/**
* Continously makes a given process wait for given prcesses to finished or events to be set
* Continously make a given process wait for given processes to finish or events to be set.
*
* @param nCount Number of Id's being passed
* @param evtList List of pids to wait for
* @param bWaitAll Specifies whether all or any of the processes/events
* @param duration Duration in milliseconds
* @param expired Set to true if delay period expired
* @param nCount Number of IDs being passed.
* @param pidList List of process IDs to wait for.
* @param bWaitAll Whether to wait for all or any of the processes/events.
* @param duration Duration in milliseconds.
* @param expired Set to true if the delay period expired.
*/
void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
uint32 duration, bool *expired = nullptr);
/**
* Make the active process sleep for the given duration in milliseconds
* Make the active process sleep for the given duration in milliseconds.
*
* @param duration Duration in milliseconds
* @remarks This duration won't be precise, since it relies on the frequency the
* scheduler is called.
* @remarks This duration is not precise, since it relies on the frequency the
* scheduler is called.
*/
void sleep(CORO_PARAM, uint32 duration);
/**
* Creates a new process.
* Create a new process.
*
* @param pid process identifier
* @param coroAddr Coroutine start address
* @param pParam Process specific info
* @param sizeParam Size of process specific info
* @param pid Process identifier.
* @param coroAddr Coroutine start address.
* @param pParam Process-specific information.
* @param sizeParam Size of the process-specific information.
*/
PROCESS *createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam);
/**
* Creates a new process with an auto-incrementing Process Id.
* Create a new process with an auto-incrementing Process ID.
*
* @param coroAddr Coroutine start address
* @param pParam Process specific info
* @param sizeParam Size of process specific info
* @param coroAddr Coroutine start address.
* @param pParam Process-specific information.
* @param sizeParam Size of process-specific information.
*/
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam);
/**
* Creates a new process with an auto-incrementing Process Id, and a single pointer parameter.
* Create a new process with an auto-incrementing Process ID and a single pointer parameter.
*
* @param coroAddr Coroutine start address
* @param pParam Process specific info
* @param coroAddr Coroutine start address.
* @param pParam Process-specific information.
*/
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam);
/**
* Kills the specified process.
* Kill the specified process.
*
* @param pKillProc Which process to kill
* @param pKillProc The process to kill.
*/
void killProcess(PROCESS *pKillProc);
/**
* Returns a pointer to the currently running process.
* Return a pointer to the currently running process.
*/
PROCESS *getCurrentProcess();
/**
* Returns the process identifier of the currently running process.
* Return the process identifier of the currently running process.
*/
int getCurrentPID() const;
/**
* Kills any process matching the specified PID. The current
* Kill any process matching the specified PID. The current
* process cannot be killed.
*
* @param pidKill Process identifier of process to kill
* @param pidMask Mask to apply to process identifiers before comparison
* @return The number of processes killed is returned.
* @param pidKill Process identifier of the process to kill.
* @param pidMask Mask to apply to process identifiers before comparison.
* @return The number of processes killed.
*/
int killMatchingProcess(uint32 pidKill, int pidMask = -1);
/**
* Set pointer to a function to be called by killProcess().
*
* May be called by a resource allocator, the function supplied is
* May be called by a resource allocator. The function supplied is
* called by killProcess() to allow the resource allocator to free
* resources allocated to the dying process.
*
* @param pFunc Function to be called by killProcess()
* @param pFunc Function to be called by killProcess().
*/
void setResourceCallback(VFPTRPP pFunc);
/* Event methods */
/** @name Event methods
* @{
*/
/**
* Creates a new event (semaphore) object
* Create a new event (semaphore) object.
*
* @param bManualReset Events needs to be manually reset. Otherwise,
* events will be automatically reset after a
* process waits on the event finishes
* process waits for the event to finish.
* @param bInitialState Specifies whether the event is signalled or not
* initially
* initially.
*/
uint32 createEvent(bool bManualReset, bool bInitialState);
/**
* Destroys the given event
* @param pidEvent Event Process Id
* Destroy the given event.
* @param pidEvent Event Process ID.
*/
void closeEvent(uint32 pidEvent);
/**
* Sets the event
* @param pidEvent Event Process Id
* Set the event.
* @param pidEvent Event Process ID.
*/
void setEvent(uint32 pidEvent);
/**
* Resets the event
* @param pidEvent Event Process Id
* Reset the event.
* @param pidEvent Event Process ID.
*/
void resetEvent(uint32 pidEvent);
/**
* Temporarily sets a given event to true, and then runs all waiting
* processes,allowing any processes waiting on the event to be fired. It
* Temporarily set a given event to true, and then run all waiting
* processes, allowing any processes waiting on the event to be fired. It
* then immediately resets the event again.
*
* @param pidEvent Event Process Id
* @param pidEvent Event Process ID.
*
* @remarks Should not be run inside of another process
* @remarks Should not be run inside of another process.
*/
void pulseEvent(uint32 pidEvent);
};
/** @} */
/** @} */
} // end of namespace Common
#endif // COMMON_COROUTINES_H