DOXYGEN: doxygen changes in header files 2
Edited files in the common folder: - bufferedstream.h - callback.h - config-manager.h - coroutines.h - cosinetables.h - dcl.h - debug.h - debug-channels.h
This commit is contained in:
parent
b6c5d415ee
commit
c52f7e0e04
9 changed files with 265 additions and 238 deletions
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@ -38,36 +38,48 @@ namespace Common {
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*/
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/**
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* Take an arbitrary ReadStream and wrap it in a custom stream which
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* Take an arbitrary ReadStream and wrap it in a custom stream that
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* transparently provides buffering.
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* Users can specify how big the buffer should be, and whether the wrapped
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* You can specify how big the buffer should be, and whether the wrapped
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* stream should be disposed when the wrapper is disposed.
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*
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* It is safe to call this with a NULL parameter (in this case, NULL is
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* returned).
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*
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* @param parentStream The ReadStream to wrap in a custom stream.
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* @param bufSize Size of the buffer.
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* @param disposeParentStream Flag indicating whether to dispose of the wrapped stream.
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*/
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ReadStream *wrapBufferedReadStream(ReadStream *parentStream, uint32 bufSize, DisposeAfterUse::Flag disposeParentStream);
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/**
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* Take an arbitrary SeekableReadStream and wrap it in a custom stream which
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* Take an arbitrary SeekableReadStream and wrap it in a custom stream that
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* transparently provides buffering.
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* Users can specify how big the buffer should be, and whether the wrapped
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* You can specify how big the buffer should be, and whether the wrapped
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* stream should be disposed when the wrapper is disposed.
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*
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* It is safe to call this with a NULL parameter (in this case, NULL is
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* returned).
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*
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* @param parentStream The SeekableReadStream to wrap in a custom stream.
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* @param bufSize Size of the buffer.
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* @param disposeParentStream Flag indicating whether to dispose of the wrapped stream.
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*/
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SeekableReadStream *wrapBufferedSeekableReadStream(SeekableReadStream *parentStream, uint32 bufSize, DisposeAfterUse::Flag disposeParentStream);
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/**
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* Take an arbitrary WriteStream and wrap it in a custom stream which
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* Take an arbitrary WriteStream and wrap it in a custom stream that
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* transparently provides buffering.
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* Users can specify how big the buffer should be. Currently, the
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* You can specify how big the buffer should be. Currently, the
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* parent stream is \em always disposed when the wrapper is disposed.
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*
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* It is safe to call this with a NULL parameter (in this case, NULL is
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* returned).
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*
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* @param parentStream The WriteStream to wrap in a custom stream.
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* @param bufSize Size of the buffer.
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*/
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WriteStream *wrapBufferedWriteStream(WriteStream *parentStream, uint32 bufSize);
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/** @} */
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@ -29,37 +29,36 @@ namespace Common {
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* @defgroup common_callback Callbacks
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* @ingroup common
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*
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* @brief Callback templates.
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*
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* @brief Callback class templates.
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* @{
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*/
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/**
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* BaseCallback<S> is a simple base class for object-oriented callbacks.
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*
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* Object-oriented callbacks are such callbacks that know exact instance
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* which method must be called.
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* Object-oriented callbacks are callbacks that know the exact instance
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* of the method that must be called.
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*
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* For backwards compatibility purposes, there is a GlobalFunctionCallback,
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* For backward compatibility purposes, GlobalFunctionCallback is available,
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* which is BaseCallback<void *>, so it can be used with global C-like
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* functions too.
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*
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* <S> is the type, which is passed to operator() of this callback.
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* This allows you to specify that you accept a callback, which wants
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* to receive an <S> object.
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* \<S\> is the type that is passed to operator() of this callback.
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* This allows you to specify that you accept a callback that wants
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* to receive an \<S\> object.
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*/
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template<typename S = void *> class BaseCallback {
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public:
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BaseCallback() {}
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virtual ~BaseCallback() {}
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virtual void operator()(S data) = 0;
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virtual void operator()(S data) = 0; /*!< Type of the object passed to the operator. */
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};
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/**
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* GlobalFunctionCallback<T> is a simple wrapper for global C functions.
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*
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* If there is a method, which accepts BaseCallback<T>, you can
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* easily pass your C function by passing
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* If a method accepts BaseCallback<T>, you can
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* pass your C function by passing
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* new GlobalFunctionCallback<T>(yourFunction)
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*/
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template<typename T> class GlobalFunctionCallback: public BaseCallback<T> {
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@ -69,7 +68,7 @@ template<typename T> class GlobalFunctionCallback: public BaseCallback<T> {
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public:
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GlobalFunctionCallback(GlobalFunction cb): _callback(cb) {}
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virtual ~GlobalFunctionCallback() {}
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virtual void operator()(T data) {
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virtual void operator()(T data) { /*!< C function passed to the operator. */
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if (_callback) _callback(data);
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}
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};
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@ -77,35 +76,37 @@ public:
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/**
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* Callback<T, S> implements an object-oriented callback.
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*
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* <T> stands for a class which method you want to call.
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* <S>, again, is the type of an object passed to operator().
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* \<T\> stands for a class whose method you want to call.
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* \<S\> is the type of the object passed to operator().
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*
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* So, if you have void MyClass::myMethod(AnotherClass) method,
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* the corresponding callback is Callback<MyClass, AnotherClass>.
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* You create it similarly to this:
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* You can create it in the following way:
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* @code
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* new Callback<MyClass, AnotherClass>(
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* pointerToMyClassObject,
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* &MyClass::myMethod
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* )
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* @endcode
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*/
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template<class T, typename S = void *> class Callback: public BaseCallback<S> {
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protected:
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typedef void(T::*TMethod)(S);
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T *_object;
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TMethod _method;
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;
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public:
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Callback(T *object, TMethod method): _object(object), _method(method) {}
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virtual ~Callback() {}
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void operator()(S data) { (_object->*_method)(data); }
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void operator()(S data) { (_object->*_method)(data); } /*!< Type of the object passed to the operator. */
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};
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/**
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* CallbackBridge<T, OS, S> helps you to chain callbacks.
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* CallbackBridge<T, OS, S> allows you to chain callbacks.
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*
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* CallbackBridge keeps a pointer to BaseCallback<OS>.
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* When its operator() is called, it passes this pointer
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* along with the actual data (of type <S>) to the method
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* of <T> class.
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* along with the actual data (of type \<S\>) to the method
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* of \<T\> class.
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*
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* This is needed when you have to call a callback only
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* when your own callback is called. So, your callback
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@ -119,9 +120,9 @@ public:
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* So, if you receive a BaseCallback<SomeClass> callback
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* and you want to call it from your MyClass::myMethod method,
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* you should create CallbackBridge<MyClass, SomeClass, S>,
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* where <S> is data type you want to receive in MyClass::myMethod.
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* where \<S\> is the data type you want to receive in MyClass::myMethod.
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*
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* You create it similarly to this:
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* You can create it in the following way:
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* new Callback<MyClass, SomeClass, AnotherClass>(
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* pointerToMyClassObject,
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* &MyClass::myMethod,
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@ -139,7 +140,7 @@ public:
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CallbackBridge(T *object, TCallbackMethod method, BaseCallback<OS> *outerCallback):
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_object(object), _method(method), _outerCallback(outerCallback) {}
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virtual ~CallbackBridge() {}
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void operator()(S data) { (_object->*_method)(_outerCallback, data); }
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void operator()(S data) { (_object->*_method)(_outerCallback, data); } /*!< Type of the object passed to the operator. */
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};
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/** @} */
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@ -48,7 +48,7 @@ class SeekableReadStream;
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* The (singleton) configuration manager, used to query & set configuration
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* values using string keys.
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*
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* @todo Implement the callback based notification system (outlined below)
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* TBD: Implement the callback based notification system (outlined below)
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* which sends out notifications to interested parties whenever the value
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* of some specific (or any) configuration key changes.
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*/
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@ -107,55 +107,64 @@ public:
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static char const *const kCloudDomain;
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#endif
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void loadDefaultConfigFile();
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void loadConfigFile(const String &filename);
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void loadDefaultConfigFile(); /*!< Load the default configuration file. */
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void loadConfigFile(const String &filename); /*!< Load a specific configuration file. */
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/**
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* Retrieve the config domain with the given name.
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* @param domName the name of the domain to retrieve
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* @return pointer to the domain, or 0 if the domain doesn't exist.
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* @param domName Name of the domain to retrieve.
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* @return Pointer to the domain, or 0 if the domain does not exist.
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*/
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Domain * getDomain(const String &domName);
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const Domain * getDomain(const String &domName) const;
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const Domain * getDomain(const String &domName) const; /*!< @overload */
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//
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// Generic access methods: No domain specified, use the values from the
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// various domains in the order of their priority.
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//
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/**
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* @name Generic access methods
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* @brief No domain specified, use the values from the
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* various domains in the order of their priority.
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* @{
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*/
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bool hasKey(const String &key) const;
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const String & get(const String &key) const;
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void set(const String &key, const String &value);
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/** @} */
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/**
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* Update a configuration entry for the active domain and flush
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* the configuration file to disk if the value changed
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* the configuration file to disk if the value changed.
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*/
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void setAndFlush(const String &key, const Common::String &value);
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#if 1
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//
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// Domain specific access methods: Acces *one specific* domain and modify it.
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// TODO: I'd like to get rid of most of those if possible, or at least reduce
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// their usage, by using getDomain as often as possible. For example in the
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// options dialog code...
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//
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/**
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* @name Domain-specific access methods
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* @brief Access one specific domain and modify it.
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*
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* TBD: Get rid of most of those if possible, or at least reduce
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* their usage, by using getDomain as often as possible. For example in the
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* options dialog code.
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* @{
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*/
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bool hasKey(const String &key, const String &domName) const;
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const String & get(const String &key, const String &domName) const;
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void set(const String &key, const String &value, const String &domName);
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void removeKey(const String &key, const String &domName);
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/** @} */
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#endif
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//
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// Some additional convenience accessors.
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//
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int getInt(const String &key, const String &domName = String()) const;
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bool getBool(const String &key, const String &domName = String()) const;
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void setInt(const String &key, int value, const String &domName = String());
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void setBool(const String &key, bool value, const String &domName = String());
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/**
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* @name Additional convenience accessors
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* @{
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*/
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int getInt(const String &key, const String &domName = String()) const; /*!< Get integer value. */
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bool getBool(const String &key, const String &domName = String()) const; /*!< Get Boolean value. */
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void setInt(const String &key, int value, const String &domName = String()); /*!< Set integer value. */
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void setBool(const String &key, bool value, const String &domName = String()); /*!< Set integer value. */
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void registerDefault(const String &key, const String &value);
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void registerDefault(const String &key, int value);
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void registerDefault(const String &key, bool value);
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void flushToDisk();
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void flushToDisk(); /*!< Flush configuration to disk. */
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void setActiveDomain(const String &domName);
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Domain * getActiveDomain() { return _activeDomain; }
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const Domain * getActiveDomain() const { return _activeDomain; }
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const String & getActiveDomainName() const { return _activeDomainName; }
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void setActiveDomain(const String &domName); /*!< Set the given domain as active. */
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Domain * getActiveDomain() { return _activeDomain; } /*!< Get the active domain. */
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const Domain * getActiveDomain() const { return _activeDomain; } /*!< @overload */
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const String & getActiveDomainName() const { return _activeDomainName; } /*!< Get the name of the active domain. */
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void addGameDomain(const String &domName);
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void removeGameDomain(const String &domName);
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void renameGameDomain(const String &oldName, const String &newName);
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void addGameDomain(const String &domName); /*!< Add a new game domain. */
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void removeGameDomain(const String &domName); /*!< Remove a game domain. */
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void renameGameDomain(const String &oldName, const String &newName); /*!< Rename a game domain. */
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void addMiscDomain(const String &domName);
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void removeMiscDomain(const String &domName);
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void renameMiscDomain(const String &oldName, const String &newName);
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void addMiscDomain(const String &domName); /*!< Add a miscellaneous domain. */
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void removeMiscDomain(const String &domName); /*!< Remove a miscellaneous domain. */
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void renameMiscDomain(const String &oldName, const String &newName); /*!< Rename a miscellaneous domain. */
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bool hasGameDomain(const String &domName) const;
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bool hasMiscDomain(const String &domName) const;
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static void defragment(); // move in memory to reduce fragmentation
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void copyFrom(ConfigManager &source);
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/** @} */
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private:
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friend class Singleton<SingletonBaseType>;
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ConfigManager();
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@ -60,12 +60,12 @@ struct CoroBaseContext {
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const char *_funcName;
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#endif
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/**
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* Creates a coroutine context
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* Create a coroutine context.
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*/
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CoroBaseContext(const char *func);
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/**
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* Destructor for coroutine context
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* Destructor for coroutine context.
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*/
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virtual ~CoroBaseContext();
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};
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/** This is a special constant that can be temporarily used as a parameter to call coroutine-ised
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* methods from code that haven't yet been converted to being a coroutine, so code at least
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* methods from code that have not yet been converted to being a coroutine, so code at least
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* compiles correctly. Be aware, though, that an error will occur if a coroutine that was passed
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* the nullContext tries to sleep or yield control.
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*/
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/**
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* Wrapper class which holds a pointer to a pointer to a CoroBaseContext.
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* The interesting part is the destructor, which kills the context being held,
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* Note that the destructor kills the context being held,
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* but ONLY if the _sleep val of that context is zero. This way, a coroutine
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* can just 'return' w/o having to worry about freeing the allocated context
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* can just 'return' without freeing the allocated context
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* (in Simon Tatham's original code, one had to use a special macro to
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* return from a coroutine).
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*/
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}
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};
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/** Methods that have been converted to being a coroutine should have this as the first parameter */
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/** Set this as the first parameter for methods that have been converted to being a coroutine. */
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#define CORO_PARAM Common::CoroContext &coroParam
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/**
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* Begin the declaration of a coroutine context.
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* This allows declaring variables which are 'persistent' during the
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* lifetime of the coroutine. An example use would be:
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*
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* lifetime of the coroutine. Example usage:
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* @code
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* CORO_BEGIN_CONTEXT;
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* int var;
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* char *foo;
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* CORO_END_CONTEXT(_ctx);
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*
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* @endcode
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* It is not possible to initialize variables here, due to the way this
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* macro is implemented. Furthermore, to use the variables declared in
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* the coroutine context, you have to access them via the context variable
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* name that was specified as parameter to CORO_END_CONTEXT, e.g.
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* the coroutine context, you must access them through the context variable
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* name that was specified as a parameter to @c CORO_END_CONTEXT, e.g.
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* _ctx->var = 0;
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*
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* @see CORO_END_CONTEXT
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*
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* @note We declare a variable 'DUMMY' to allow the user to specify an 'empty'
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* context, and so compilers won't complain about ";" following the macro.
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* @note A 'DUMMY' variable is declared to allow the user to specify an 'empty'
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* context, and so that compilers do not complain about ";" following the macro.
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*/
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#define CORO_BEGIN_CONTEXT \
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struct CoroContextTag : Common::CoroBaseContext { \
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/**
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* End the declaration of a coroutine context.
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* @param x name of the coroutine context
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* @param x Name of the coroutine context.
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* @see CORO_BEGIN_CONTEXT
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*/
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#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
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/**
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* Begin the code section of a coroutine.
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* @param x name of the coroutine context
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* @see CORO_BEGIN_CODE
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* @param x Name of the coroutine context.
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*/
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#define CORO_BEGIN_CODE(x) \
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if (&coroParam == &Common::nullContext) assert(!Common::nullContext); \
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/**
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* End the code section of a coroutine.
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* @see CORO_END_CODE
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*/
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#define CORO_END_CODE \
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if (&coroParam == &Common::nullContext) { \
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/**
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* Stop the currently running coroutine and all calling coroutines.
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*
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* This sets _sleep to -1 rather than 0 so that the context doesn't get
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* deleted by CoroContextHolder, since we want CORO_INVOKE_ARGS to
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* propogate the _sleep value and return immediately (the scheduler will
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* This sets _sleep to -1 rather than 0 so that the context does not get
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* deleted by CoroContextHolder, since we want @ref CORO_INVOKE_ARGS to
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* propagate the _sleep value and return immediately (the scheduler will
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* then delete the entire coroutine's state, including all subcontexts).
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*/
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#define CORO_KILL_SELF() \
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/**
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||||
* This macro is to be used in conjunction with CORO_INVOKE_ARGS and
|
||||
* similar macros for calling coroutines-enabled subroutines.
|
||||
* Use this macro in conjunction with @ref CORO_INVOKE_ARGS and
|
||||
* similar macros for calling coroutine-enabled subroutines.
|
||||
*/
|
||||
#define CORO_SUBCTX coroParam->_subctx
|
||||
|
||||
|
@ -206,10 +204,10 @@ public:
|
|||
* If the subcontext is null, the coroutine ended normally, and we can
|
||||
* simply break out of the loop and continue execution.
|
||||
*
|
||||
* @param subCoro name of the coroutine-enabled function to invoke
|
||||
* @param ARGS list of arguments to pass to subCoro
|
||||
* @param subCoro Name of the coroutine-enabled function to invoke.
|
||||
* @param ARGS List of arguments to pass to subCoro.
|
||||
*
|
||||
* @note ARGS must be surrounded by parentheses, and the first argument
|
||||
* @note @p ARGS must be surrounded by parentheses, and the first argument
|
||||
* in this list must always be CORO_SUBCTX. For example, the
|
||||
* regular function call
|
||||
* myFunc(a, b);
|
||||
|
@ -230,9 +228,9 @@ public:
|
|||
} while (0)
|
||||
|
||||
/**
|
||||
* Invoke another coroutine. Similar to CORO_INVOKE_ARGS,
|
||||
* Invoke another coroutine. Similar to @ref CORO_INVOKE_ARGS,
|
||||
* but allows specifying a return value which is returned
|
||||
* if invoked coroutine yields (thus causing the current
|
||||
* if the invoked coroutine yields (thus causing the current
|
||||
* coroutine to yield, too).
|
||||
*/
|
||||
#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
|
||||
|
@ -249,14 +247,14 @@ public:
|
|||
} while (0)
|
||||
|
||||
/**
|
||||
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* with no parameters.
|
||||
*/
|
||||
#define CORO_INVOKE_0(subCoroutine) \
|
||||
CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX))
|
||||
|
||||
/**
|
||||
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* with one parameter.
|
||||
*/
|
||||
#define CORO_INVOKE_1(subCoroutine, a0) \
|
||||
|
@ -270,7 +268,7 @@ public:
|
|||
CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1))
|
||||
|
||||
/**
|
||||
* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* Convenience wrapper for @ref CORO_INVOKE_ARGS for invoking a coroutine
|
||||
* with three parameters.
|
||||
*/
|
||||
#define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \
|
||||
|
@ -285,10 +283,10 @@ public:
|
|||
|
||||
|
||||
|
||||
// the size of process specific info
|
||||
/** Size of process-specific information. */
|
||||
#define CORO_PARAM_SIZE 32
|
||||
|
||||
// the maximum number of processes
|
||||
/** Maximum number of processes. */
|
||||
#define CORO_NUM_PROCESS 100
|
||||
#define CORO_MAX_PROCESSES 100
|
||||
#define CORO_MAX_PID_WAITING 5
|
||||
|
@ -296,26 +294,26 @@ public:
|
|||
#define CORO_INFINITE 0xffffffff
|
||||
#define CORO_INVALID_PID_VALUE 0
|
||||
|
||||
/** Coroutine parameter for methods converted to coroutines */
|
||||
/** Coroutine parameter for methods converted to coroutines. */
|
||||
typedef void (*CORO_ADDR)(CoroContext &, const void *);
|
||||
|
||||
/** process structure */
|
||||
struct PROCESS {
|
||||
PROCESS *pNext; ///< pointer to next process in active or free list
|
||||
PROCESS *pPrevious; ///< pointer to previous process in active or free list
|
||||
PROCESS *pNext; ///< Pointer to the next process in an active or free list.
|
||||
PROCESS *pPrevious; ///< Pointer to the previous process in an active or free list.
|
||||
|
||||
CoroContext state; ///< the state of the coroutine
|
||||
CORO_ADDR coroAddr; ///< the entry point of the coroutine
|
||||
CoroContext state; ///< State of the coroutine.
|
||||
CORO_ADDR coroAddr; ///< Entry point of the coroutine.
|
||||
|
||||
int sleepTime; ///< number of scheduler cycles to sleep
|
||||
uint32 pid; ///< process ID
|
||||
uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on
|
||||
char param[CORO_PARAM_SIZE]; ///< process specific info
|
||||
int sleepTime; ///< Number of scheduler cycles to sleep.
|
||||
uint32 pid; ///< Process ID.
|
||||
uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) that the process is currently waiting on.
|
||||
char param[CORO_PARAM_SIZE]; ///< Process-specific information.
|
||||
};
|
||||
typedef PROCESS *PPROCESS;
|
||||
|
||||
|
||||
/** Event structure */
|
||||
/** Event structure. */
|
||||
struct EVENT {
|
||||
uint32 pid;
|
||||
bool manualReset;
|
||||
|
@ -325,7 +323,7 @@ struct EVENT {
|
|||
|
||||
|
||||
/**
|
||||
* Creates and manages "processes" (really coroutines).
|
||||
* Create and manage "processes" (really coroutines).
|
||||
*/
|
||||
class CoroutineScheduler : public Singleton<CoroutineScheduler> {
|
||||
public:
|
||||
|
@ -336,42 +334,42 @@ private:
|
|||
friend class Singleton<CoroutineScheduler>;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
* Constructor.
|
||||
*/
|
||||
CoroutineScheduler();
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
* Destructor.
|
||||
*/
|
||||
~CoroutineScheduler();
|
||||
|
||||
|
||||
/** list of all processes */
|
||||
/** List of all processes. */
|
||||
PROCESS *processList;
|
||||
|
||||
/** active process list - also saves scheduler state */
|
||||
/** Active process list. Saves scheduler state. */
|
||||
PROCESS *active;
|
||||
|
||||
/** pointer to free process list */
|
||||
/** Pointer to the free process list. */
|
||||
PROCESS *pFreeProcesses;
|
||||
|
||||
/** the currently active process */
|
||||
/** Currently active process. */
|
||||
PROCESS *pCurrent;
|
||||
|
||||
/** Auto-incrementing process Id */
|
||||
/** Auto-incrementing process ID. */
|
||||
int pidCounter;
|
||||
|
||||
/** Event list */
|
||||
/** Event list. */
|
||||
Common::List<EVENT *> _events;
|
||||
|
||||
#ifdef DEBUG
|
||||
// diagnostic process counters
|
||||
/** Diagnostic process counters. */
|
||||
int numProcs;
|
||||
int maxProcs;
|
||||
|
||||
/**
|
||||
* Checks both the active and free process list to insure all the links are valid,
|
||||
* and that no processes have been lost
|
||||
* Check both the active and free process list to ensure that all links are valid,
|
||||
* and that no processes have been lost.
|
||||
*/
|
||||
void checkStack();
|
||||
#endif
|
||||
|
@ -386,24 +384,24 @@ private:
|
|||
EVENT *getEvent(uint32 pid);
|
||||
public:
|
||||
/**
|
||||
* Kills all processes and places them on the free list.
|
||||
* Kill all processes and place them on the free list.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
#ifdef DEBUG
|
||||
/**
|
||||
* Shows the maximum number of process used at once.
|
||||
* Show the maximum number of processes used at once.
|
||||
*/
|
||||
void printStats();
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Give all active processes a chance to run
|
||||
* Give all active processes a chance to run.
|
||||
*/
|
||||
void schedule();
|
||||
|
||||
/**
|
||||
* Reschedules all the processes to run again this tick
|
||||
* Reschedule all processes to run again this tick.
|
||||
*/
|
||||
void rescheduleAll();
|
||||
|
||||
|
@ -414,151 +412,155 @@ public:
|
|||
void reschedule(PPROCESS pReSchedProc = nullptr);
|
||||
|
||||
/**
|
||||
* Moves the specified process to the end of the dispatch queue
|
||||
* Move the specified process to the end of the dispatch queue
|
||||
* allowing it to run again within the current game cycle.
|
||||
* @param pGiveProc Which process
|
||||
* @param pReSchedProc The process to move.
|
||||
*/
|
||||
void giveWay(PPROCESS pReSchedProc = nullptr);
|
||||
|
||||
/**
|
||||
* Continously makes a given process wait for another process to finish or event to signal.
|
||||
* Continously make a given process wait for another process to finish or event to signal.
|
||||
*
|
||||
* @param pid Process/Event identifier
|
||||
* @param duration Duration in milliseconds
|
||||
* @param expired If specified, set to true if delay period expired
|
||||
* @param pid Process/Event identifier.
|
||||
* @param duration Duration in milliseconds.
|
||||
* @param expired If specified, set to true if the delay period expired.
|
||||
*/
|
||||
void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = nullptr);
|
||||
|
||||
/**
|
||||
* Continously makes a given process wait for given prcesses to finished or events to be set
|
||||
* Continously make a given process wait for given processes to finish or events to be set.
|
||||
*
|
||||
* @param nCount Number of Id's being passed
|
||||
* @param evtList List of pids to wait for
|
||||
* @param bWaitAll Specifies whether all or any of the processes/events
|
||||
* @param duration Duration in milliseconds
|
||||
* @param expired Set to true if delay period expired
|
||||
* @param nCount Number of IDs being passed.
|
||||
* @param pidList List of process IDs to wait for.
|
||||
* @param bWaitAll Whether to wait for all or any of the processes/events.
|
||||
* @param duration Duration in milliseconds.
|
||||
* @param expired Set to true if the delay period expired.
|
||||
*/
|
||||
void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
|
||||
uint32 duration, bool *expired = nullptr);
|
||||
|
||||
/**
|
||||
* Make the active process sleep for the given duration in milliseconds
|
||||
* Make the active process sleep for the given duration in milliseconds.
|
||||
*
|
||||
* @param duration Duration in milliseconds
|
||||
* @remarks This duration won't be precise, since it relies on the frequency the
|
||||
* scheduler is called.
|
||||
* @remarks This duration is not precise, since it relies on the frequency the
|
||||
* scheduler is called.
|
||||
*/
|
||||
void sleep(CORO_PARAM, uint32 duration);
|
||||
|
||||
/**
|
||||
* Creates a new process.
|
||||
* Create a new process.
|
||||
*
|
||||
* @param pid process identifier
|
||||
* @param coroAddr Coroutine start address
|
||||
* @param pParam Process specific info
|
||||
* @param sizeParam Size of process specific info
|
||||
* @param pid Process identifier.
|
||||
* @param coroAddr Coroutine start address.
|
||||
* @param pParam Process-specific information.
|
||||
* @param sizeParam Size of the process-specific information.
|
||||
*/
|
||||
PROCESS *createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam);
|
||||
|
||||
/**
|
||||
* Creates a new process with an auto-incrementing Process Id.
|
||||
* Create a new process with an auto-incrementing Process ID.
|
||||
*
|
||||
* @param coroAddr Coroutine start address
|
||||
* @param pParam Process specific info
|
||||
* @param sizeParam Size of process specific info
|
||||
* @param coroAddr Coroutine start address.
|
||||
* @param pParam Process-specific information.
|
||||
* @param sizeParam Size of process-specific information.
|
||||
*/
|
||||
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam);
|
||||
|
||||
/**
|
||||
* Creates a new process with an auto-incrementing Process Id, and a single pointer parameter.
|
||||
* Create a new process with an auto-incrementing Process ID and a single pointer parameter.
|
||||
*
|
||||
* @param coroAddr Coroutine start address
|
||||
* @param pParam Process specific info
|
||||
* @param coroAddr Coroutine start address.
|
||||
* @param pParam Process-specific information.
|
||||
*/
|
||||
uint32 createProcess(CORO_ADDR coroAddr, const void *pParam);
|
||||
|
||||
/**
|
||||
* Kills the specified process.
|
||||
* Kill the specified process.
|
||||
*
|
||||
* @param pKillProc Which process to kill
|
||||
* @param pKillProc The process to kill.
|
||||
*/
|
||||
void killProcess(PROCESS *pKillProc);
|
||||
|
||||
/**
|
||||
* Returns a pointer to the currently running process.
|
||||
* Return a pointer to the currently running process.
|
||||
*/
|
||||
PROCESS *getCurrentProcess();
|
||||
|
||||
/**
|
||||
* Returns the process identifier of the currently running process.
|
||||
* Return the process identifier of the currently running process.
|
||||
*/
|
||||
int getCurrentPID() const;
|
||||
|
||||
/**
|
||||
* Kills any process matching the specified PID. The current
|
||||
* Kill any process matching the specified PID. The current
|
||||
* process cannot be killed.
|
||||
*
|
||||
* @param pidKill Process identifier of process to kill
|
||||
* @param pidMask Mask to apply to process identifiers before comparison
|
||||
* @return The number of processes killed is returned.
|
||||
* @param pidKill Process identifier of the process to kill.
|
||||
* @param pidMask Mask to apply to process identifiers before comparison.
|
||||
* @return The number of processes killed.
|
||||
*/
|
||||
int killMatchingProcess(uint32 pidKill, int pidMask = -1);
|
||||
|
||||
/**
|
||||
* Set pointer to a function to be called by killProcess().
|
||||
*
|
||||
* May be called by a resource allocator, the function supplied is
|
||||
* May be called by a resource allocator. The function supplied is
|
||||
* called by killProcess() to allow the resource allocator to free
|
||||
* resources allocated to the dying process.
|
||||
*
|
||||
* @param pFunc Function to be called by killProcess()
|
||||
* @param pFunc Function to be called by killProcess().
|
||||
*/
|
||||
void setResourceCallback(VFPTRPP pFunc);
|
||||
|
||||
/* Event methods */
|
||||
/** @name Event methods
|
||||
* @{
|
||||
*/
|
||||
/**
|
||||
* Creates a new event (semaphore) object
|
||||
* Create a new event (semaphore) object.
|
||||
*
|
||||
* @param bManualReset Events needs to be manually reset. Otherwise,
|
||||
* events will be automatically reset after a
|
||||
* process waits on the event finishes
|
||||
* process waits for the event to finish.
|
||||
* @param bInitialState Specifies whether the event is signalled or not
|
||||
* initially
|
||||
* initially.
|
||||
*/
|
||||
uint32 createEvent(bool bManualReset, bool bInitialState);
|
||||
|
||||
/**
|
||||
* Destroys the given event
|
||||
* @param pidEvent Event Process Id
|
||||
* Destroy the given event.
|
||||
* @param pidEvent Event Process ID.
|
||||
*/
|
||||
void closeEvent(uint32 pidEvent);
|
||||
|
||||
/**
|
||||
* Sets the event
|
||||
* @param pidEvent Event Process Id
|
||||
* Set the event.
|
||||
* @param pidEvent Event Process ID.
|
||||
*/
|
||||
void setEvent(uint32 pidEvent);
|
||||
|
||||
/**
|
||||
* Resets the event
|
||||
* @param pidEvent Event Process Id
|
||||
* Reset the event.
|
||||
* @param pidEvent Event Process ID.
|
||||
*/
|
||||
void resetEvent(uint32 pidEvent);
|
||||
|
||||
/**
|
||||
* Temporarily sets a given event to true, and then runs all waiting
|
||||
* processes,allowing any processes waiting on the event to be fired. It
|
||||
* Temporarily set a given event to true, and then run all waiting
|
||||
* processes, allowing any processes waiting on the event to be fired. It
|
||||
* then immediately resets the event again.
|
||||
*
|
||||
* @param pidEvent Event Process Id
|
||||
* @param pidEvent Event Process ID.
|
||||
*
|
||||
* @remarks Should not be run inside of another process
|
||||
* @remarks Should not be run inside of another process.
|
||||
*/
|
||||
void pulseEvent(uint32 pidEvent);
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
||||
/** @} */
|
||||
|
||||
} // end of namespace Common
|
||||
|
||||
#endif // COMMON_COROUTINES_H
|
||||
|
|
|
@ -37,15 +37,15 @@ namespace Common {
|
|||
class CosineTable {
|
||||
public:
|
||||
/**
|
||||
* Construct a cosine table given the number of points
|
||||
* Construct a cosine table given the number of points.
|
||||
*
|
||||
* @param nPoints Number of distinct radian points, which must be in range [16,65536] and be divisible by 4
|
||||
* @param nPoints Number of distinct radian points that must be in range [16,65536] and be divisible by 4.
|
||||
*/
|
||||
CosineTable(int nPoints);
|
||||
~CosineTable();
|
||||
|
||||
/**
|
||||
* Get pointer to table.
|
||||
* Get a pointer to a table.
|
||||
*
|
||||
* This table contains nPoints/2 entries.
|
||||
* Prefer to use at()
|
||||
|
@ -58,9 +58,9 @@ public:
|
|||
const float *getTable() { return _tableEOS; }
|
||||
|
||||
/**
|
||||
* Returns cos(2*pi * index / nPoints )
|
||||
* Return cos(2*pi * index / nPoints )
|
||||
* Index must be in range [0, nPoints - 1]
|
||||
* Faster than atLegacy
|
||||
* Faster than atLegacy.
|
||||
*/
|
||||
float at(int index) const;
|
||||
|
||||
|
|
37
common/dcl.h
37
common/dcl.h
|
@ -20,11 +20,6 @@
|
|||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
|
||||
*/
|
||||
|
||||
#ifndef COMMON_DCL_H
|
||||
#define COMMON_DCL_H
|
||||
|
||||
|
@ -36,14 +31,13 @@ namespace Common {
|
|||
* @defgroup common_dcl Data compression library
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief PKWARE data compression library.
|
||||
* @brief PKWARE data compression library (DCL).
|
||||
*
|
||||
* @details PKWARE DCL ("explode") ("PKWARE data compression library") decompressor used in engines:
|
||||
* - agos (exclusively for Simon 2 setup.shr file)
|
||||
* - mohawk
|
||||
* - neverhood
|
||||
* - sci
|
||||
*
|
||||
* - AGOS (exclusively for Simon 2 setup.shr file)
|
||||
* - Mohawk
|
||||
* - Neverhood
|
||||
* - SCI
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
@ -51,20 +45,29 @@ class ReadStream;
|
|||
class SeekableReadStream;
|
||||
|
||||
/**
|
||||
* Try to decompress a PKWARE DCL (PKWARE data compression library) compressed stream. Returns true if
|
||||
* successful.
|
||||
* Decompress a PKWARE DCL compressed stream.
|
||||
*
|
||||
* @return Returns true if successful.
|
||||
*/
|
||||
bool decompressDCL(ReadStream *sourceStream, byte *dest, uint32 packedSize, uint32 unpackedSize);
|
||||
|
||||
/**
|
||||
* Try to decompress a PKWARE DCL (PKWARE data compression library) compressed stream. Returns a valid pointer
|
||||
* if successful and 0 otherwise.
|
||||
* @overload
|
||||
*
|
||||
* Decompress a PKWARE DCL compressed stream.
|
||||
*
|
||||
* @return Returns a valid pointer if successful or 0 otherwise.
|
||||
*/
|
||||
SeekableReadStream *decompressDCL(SeekableReadStream *sourceStream, uint32 packedSize, uint32 unpackedSize);
|
||||
|
||||
/**
|
||||
* Try to decompress a PKWARE DCL (PKWARE data compression library) compressed stream. Returns a valid pointer
|
||||
* if successful and 0 otherwise. This method is meant for cases, where the unpacked size is not known.
|
||||
* @overload
|
||||
*
|
||||
* Decompress a PKWARE DCL compressed stream.
|
||||
*
|
||||
* This method is meant for cases, where the unpacked size is not known.
|
||||
*
|
||||
* @return Returns a valid pointer if successful or 0 otherwise.
|
||||
*/
|
||||
SeekableReadStream *decompressDCL(SeekableReadStream *sourceStream);
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace Common {
|
|||
* (Inverse) Discrete Cosine Transforms.
|
||||
*
|
||||
* Used in engines:
|
||||
* - scumm
|
||||
* - Scumm
|
||||
*/
|
||||
class DCT {
|
||||
public:
|
||||
|
|
|
@ -36,10 +36,9 @@ namespace Common {
|
|||
|
||||
/**
|
||||
* @defgroup common_debug_channels Debug channels
|
||||
* @ingroup common_debug
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief Functions for managing debug channels.
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
@ -52,68 +51,69 @@ public:
|
|||
DebugChannel(uint32 c, const String &n, const String &d)
|
||||
: name(n), description(d), channel(c), enabled(false) {}
|
||||
|
||||
String name;
|
||||
String description;
|
||||
String name; /*!< Name of the channel */
|
||||
String description; /*!< Description of the channel */
|
||||
|
||||
uint32 channel;
|
||||
bool enabled;
|
||||
uint32 channel; /*!< Channel number. */
|
||||
bool enabled; /*!< Whether the channel is enabled. */
|
||||
};
|
||||
|
||||
/**
|
||||
* Adds a debug channel.
|
||||
* Add a debug channel.
|
||||
*
|
||||
* A debug channel is considered roughly similar to what our debug levels described by
|
||||
* A debug channel is considered roughly similar to what the debug levels described by
|
||||
* gDebugLevel try to achieve:
|
||||
*
|
||||
* Debug channels should only affect the display of additional debug output, based on
|
||||
* their state. That is if they are enabled, channel specific debug messages should
|
||||
* be shown. If they are disabled on the other hand, those messages will be hidden.
|
||||
* Debug channels should only affect the display of additional debug output, based on
|
||||
* their state. That is, if they are enabled, channel-specific debug messages should
|
||||
* be shown. If they are disabled on the other hand, those messages will be hidden.
|
||||
*
|
||||
* @see gDebugLevel.
|
||||
* @see gDebugLevel
|
||||
*
|
||||
* Note that we have debug* functions which depend both on the debug level set and
|
||||
* Note that we have debug* functions that depend both on the debug level set and
|
||||
* specific debug channels. Those functions will only show output, when *both* criteria
|
||||
* are satisfied.
|
||||
*
|
||||
* @param channel the channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.)
|
||||
* @param name the option name which is used in the debugger/on the command line to enable
|
||||
* this special debug level (case will be ignored)
|
||||
* @param description the description which shows up in the debugger
|
||||
* @return true on success false on failure
|
||||
* @param channel Channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.).
|
||||
* @param name The option name that is used in the debugger/on the command line to enable
|
||||
* this special debug level (case will be ignored).
|
||||
* @param description The description that shows up in the debugger.
|
||||
*
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool addDebugChannel(uint32 channel, const String &name, const String &description);
|
||||
|
||||
/**
|
||||
* Resets all engine specific debug channels.
|
||||
* Reset all engine-specific debug channels.
|
||||
*/
|
||||
void clearAllDebugChannels();
|
||||
|
||||
/**
|
||||
* Enables a debug channel.
|
||||
* Enable a debug channel.
|
||||
*
|
||||
* @param name the name of the debug channel to enable
|
||||
* @return true on success, false on failure
|
||||
* @param name Name of the debug channel to enable.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool enableDebugChannel(const String &name);
|
||||
|
||||
/**
|
||||
* Enables a debug channel.
|
||||
* @overload enableDebugChannel(uint32 channel)
|
||||
*
|
||||
* @param channel The debug channel
|
||||
* @return true on success, false on failure
|
||||
* @param channel Debug channel.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool enableDebugChannel(uint32 channel);
|
||||
|
||||
/**
|
||||
* Disables a debug channel.
|
||||
* Disable a debug channel.
|
||||
*
|
||||
* @param name the name of the debug channel to disable
|
||||
* @return true on success, false on failure
|
||||
* @param name Name of the debug channel to disable.
|
||||
* @return True on success, false on failure.
|
||||
*/
|
||||
bool disableDebugChannel(const String &name);
|
||||
|
||||
/**
|
||||
* Disables a debug channel.
|
||||
* @overload bool disableDebugChannel(uint32 channel)
|
||||
*
|
||||
* @param channel The debug channel
|
||||
* @return true on success, false on failure
|
||||
|
@ -154,7 +154,7 @@ private:
|
|||
DebugManager() : gDebugChannelsEnabled(0) {}
|
||||
};
|
||||
|
||||
/** Shortcut for accessing the debug manager. */
|
||||
/** Shortcut for accessing the Debug Manager. */
|
||||
#define DebugMan Common::DebugManager::instance()
|
||||
|
||||
/** @} */
|
||||
|
|
|
@ -42,8 +42,7 @@ inline void debugCN(uint32 debugChannels, const char *s, ...) {}
|
|||
* @defgroup common_debug Debug functions
|
||||
* @ingroup common
|
||||
*
|
||||
* @brief Debug functions.
|
||||
*
|
||||
* @brief Functions for printing debug messages.
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
@ -118,28 +117,29 @@ void debugCN(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
|
|||
#endif
|
||||
|
||||
/**
|
||||
* Returns true if the debug level is set to the specified level
|
||||
* Check whether the debug level is set to the specified level.
|
||||
*/
|
||||
bool debugLevelSet(int level);
|
||||
|
||||
/**
|
||||
* Returns true if the debug level and channel are active
|
||||
* Check whether the debug level and channel are active.
|
||||
*
|
||||
* @param level debug level to check against. If set to -1, only channel check is active
|
||||
* @param level Debug level to check against. If set to -1, only channel check is active.
|
||||
* @param debugChannels Debug channel to check against.
|
||||
* @see enableDebugChannel
|
||||
*/
|
||||
bool debugChannelSet(int level, uint32 debugChannels);
|
||||
|
||||
/**
|
||||
* The debug level. Initially set to -1, indicating that no debug output
|
||||
* should be shown. Positive values usually imply an increasing number of
|
||||
* debug output shall be generated, the higher the value, the more verbose the
|
||||
* should be shown. Positive values usually imply that an increasing number of
|
||||
* debug output shall be generated. The higher the value, the more verbose the
|
||||
* information (although the exact semantics are up to the engines).
|
||||
*/
|
||||
extern int gDebugLevel;
|
||||
|
||||
/**
|
||||
* Specify if we want to show only the debug channels and suppress
|
||||
* Specify whether to show only the debug channels and suppress
|
||||
* the non-channeled output.
|
||||
*
|
||||
* This option is useful when you want to have higher levels of channels
|
||||
|
@ -147,7 +147,7 @@ extern int gDebugLevel;
|
|||
*/
|
||||
extern bool gDebugChannelsOnly;
|
||||
|
||||
//Global constant for EventRecorder debug channel
|
||||
/** Global constant for EventRecorder debug channel. */
|
||||
enum GlobalDebugLevels {
|
||||
kDebugLevelEventRec = 1 << 30
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue