WAGE: Initial version. "Another Fine Mess 1.8" is detected.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
This commit is contained in:
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4 changed files with 344 additions and 0 deletions
176
engines/wage/detection.cpp
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176
engines/wage/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/agi/detection.cpp $
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* $Id: detection.cpp 46472 2009-12-21 22:40:52Z sev $
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "wage/wage.h"
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static const PlainGameDescriptor cineGames[] = {
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{"wage", "World Adventure Game Engine game"},
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{0, 0}
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};
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namespace Wage {
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using Common::GUIO_NONE;
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static const ADGameDescription gameDescriptions[] = {
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{
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"wage",
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"Another Fine Mess (v1.8)",
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AD_ENTRY1s("Another Fine Mess 1.8", "8e5aa915f3253efb2aab52435647b25e", 1456000),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_USEEXTRAASTITLE,
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GUIO_NONE
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Wage
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Wage::gameDescriptions,
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// Size of that superset structure
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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cineGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"wage",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI
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};
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class WageMetaEngine : public AdvancedMetaEngine {
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public:
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WageMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "World Adventure Game Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "World Builder (C) Silicon Beach Software";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Wage::WageEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Wage::WageEngine(syst, desc);
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}
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return desc != 0;
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}
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SaveStateList WageMetaEngine::listSaves(const char *target) const {
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const uint32 WAGEflag = MKID_BE('WAGE');
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringList filenames;
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char saveDesc[31];
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Common::String pattern = target;
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pattern += ".???";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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uint32 type = in->readUint32BE();
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if (type == WAGEflag)
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in->read(saveDesc, 31);
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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return saveList;
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}
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int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
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void WageMetaEngine::removeSaveState(const char *target, int slot) const {
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char fileName[MAXPATHLEN];
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sprintf(fileName, "%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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#if PLUGIN_ENABLED_DYNAMIC(WAGE)
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REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
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#endif
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namespace Wage {
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bool WageEngine::canLoadGameStateCurrently() {
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return false;
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}
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bool WageEngine::canSaveGameStateCurrently() {
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return false;
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}
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} // End of namespace Wage
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16
engines/wage/module.mk
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16
engines/wage/module.mk
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MODULE := engines/wage
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MODULE_OBJS := \
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detection.o \
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wage.o
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MODULE_DIRS += \
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engines/wage
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# This module can be built as a plugin
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ifeq ($(ENABLE_WAGE), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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75
engines/wage/wage.cpp
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75
engines/wage/wage.cpp
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@ -0,0 +1,75 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/EventRecorder.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "wage/wage.h"
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namespace Wage {
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WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
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// Don't forget to register your random source
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g_eventRec.registerRandomSource(_rnd, "wage");
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printf("WageEngine::WageEngine\n");
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}
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WageEngine::~WageEngine() {
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// Dispose your resources here
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printf("WageEngine::~WageEngine\n");
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// Remove all of our debug levels here
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Common::clearAllDebugChannels();
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}
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Common::Error WageEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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// Additional setup.
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printf("WageEngine::init\n");
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// Your main even loop should be (invoked from) here.
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printf("WageEngine::go: Hello, World!\n");
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// This test will show up if -d1 and --debugflags=example are specified on the commandline
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debugC(1, kWageDebugExample, "Example debug call");
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// This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
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debugC(3, kWageDebugExample | kWageDebugExample2, "Example debug call two");
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return Common::kNoError;
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}
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} // End of namespace Wage
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77
engines/wage/wage.h
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77
engines/wage/wage.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef WAGE_H
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#define WAGE_H
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#include "common/endian.h"
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struct ADGameDescription;
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namespace Wage {
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class Console;
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// our engine debug levels
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enum {
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kWageDebugExample = 1 << 0,
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kWageDebugExample2 = 1 << 1
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// next new level must be 1 << 2 (4)
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// the current limitation is 32 debug levels (1 << 31 is the last one)
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};
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class WageEngine : public Engine {
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public:
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WageEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~WageEngine();
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virtual bool hasFeature(EngineFeature f) const;
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virtual Common::Error run();
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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private:
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Console *_console;
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// We need random numbers
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Common::RandomSource _rnd;
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const ADGameDescription *_gameDescription;
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};
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// Example console class
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class Console : public GUI::Debugger {
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public:
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Console(WageEngine *vm) {}
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virtual ~Console(void) {}
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};
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} // End of namespace Wage
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#endif
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