WAGE: Initial version. "Another Fine Mess 1.8" is detected.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
This commit is contained in:
parent
d393674100
commit
c532b6c74f
4 changed files with 344 additions and 0 deletions
176
engines/wage/detection.cpp
Normal file
176
engines/wage/detection.cpp
Normal file
|
@ -0,0 +1,176 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/agi/detection.cpp $
|
||||
* $Id: detection.cpp 46472 2009-12-21 22:40:52Z sev $
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "base/plugins.h"
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
#include "common/system.h"
|
||||
#include "common/savefile.h"
|
||||
|
||||
#include "wage/wage.h"
|
||||
|
||||
static const PlainGameDescriptor cineGames[] = {
|
||||
{"wage", "World Adventure Game Engine game"},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
namespace Wage {
|
||||
|
||||
using Common::GUIO_NONE;
|
||||
|
||||
static const ADGameDescription gameDescriptions[] = {
|
||||
{
|
||||
"wage",
|
||||
"Another Fine Mess (v1.8)",
|
||||
AD_ENTRY1s("Another Fine Mess 1.8", "8e5aa915f3253efb2aab52435647b25e", 1456000),
|
||||
Common::EN_ANY,
|
||||
Common::kPlatformPC,
|
||||
ADGF_USEEXTRAASTITLE,
|
||||
GUIO_NONE
|
||||
},
|
||||
|
||||
AD_TABLE_END_MARKER
|
||||
};
|
||||
|
||||
} // End of namespace Wage
|
||||
|
||||
static const ADParams detectionParams = {
|
||||
// Pointer to ADGameDescription or its superset structure
|
||||
(const byte *)Wage::gameDescriptions,
|
||||
// Size of that superset structure
|
||||
sizeof(ADGameDescription),
|
||||
// Number of bytes to compute MD5 sum for
|
||||
5000,
|
||||
// List of all engine targets
|
||||
cineGames,
|
||||
// Structure for autoupgrading obsolete targets
|
||||
0,
|
||||
// Name of single gameid (optional)
|
||||
"wage",
|
||||
// List of files for file-based fallback detection (optional)
|
||||
0,
|
||||
// Flags
|
||||
0,
|
||||
// Additional GUI options (for every game}
|
||||
Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI
|
||||
};
|
||||
|
||||
class WageMetaEngine : public AdvancedMetaEngine {
|
||||
public:
|
||||
WageMetaEngine() : AdvancedMetaEngine(detectionParams) {}
|
||||
|
||||
virtual const char *getName() const {
|
||||
return "World Adventure Game Engine";
|
||||
}
|
||||
|
||||
virtual const char *getOriginalCopyright() const {
|
||||
return "World Builder (C) Silicon Beach Software";
|
||||
}
|
||||
|
||||
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
|
||||
virtual bool hasFeature(MetaEngineFeature f) const;
|
||||
virtual SaveStateList listSaves(const char *target) const;
|
||||
virtual int getMaximumSaveSlot() const;
|
||||
virtual void removeSaveState(const char *target, int slot) const;
|
||||
};
|
||||
|
||||
bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsListSaves) ||
|
||||
(f == kSupportsLoadingDuringStartup) ||
|
||||
(f == kSupportsDeleteSave);
|
||||
}
|
||||
|
||||
bool Wage::WageEngine::hasFeature(EngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsRTL) ||
|
||||
(f == kSupportsLoadingDuringRuntime) ||
|
||||
(f == kSupportsSavingDuringRuntime);
|
||||
}
|
||||
|
||||
bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
||||
if (desc) {
|
||||
*engine = new Wage::WageEngine(syst, desc);
|
||||
}
|
||||
return desc != 0;
|
||||
}
|
||||
|
||||
SaveStateList WageMetaEngine::listSaves(const char *target) const {
|
||||
const uint32 WAGEflag = MKID_BE('WAGE');
|
||||
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||
Common::StringList filenames;
|
||||
char saveDesc[31];
|
||||
Common::String pattern = target;
|
||||
pattern += ".???";
|
||||
|
||||
filenames = saveFileMan->listSavefiles(pattern);
|
||||
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
|
||||
|
||||
SaveStateList saveList;
|
||||
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
||||
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
||||
int slotNum = atoi(file->c_str() + file->size() - 3);
|
||||
|
||||
if (slotNum >= 0 && slotNum <= 999) {
|
||||
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
||||
if (in) {
|
||||
uint32 type = in->readUint32BE();
|
||||
if (type == WAGEflag)
|
||||
in->read(saveDesc, 31);
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
||||
delete in;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return saveList;
|
||||
}
|
||||
|
||||
int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
|
||||
|
||||
void WageMetaEngine::removeSaveState(const char *target, int slot) const {
|
||||
char fileName[MAXPATHLEN];
|
||||
sprintf(fileName, "%s.%03d", target, slot);
|
||||
g_system->getSavefileManager()->removeSavefile(fileName);
|
||||
}
|
||||
|
||||
#if PLUGIN_ENABLED_DYNAMIC(WAGE)
|
||||
REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
|
||||
#else
|
||||
REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
|
||||
#endif
|
||||
|
||||
namespace Wage {
|
||||
|
||||
bool WageEngine::canLoadGameStateCurrently() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WageEngine::canSaveGameStateCurrently() {
|
||||
return false;
|
||||
}
|
||||
|
||||
} // End of namespace Wage
|
16
engines/wage/module.mk
Normal file
16
engines/wage/module.mk
Normal file
|
@ -0,0 +1,16 @@
|
|||
MODULE := engines/wage
|
||||
|
||||
MODULE_OBJS := \
|
||||
detection.o \
|
||||
wage.o
|
||||
|
||||
MODULE_DIRS += \
|
||||
engines/wage
|
||||
|
||||
# This module can be built as a plugin
|
||||
ifeq ($(ENABLE_WAGE), DYNAMIC_PLUGIN)
|
||||
PLUGIN := 1
|
||||
endif
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
75
engines/wage/wage.cpp
Normal file
75
engines/wage/wage.cpp
Normal file
|
@ -0,0 +1,75 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/scummsys.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/EventRecorder.h"
|
||||
#include "common/file.h"
|
||||
#include "common/fs.h"
|
||||
|
||||
#include "wage/wage.h"
|
||||
|
||||
namespace Wage {
|
||||
|
||||
WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
|
||||
// Don't forget to register your random source
|
||||
g_eventRec.registerRandomSource(_rnd, "wage");
|
||||
|
||||
printf("WageEngine::WageEngine\n");
|
||||
}
|
||||
|
||||
WageEngine::~WageEngine() {
|
||||
// Dispose your resources here
|
||||
printf("WageEngine::~WageEngine\n");
|
||||
|
||||
// Remove all of our debug levels here
|
||||
Common::clearAllDebugChannels();
|
||||
}
|
||||
|
||||
Common::Error WageEngine::run() {
|
||||
// Initialize graphics using following:
|
||||
initGraphics(320, 200, false);
|
||||
|
||||
// Create debugger console. It requires GFX to be initialized
|
||||
_console = new Console(this);
|
||||
|
||||
// Additional setup.
|
||||
printf("WageEngine::init\n");
|
||||
|
||||
// Your main even loop should be (invoked from) here.
|
||||
printf("WageEngine::go: Hello, World!\n");
|
||||
|
||||
// This test will show up if -d1 and --debugflags=example are specified on the commandline
|
||||
debugC(1, kWageDebugExample, "Example debug call");
|
||||
|
||||
// This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
|
||||
debugC(3, kWageDebugExample | kWageDebugExample2, "Example debug call two");
|
||||
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
} // End of namespace Wage
|
77
engines/wage/wage.h
Normal file
77
engines/wage/wage.h
Normal file
|
@ -0,0 +1,77 @@
|
|||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef WAGE_H
|
||||
#define WAGE_H
|
||||
|
||||
#include "engines/engine.h"
|
||||
#include "gui/debugger.h"
|
||||
#include "common/endian.h"
|
||||
|
||||
struct ADGameDescription;
|
||||
|
||||
namespace Wage {
|
||||
|
||||
class Console;
|
||||
|
||||
// our engine debug levels
|
||||
enum {
|
||||
kWageDebugExample = 1 << 0,
|
||||
kWageDebugExample2 = 1 << 1
|
||||
// next new level must be 1 << 2 (4)
|
||||
// the current limitation is 32 debug levels (1 << 31 is the last one)
|
||||
};
|
||||
|
||||
class WageEngine : public Engine {
|
||||
public:
|
||||
WageEngine(OSystem *syst, const ADGameDescription *gameDesc);
|
||||
~WageEngine();
|
||||
|
||||
virtual bool hasFeature(EngineFeature f) const;
|
||||
|
||||
virtual Common::Error run();
|
||||
|
||||
bool canLoadGameStateCurrently();
|
||||
bool canSaveGameStateCurrently();
|
||||
|
||||
private:
|
||||
Console *_console;
|
||||
|
||||
// We need random numbers
|
||||
Common::RandomSource _rnd;
|
||||
|
||||
const ADGameDescription *_gameDescription;
|
||||
};
|
||||
|
||||
// Example console class
|
||||
class Console : public GUI::Debugger {
|
||||
public:
|
||||
Console(WageEngine *vm) {}
|
||||
virtual ~Console(void) {}
|
||||
};
|
||||
|
||||
} // End of namespace Wage
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue