DETECTOR: Get rid of ADGF_KEEPMATCH
Also fix some typos, and minor tweaks svn-id: r54118
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1cbab9885b
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c5598664ce
4 changed files with 28 additions and 28 deletions
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@ -212,8 +212,13 @@ const ADGameDescription *TinselMetaEngine::fallbackDetect(const Common::FSList &
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if (fslist.empty())
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return NULL;
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// TODO: The following code is essentially a slightly modified copy of the
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// complete code of function detectGame() in engines/advancedDetector.cpp.
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// That quite some hefty and undesirable code duplication. Its only purpose
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// seems to be to treat filenames of the form "foo1.ext" as "foo.ext".
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// It would be nice to avoid this code duplication.
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// First we compose a hashmap of all files in fslist.
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// Includes nifty stuff like removing trailing dots and ignoring case.
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) {
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if (!scumm_stricmp(file->getName().c_str(), "dw2")) {
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@ -337,12 +342,7 @@ const ADGameDescription *TinselMetaEngine::fallbackDetect(const Common::FSList &
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if (curFilesMatched > maxFilesMatched) {
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maxFilesMatched = curFilesMatched;
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for (uint j = 0; j < matched.size();) {
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if (matched[j]->flags & ADGF_KEEPMATCH)
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++j;
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else
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matched.remove_at(j);
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}
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matched.clear(); // Remove any prior, lower ranked matches.
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matched.push_back((const ADGameDescription *)g);
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} else if (curFilesMatched == maxFilesMatched) {
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matched.push_back((const ADGameDescription *)g);
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