OPENGL: Simplify orthogonal projection setup.
This commit is contained in:
parent
67e2790beb
commit
c5ce812711
2 changed files with 11 additions and 18 deletions
|
@ -70,12 +70,7 @@ GL_FUNC_DEF(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat
|
|||
GL_FUNC_DEF(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height));
|
||||
GL_FUNC_DEF(void, glMatrixMode, (GLenum mode));
|
||||
GL_FUNC_DEF(void, glLoadIdentity, ());
|
||||
#if !USE_FORCED_GL
|
||||
GL_FUNC_DEF(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar));
|
||||
#endif
|
||||
#if !USE_FORCED_GLES
|
||||
GL_FUNC_DEF(void, glOrtho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val));
|
||||
#endif
|
||||
GL_FUNC_DEF(void, glLoadMatrixf, (const GLfloat *m));
|
||||
GL_FUNC_DEF(void, glShadeModel, (GLenum mode));
|
||||
GL_FUNC_DEF(void, glHint, (GLenum target, GLenum mode));
|
||||
GL_FUNC_DEF(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue