ULTIMA8: Beginning of transition to ScummVM keymapper
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6 changed files with 142 additions and 1 deletions
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@ -32,6 +32,7 @@
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#include "ultima/nuvie/meta_engine.h"
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#include "ultima/nuvie/nuvie.h"
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#include "ultima/ultima8/ultima8.h"
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#include "ultima/ultima8/meta_engine.h"
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namespace Ultima {
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@ -102,6 +103,7 @@ const char *UltimaMetaEngine::getSavegameFile(int saveGameIdx, const char *targe
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SaveStateList UltimaMetaEngine::listSaves(const char *target) const {
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SaveStateList saveList = AdvancedMetaEngine::listSaves(target);
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ConfMan.setActiveDomain(target);
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Common::String gameId = ConfMan.get("gameid");
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if (gameId == "ultima6" || gameId == "ultima6_enh")
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Ultima::Nuvie::MetaEngine::listSaves(saveList);
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@ -109,6 +111,15 @@ SaveStateList UltimaMetaEngine::listSaves(const char *target) const {
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return saveList;
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}
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Common::KeymapArray UltimaMetaEngine::initKeymaps(const char *target) const {
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ConfMan.setActiveDomain(target);
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Common::String gameId = ConfMan.get("gameid");
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if (gameId == "ultima8")
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return Ultima::Ultima8::MetaEngine::initKeymaps();
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return Common::KeymapArray();
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}
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#if PLUGIN_ENABLED_DYNAMIC(ULTIMA)
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REGISTER_PLUGIN_DYNAMIC(ULTIMA, PLUGIN_TYPE_ENGINE, UltimaMetaEngine);
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#else
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@ -24,6 +24,7 @@
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#define ULTIMA_DETECTION
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#include "engines/advancedDetector.h"
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#include "backends/keymapper/keymapper.h"
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#define MAX_SAVES 99
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@ -56,7 +57,7 @@ struct UltimaGameDescription {
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uint32 features;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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class UltimaMetaEngine : public AdvancedMetaEngine {
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public:
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@ -85,6 +86,11 @@ public:
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* Return a list of all save states associated with the given target.
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*/
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SaveStateList listSaves(const char *target) const override;
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/**
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* Initialize keymaps
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*/
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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#endif
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@ -324,6 +324,7 @@ MODULE_OBJS := \
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nuvie/lua/lvm.o \
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nuvie/lua/lzio.o \
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nuvie/lua/scummvm_file.o \
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ultima8/meta_engine.o \
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ultima8/ultima8.o \
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ultima8/audio/audio_channel.o \
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ultima8/audio/audio_mixer.o \
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67
engines/ultima/ultima8/meta_engine.cpp
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67
engines/ultima/ultima8/meta_engine.cpp
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@ -0,0 +1,67 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ultima/ultima8/meta_engine.h"
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#include "ultima/ultima8/misc/debugger.h"
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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namespace Ultima {
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namespace Ultima8 {
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struct KeybindingRecord {
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KeybindingAction _action;
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const char *_id;
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const char *_desc;
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const char *_method;
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const char *_key;
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};
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static const KeybindingRecord KEYS[] = {
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{ ACTION_COMBAT, "COMBAT", "Combat", "MainActor::toggleCombat", "c" },
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{ ACTION_NONE, nullptr, nullptr, nullptr, nullptr }
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};
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Common::KeymapArray MetaEngine::initKeymaps() {
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Common::Keymap *keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "ultima8", _("Ultima VIII"));
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for (const KeybindingRecord *r = KEYS; r->_id; ++r) {
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Common::Action *act = new Common::Action(r->_id, _(r->_desc));
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act->setCustomEngineActionEvent(r->_action);
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act->addDefaultInputMapping(r->_key);
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keyMap->addAction(act);
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}
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return Common::Keymap::arrayOf(keyMap);
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}
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void MetaEngine::executeAction(KeybindingAction keyAction) {
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for (const KeybindingRecord *r = KEYS; r->_id; ++r) {
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if (r->_action == keyAction) {
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g_debugger->executeCommand(r->_method);
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break;
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}
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}
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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51
engines/ultima/ultima8/meta_engine.h
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51
engines/ultima/ultima8/meta_engine.h
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@ -0,0 +1,51 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ULTIMA_ULTIMA8_META_ENGINE
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#define ULTIMA_ULTIMA8_META_ENGINE
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#include "backends/keymapper/keymapper.h"
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namespace Ultima {
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namespace Ultima8 {
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enum KeybindingAction {
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ACTION_NONE, ACTION_COMBAT
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};
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class MetaEngine {
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public:
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/**
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* Initialize keymaps
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*/
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static Common::KeymapArray initKeymaps();
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/**
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* Execute an engine keymap action
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*/
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static void executeAction(KeybindingAction keyAction);
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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@ -110,6 +110,7 @@
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#include "ultima/ultima8/audio/audio_process.h"
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#include "ultima/ultima8/misc/util.h"
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#include "ultima/ultima8/audio/midi_player.h"
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#include "ultima/ultima8/meta_engine.h"
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namespace Ultima {
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namespace Ultima8 {
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@ -807,6 +808,10 @@ void Ultima8Engine::handleEvent(const Common::Event &event) {
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_mouse->setMouseCoords(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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MetaEngine::executeAction((KeybindingAction)event.customType);
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break;
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case Common::EVENT_QUIT:
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_isRunning = false;
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break;
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