Always set file path separately in o72_openFile() so upper and lower case filenames are checked.
svn-id: r17761
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parent
7903943019
commit
c61d834c6e
2 changed files with 22 additions and 17 deletions
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@ -518,7 +518,7 @@ void ScummEngine_v72he::readArrayFromIndexFile() {
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}
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}
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void ScummEngine_v72he::convertFilePath(byte *dst) {
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int ScummEngine_v72he::convertFilePath(byte *dst, bool setFilePath) {
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// Switch all \ to / for portablity
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int len = resStrLen(dst) + 1;
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for (int i = 0; i < len; i++) {
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@ -537,21 +537,24 @@ void ScummEngine_v72he::convertFilePath(byte *dst) {
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}
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}
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File f;
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char filePath[256], newFilePath[256];
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if (setFilePath) {
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File f;
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char filePath[256], newFilePath[256];
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sprintf(filePath, "%s%s", _gameDataPath.c_str(), dst + r);
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if (f.exists(filePath)) {
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sprintf(newFilePath, "%s%s", _gameDataPath.c_str(), dst + r);
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} else {
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sprintf(newFilePath, "%s%s", _saveFileMan->getSavePath(), dst + r);
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sprintf(filePath, "%s%s", _gameDataPath.c_str(), dst + r);
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if (f.exists(filePath)) {
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sprintf(newFilePath, "%s%s", _gameDataPath.c_str(), dst + r);
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} else {
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sprintf(newFilePath, "%s%s", _saveFileMan->getSavePath(), dst + r);
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}
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len = resStrLen((const byte *)newFilePath);
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memcpy(dst, newFilePath, len);
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dst[len] = 0;
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debug(0, "convertFilePath: newFilePath is %s", newFilePath);
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}
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len = resStrLen((const byte *)newFilePath);
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memcpy(dst, newFilePath, len);
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dst[len] = 0;
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debug(0, "convertFilePath: newFilePath is %s", newFilePath);
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return r;
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}
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void ScummEngine_v72he::copyScriptString(byte *dst, int dstSize) {
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@ -1722,7 +1725,7 @@ void ScummEngine_v72he::o72_openFile() {
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strcpy((char *)filename, buf1);
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}
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convertFilePath(filename);
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int r = convertFilePath(filename);
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debug(0,"Final filename to %s", filename);
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slot = -1;
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@ -1736,10 +1739,12 @@ void ScummEngine_v72he::o72_openFile() {
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if (slot != -1) {
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switch(mode) {
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case 1:
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_hFileTable[slot].open((char*)filename, File::kFileReadMode);
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_hFileTable[slot].open((char*)filename + r, File::kFileReadMode, _saveFileMan->getSavePath());
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if (_hFileTable[slot].isOpen() == false)
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_hFileTable[slot].open((char*)filename + r, File::kFileReadMode, _gameDataPath.c_str());
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break;
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case 2:
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_hFileTable[slot].open((char*)filename, File::kFileWriteMode);
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_hFileTable[slot].open((char*)filename + r, File::kFileWriteMode, _saveFileMan->getSavePath());
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break;
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default:
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error("o72_openFile(): wrong open file mode %d", mode);
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