ANDROID: Fix texture clear color

This commit is contained in:
dhewg 2011-03-13 22:56:44 +01:00
parent 2dd669d808
commit c63c2a9e59
3 changed files with 19 additions and 3 deletions

View file

@ -56,6 +56,7 @@ public:
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch_buf) = 0;
virtual void fillBuffer(uint32 color) = 0;
virtual void clearBuffer() = 0;
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
@ -179,6 +180,7 @@ public:
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch_buf);
virtual void fillBuffer(uint32 color);
virtual void clearBuffer();
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
@ -232,6 +234,7 @@ public:
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch_buf);
virtual void fillBuffer(uint32 color);
virtual void clearBuffer();
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
@ -296,6 +299,7 @@ public:
virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
const void *buf, int pitch_buf);
virtual void fillBuffer(uint32 color);
virtual void clearBuffer();
virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);