ANDROID: Fix texture clear color
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2dd669d808
commit
c63c2a9e59
3 changed files with 19 additions and 3 deletions
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@ -143,7 +143,7 @@ void OSystem_Android::initTexture(GLESBaseTexture **texture,
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}
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}
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(*texture)->allocBuffer(width, height);
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(*texture)->allocBuffer(width, height);
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(*texture)->fillBuffer(0);
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(*texture)->clearBuffer();
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}
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}
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#endif
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#endif
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@ -264,7 +264,7 @@ void OSystem_Android::initSize(uint width, uint height,
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initTexture(&_game_texture, width, height, format);
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initTexture(&_game_texture, width, height, format);
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#else
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#else
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_game_texture->allocBuffer(width, height);
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_game_texture->allocBuffer(width, height);
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_game_texture->fillBuffer(0);
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_game_texture->clearBuffer();
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#endif
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#endif
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updateScreenRect();
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updateScreenRect();
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@ -686,7 +686,7 @@ void OSystem_Android::setMouseCursor(const byte *buf, uint w, uint h,
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delete[] tmp;
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delete[] tmp;
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_mouse_texture->fillBuffer(0);
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_mouse_texture->clearBuffer();
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return;
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return;
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}
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}
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@ -267,6 +267,10 @@ void GLESTexture::fillBuffer(uint32 color) {
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setDirty();
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setDirty();
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}
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}
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void GLESTexture::clearBuffer() {
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fillBuffer(_pixelFormat.ARGBToColor(0xff, 0, 0, 0));
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}
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void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
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void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
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if (_all_dirty) {
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if (_all_dirty) {
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_dirty_rect.top = 0;
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_dirty_rect.top = 0;
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@ -377,6 +381,10 @@ void GLESPaletteTexture::fillBuffer(uint32 color) {
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setDirty();
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setDirty();
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}
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}
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void GLESPaletteTexture::clearBuffer() {
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fillBuffer(0);
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}
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void GLESPaletteTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
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void GLESPaletteTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
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const void *buf, int pitch_buf) {
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const void *buf, int pitch_buf) {
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setDirtyRect(Common::Rect(x, y, x + w, y + h));
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setDirtyRect(Common::Rect(x, y, x + w, y + h));
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@ -497,6 +505,10 @@ void GLESFakePaletteTexture::fillBuffer(uint32 color) {
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setDirty();
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setDirty();
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}
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}
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void GLESFakePaletteTexture::clearBuffer() {
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fillBuffer(_palettePixelFormat.ARGBToColor(0xff, 0, 0, 0));
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}
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void GLESFakePaletteTexture::updateBuffer(GLuint x, GLuint y, GLuint w,
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void GLESFakePaletteTexture::updateBuffer(GLuint x, GLuint y, GLuint w,
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GLuint h, const void *buf,
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GLuint h, const void *buf,
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int pitch_buf) {
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int pitch_buf) {
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@ -56,6 +56,7 @@ public:
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch_buf) = 0;
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const void *buf, int pitch_buf) = 0;
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virtual void fillBuffer(uint32 color) = 0;
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virtual void fillBuffer(uint32 color) = 0;
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virtual void clearBuffer() = 0;
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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@ -179,6 +180,7 @@ public:
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch_buf);
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const void *buf, int pitch_buf);
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virtual void fillBuffer(uint32 color);
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virtual void fillBuffer(uint32 color);
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virtual void clearBuffer();
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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@ -232,6 +234,7 @@ public:
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch_buf);
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const void *buf, int pitch_buf);
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virtual void fillBuffer(uint32 color);
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virtual void fillBuffer(uint32 color);
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virtual void clearBuffer();
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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@ -296,6 +299,7 @@ public:
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
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const void *buf, int pitch_buf);
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const void *buf, int pitch_buf);
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virtual void fillBuffer(uint32 color);
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virtual void fillBuffer(uint32 color);
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virtual void clearBuffer();
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
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