Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
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c069051492
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c640d1c604
34 changed files with 101 additions and 281 deletions
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@ -139,19 +139,21 @@ static const Common::ADParams detectionParams = {
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Common::kADFlagAugmentPreferredTarget
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};
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ADVANCED_DETECTOR_DEFINE_PLUGIN(SAGA, Saga::SagaEngine, detectionParams);
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static bool Engine_SAGA_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
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const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)(encapsulatedDesc.realDesc);
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if (gd) {
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*engine = new Saga::SagaEngine(syst, gd);
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}
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return gd != 0;
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}
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ADVANCED_DETECTOR_DEFINE_PLUGIN(SAGA, Engine_SAGA_createInstance, detectionParams);
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REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
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namespace Saga {
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bool SagaEngine::initGame() {
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Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
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_gameDescription = (const SAGAGameDescription *)(encapsulatedDesc.realDesc);
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if (_gameDescription == 0)
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return false;
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_displayClip.right = getDisplayInfo().logicalWidth;
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_displayClip.bottom = getDisplayInfo().logicalHeight;
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