Merged the two QFG3 workarounds and the two SQ1 workarounds
svn-id: r51506
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1 changed files with 3 additions and 5 deletions
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@ -89,7 +89,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
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{ GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE, 0x7fff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
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{ GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
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{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When giving an aswer using the druid hand sign code in any room
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{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When giving an answer using the druid hand sign code in any room
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{ GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #3036601
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{ GID_LSL1, 250, 250, 0, "increase", "handleEvent", -1, 2, { WORKAROUND_FAKE, 0 } }, // casino, playing game, increasing bet
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{ GID_LSL1, 720, 720, 0, "rm720", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // age check room
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@ -106,10 +106,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above
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{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
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{ GID_QFG2, -1, 701, 0, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835
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{ GID_QFG3, 330, 330, 0, "rajahTeller", "doChild", -1, 0, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Tarna"
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{ GID_QFG3, 330, 330, 0, "rajahTeller", "doChild", -1, 1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" - bug #3036390
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{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
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{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, 2, { WORKAROUND_FAKE, 0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad
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{ GID_QFG3, 330, 330, 0, "rajahTeller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0)
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{ GID_SQ1, 103, 103, 0, "hand", "internalEvent", -1, -1, { WORKAROUND_FAKE, 0 } }, // Spanish (and maybe early versions?) only: when moving cursor over input pad, temps 1 and 2
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{ GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
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{ GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
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{ GID_SQ4, -1, 398, 0, "showBox", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // sq4cd: called when rummaging in Software Excess bargain bin
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