LAB: setAmigaPal() is always using 16 colors
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07aec19a06
commit
c66d5eca3a
3 changed files with 6 additions and 9 deletions
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@ -468,14 +468,11 @@ void DisplayMan::createScreen(bool hiRes) {
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_displayBuffer = new byte[_screenBytesPerPage];
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}
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void DisplayMan::setAmigaPal(uint16 *pal, uint16 numColors) {
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void DisplayMan::setAmigaPal(uint16 *pal) {
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byte vgaPal[16 * 3];
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uint16 vgaIdx = 0;
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if (numColors > 16)
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numColors = 16;
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for (int i = 0; i < numColors; i++) {
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for (int i = 0; i < 16; i++) {
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vgaPal[vgaIdx++] = (byte)(((pal[i] & 0xf00) >> 8) << 2);
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vgaPal[vgaIdx++] = (byte)(((pal[i] & 0x0f0) >> 4) << 2);
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vgaPal[vgaIdx++] = (byte)(((pal[i] & 0x00f)) << 2);
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@ -999,7 +996,7 @@ void DisplayMan::fade(bool fadeIn, uint16 res) {
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(0xF00 & fadeNumOut(0xF00 & _fadePalette[palIdx], 0xF00 & res, i));
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}
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setAmigaPal(newPal, 16);
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setAmigaPal(newPal);
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_vm->waitTOF();
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_vm->updateMusicAndEvents();
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}
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@ -213,10 +213,10 @@ public:
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void createScreen(bool hiRes);
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/**
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* Converts an Amiga palette (up to 16 colors) to a VGA palette, then sets
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* Converts a 16-color Amiga palette to a VGA palette, then sets
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* the VGA palette.
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*/
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void setAmigaPal(uint16 *pal, uint16 numColors);
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void setAmigaPal(uint16 *pal);
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/**
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* Writes any number of the 256 color registers.
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@ -283,7 +283,7 @@ void Intro::introSequence() {
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palette[15] = temp;
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_vm->_graphics->setAmigaPal(palette, 16);
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_vm->_graphics->setAmigaPal(palette);
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_vm->waitTOF();
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}
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