renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend

svn-id: r13087
This commit is contained in:
Max Horn 2004-02-28 12:58:13 +00:00
parent 56102a1d02
commit c6752cccf5
57 changed files with 401 additions and 392 deletions

View file

@ -2446,7 +2446,7 @@ void ScummEngine::transitionEffect(int a) {
// Draw the current state to the screen and wait half a sec so the user
// can watch the effect taking place.
_system->update_screen();
_system->updateScreen();
waitForTimer(30);
}
}
@ -2552,7 +2552,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
if (++blits >= blits_before_refresh) {
blits = 0;
_system->update_screen();
_system->updateScreen();
waitForTimer(30);
}
}
@ -2560,7 +2560,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
free(offsets);
if (blits != 0) {
_system->update_screen();
_system->updateScreen();
waitForTimer(30);
}
}
@ -2588,7 +2588,7 @@ void ScummEngine::scrollEffect(int dir) {
vs->width,
0, vs->height - step,
vs->width, step);
_system->update_screen();
_system->updateScreen();
waitForTimer(kPictureDelay);
y += step;
@ -2603,7 +2603,7 @@ void ScummEngine::scrollEffect(int dir) {
vs->width,
0, 0,
vs->width, step);
_system->update_screen();
_system->updateScreen();
waitForTimer(kPictureDelay);
y += step;
@ -2618,7 +2618,7 @@ void ScummEngine::scrollEffect(int dir) {
vs->width,
vs->width - step, 0,
step, vs->height);
_system->update_screen();
_system->updateScreen();
waitForTimer(kPictureDelay);
x += step;
@ -2633,7 +2633,7 @@ void ScummEngine::scrollEffect(int dir) {
vs->width,
0, 0,
step, vs->height);
_system->update_screen();
_system->updateScreen();
waitForTimer(kPictureDelay);
x += step;