renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
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parent
56102a1d02
commit
c6752cccf5
57 changed files with 401 additions and 392 deletions
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@ -2446,7 +2446,7 @@ void ScummEngine::transitionEffect(int a) {
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// Draw the current state to the screen and wait half a sec so the user
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// can watch the effect taking place.
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_system->update_screen();
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_system->updateScreen();
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waitForTimer(30);
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}
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}
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@ -2552,7 +2552,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
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if (++blits >= blits_before_refresh) {
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blits = 0;
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_system->update_screen();
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_system->updateScreen();
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waitForTimer(30);
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}
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}
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@ -2560,7 +2560,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
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free(offsets);
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if (blits != 0) {
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_system->update_screen();
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_system->updateScreen();
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waitForTimer(30);
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}
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}
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@ -2588,7 +2588,7 @@ void ScummEngine::scrollEffect(int dir) {
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vs->width,
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0, vs->height - step,
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vs->width, step);
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_system->update_screen();
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_system->updateScreen();
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waitForTimer(kPictureDelay);
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y += step;
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@ -2603,7 +2603,7 @@ void ScummEngine::scrollEffect(int dir) {
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vs->width,
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0, 0,
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vs->width, step);
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_system->update_screen();
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_system->updateScreen();
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waitForTimer(kPictureDelay);
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y += step;
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@ -2618,7 +2618,7 @@ void ScummEngine::scrollEffect(int dir) {
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vs->width,
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vs->width - step, 0,
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step, vs->height);
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_system->update_screen();
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_system->updateScreen();
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waitForTimer(kPictureDelay);
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x += step;
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@ -2633,7 +2633,7 @@ void ScummEngine::scrollEffect(int dir) {
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vs->width,
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0, 0,
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step, vs->height);
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_system->update_screen();
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_system->updateScreen();
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waitForTimer(kPictureDelay);
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x += step;
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