LAB: Initial implementation of the Resource class
This will eventually replace all the other resource loading routines
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324
engines/lab/resource.cpp
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324
engines/lab/resource.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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//#include "lab/labfun.h"
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//#include "lab/parsetypes.h"
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//#include "lab/parsefun.h"
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//#include "lab/stddefines.h"
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#include "lab/text.h"
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#include "lab/resource.h"
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namespace Lab {
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static uint16 allocroom;
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extern RoomData *Rooms;
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extern InventoryData *Inventory;
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extern uint16 NumInv, ManyRooms, HighestCondition;
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Resource *g_resource;
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Resource::Resource() {
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readStaticText();
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}
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void Resource::readStaticText() {
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Common::File labTextFile;
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labTextFile.open(translateFileName("Lab:Rooms/LabText"));
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for (int i = 0; i < 48; i++)
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_staticText[i] = labTextFile.readLine();
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labTextFile.close();
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}
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TextFont *Resource::getFont(const char *fileName) {
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Common::File *dataFile;
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if (!(dataFile = openDataFile(fileName, MKTAG('V', 'G', 'A', 'F'))))
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return NULL;
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uint32 headerSize = 4L + 2L + 256 * 3 + 4L;
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uint32 fileSize = dataFile->size();
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if (fileSize <= headerSize)
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return NULL;
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g_music->updateMusic();
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TextFont *textfont = (TextFont *)malloc(sizeof(TextFont));
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textfont->DataLength = fileSize - headerSize;
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textfont->Height = dataFile->readUint16LE();
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dataFile->read(textfont->Widths, 256);
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for (int i = 0; i < 256; i++)
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textfont->Offsets[i] = dataFile->readUint16LE();
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dataFile->skip(4);
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// TODO: Fix memory leak!!
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textfont->data = new byte[textfont->DataLength + 4];
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dataFile->read(textfont->data, textfont->DataLength);
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return textfont;
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}
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bool Resource::readRoomData(const char *fileName) {
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Common::File *dataFile;
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if (!(dataFile = openDataFile(fileName, MKTAG('D', 'O', 'R', '1'))))
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return false;
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ManyRooms = dataFile->readUint16LE();
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HighestCondition = dataFile->readUint16LE();
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Rooms = (RoomData *)malloc((ManyRooms + 1) * sizeof(RoomData));
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memset(Rooms, 0, (ManyRooms + 1) * sizeof(RoomData));
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for (uint16 i = 1; i <= ManyRooms; i++) {
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Rooms[i].NorthDoor = dataFile->readUint16LE();
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Rooms[i].SouthDoor = dataFile->readUint16LE();
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Rooms[i].EastDoor = dataFile->readUint16LE();
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Rooms[i].WestDoor = dataFile->readUint16LE();
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Rooms[i].WipeType = dataFile->readByte();
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Rooms[i].NorthView = NULL;
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Rooms[i].SouthView = NULL;
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Rooms[i].EastView = NULL;
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Rooms[i].WestView = NULL;
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Rooms[i].RuleList = NULL;
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Rooms[i].RoomMsg = NULL;
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}
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delete dataFile;
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return true;
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}
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bool Resource::readInventory(const char *fileName) {
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Common::File *dataFile;
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if (!(dataFile = openDataFile(fileName, MKTAG('I', 'N', 'V', '1'))))
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return false;
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NumInv = dataFile->readUint16LE();
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Inventory = (InventoryData *)malloc((NumInv + 1) * sizeof(InventoryData));
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for (uint16 i = 1; i <= NumInv; i++) {
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Inventory[i].Many = dataFile->readUint16LE();
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Inventory[i].name = readString(dataFile);
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Inventory[i].BInvName = readString(dataFile);
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}
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delete dataFile;
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return true;
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}
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bool Resource::readViews(uint16 roomNum) {
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Common::String fileName = "LAB:Rooms/" + Common::String::format("%d", roomNum);
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Common::File *dataFile;
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if (!(dataFile = openDataFile(fileName.c_str(), MKTAG('R', 'O', 'M', '4'))))
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return false;
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allocroom = roomNum;
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Rooms[roomNum].RoomMsg = readString(dataFile);
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Rooms[roomNum].NorthView = readView(dataFile);
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Rooms[roomNum].SouthView = readView(dataFile);
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Rooms[roomNum].EastView = readView(dataFile);
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Rooms[roomNum].WestView = readView(dataFile);
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Rooms[roomNum].RuleList = readRule(dataFile);
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/*warning("Room %d, msg %s, north %s, south %s, east %s, west %s",
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Rooms[roomNum].RoomMsg,
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Rooms[roomNum].NorthView->GraphicName,
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Rooms[roomNum].SouthView->GraphicName,
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Rooms[roomNum].EastView->GraphicName,
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Rooms[roomNum].WestView->GraphicName
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);*/
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g_music->updateMusic();
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delete dataFile;
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return true;
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}
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Common::File *Resource::openDataFile(const char * fileName, uint32 fileHeader) {
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Common::File *dataFile = new Common::File();
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dataFile->open(translateFileName(fileName));
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if (dataFile->readUint32BE() != fileHeader) {
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dataFile->close();
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return NULL;
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}
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return dataFile;
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}
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char *Resource::readString(Common::File *file) {
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byte size = file->readByte();
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if (!size)
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return NULL;
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char *str = (char *)malloc(size);
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char *c = str;
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for (int i = 0; i < size; i++) {
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*c = file->readByte();
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if (*c != '\0')
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*c -= 95; // decrypt char
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c++;
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}
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*c = 0;
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return str;
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}
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int16 *Resource::readConditions(Common::File *file) {
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int16 i = 0, cond;
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//int16 *list = new int16[25];
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int16 *list = (int16 *)malloc(25 * 2);
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memset(list, 0, 25 * 2);
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do {
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cond = file->readUint16LE();
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if (i < 25)
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list[i++] = cond;
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} while (cond);
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return list;
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}
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Rule *Resource::readRule(Common::File *file) {
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char c;
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Rule *rule = NULL;
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Rule *head = NULL;
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do {
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c = file->readByte();
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if (c == 1) {
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rule = (Rule *)malloc(sizeof(Rule));
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rule->RuleType = file->readSint16LE();
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rule->Param1 = file->readSint16LE();
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rule->Param2 = file->readSint16LE();
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rule->Condition = readConditions(file);
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if (!rule->Condition)
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return NULL;
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rule->ActionList = readAction(file);
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rule->NextRule = NULL;
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if (!head)
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head = rule;
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rule = rule->NextRule;
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}
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} while (c == 1);
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return head;
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}
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Action *Resource::readAction(Common::File *file) {
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char c;
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Action *action = NULL;
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Action *head = NULL;
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char **messages;
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do {
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c = file->readByte();
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if (c == 1) {
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action = (Action *)malloc(sizeof(Action));
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action->ActionType = file->readSint16LE();
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action->Param1 = file->readSint16LE();
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action->Param2 = file->readSint16LE();
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action->Param3 = file->readSint16LE();
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if (action->ActionType == SHOWMESSAGES) {
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messages = (char **)malloc(action->Param1 * 4);
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for (int i = 0; i < action->Param1; i++)
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messages[i] = readString(file);
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action->Data = (byte *)messages;
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} else {
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action->Data = (byte *)readString(file);
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}
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action->NextAction = NULL;
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if (!head)
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head = action;
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action = action->NextAction;
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}
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} while (c == 1);
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return head;
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}
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CloseData *Resource::readCloseUps(uint16 depth, Common::File *file) {
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char c;
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CloseData *closeups = NULL;
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CloseData *head = NULL;
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do {
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c = file->readByte();
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if (c != '\0') {
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closeups = (CloseData *)malloc(sizeof(CloseData));
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closeups->x1 = file->readUint16LE();
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closeups->y1 = file->readUint16LE();
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closeups->x2 = file->readUint16LE();
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closeups->y2 = file->readUint16LE();
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closeups->CloseUpType = file->readSint16LE();
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closeups->depth = depth;
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closeups->GraphicName = readString(file);
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closeups->Message = readString(file);
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if (!(closeups->SubCloseUps = readCloseUps(depth + 1, file)))
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return NULL;
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closeups->NextCloseUp = NULL;
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if (!head)
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head = closeups;
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closeups = closeups->NextCloseUp;
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}
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} while (c != '\0');
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return head;
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}
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viewData *Resource::readView(Common::File *file) {
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char c;
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viewData *view = NULL;
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viewData *head = NULL;
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do {
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c = file->readByte();
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if (c == 1) {
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view = (viewData *)malloc(sizeof(viewData));
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view->Condition = readConditions(file);
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if (!view->Condition)
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return NULL;
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view->GraphicName = readString(file);
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view->closeUps = readCloseUps(0, file);
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view->NextCondition = NULL;
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if (!head)
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head = view;
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view = view->NextCondition;
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}
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} while (c == 1);
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return head;
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}
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} // End of namespace Lab
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