COMMON: Moved the Tinsel Coroutine code into it's own Common class
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452b951430
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3 changed files with 1040 additions and 42 deletions
881
common/coroutines.cpp
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881
common/coroutines.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/coroutines.h"
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#include "common/textconsole.h"
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#include "common/system.h"
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namespace Common {
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/** Helper null context instance */
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CoroContext nullContext = NULL;
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DECLARE_SINGLETON(CoroutineScheduler);
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#if COROUTINE_DEBUG
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namespace {
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static int s_coroCount = 0;
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typedef Common::HashMap<Common::String, int> CoroHashMap;
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static CoroHashMap *s_coroFuncs = 0;
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static void changeCoroStats(const char *func, int change) {
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if (!s_coroFuncs)
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s_coroFuncs = new CoroHashMap();
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(*s_coroFuncs)[func] += change;
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}
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static void displayCoroStats() {
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debug("%d active coros", s_coroCount);
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// Loop over s_coroFuncs and print info about active coros
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if (!s_coroFuncs)
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return;
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for (CoroHashMap::const_iterator it = s_coroFuncs->begin();
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it != s_coroFuncs->end(); ++it) {
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if (it->_value != 0)
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debug(" %3d x %s", it->_value, it->_key.c_str());
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}
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}
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}
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#endif
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CoroBaseContext::CoroBaseContext(const char *func)
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: _line(0), _sleep(0), _subctx(0) {
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#if COROUTINE_DEBUG
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_funcName = func;
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changeCoroStats(_funcName, +1);
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s_coroCount++;
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#endif
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}
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CoroBaseContext::~CoroBaseContext() {
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#if COROUTINE_DEBUG
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s_coroCount--;
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changeCoroStats(_funcName, -1);
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debug("Deleting coro in %s at %p (subctx %p)",
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_funcName, (void *)this, (void *)_subctx);
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displayCoroStats();
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#endif
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delete _subctx;
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}
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//--------------------- Scheduler Class ------------------------
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/**
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* Constructor
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*/
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CoroutineScheduler::CoroutineScheduler() {
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processList = NULL;
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pFreeProcesses = NULL;
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pCurrent = NULL;
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#ifdef DEBUG
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// diagnostic process counters
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numProcs = 0;
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maxProcs = 0;
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#endif
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pRCfunction = NULL;
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pidCounter = 0;
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active = new PROCESS;
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active->pPrevious = NULL;
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active->pNext = NULL;
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reset();
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}
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/**
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* Destructor
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*/
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CoroutineScheduler::~CoroutineScheduler() {
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// Kill all running processes (i.e. free memory allocated for their state).
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PROCESS *pProc = active->pNext;
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while (pProc != NULL) {
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delete pProc->state;
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pProc->state = 0;
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pProc = pProc->pNext;
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}
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free(processList);
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processList = NULL;
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delete active;
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active = 0;
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// Clear the event list
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Common::List<EVENT *>::iterator i;
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for (i = _events.begin(); i != _events.end(); ++i)
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delete (*i);
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}
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/**
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* Kills all processes and places them on the free list.
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*/
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void CoroutineScheduler::reset() {
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#ifdef DEBUG
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// clear number of process in use
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numProcs = 0;
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#endif
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if (processList == NULL) {
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// first time - allocate memory for process list
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processList = (PROCESS *)calloc(CORO_MAX_PROCESSES, sizeof(PROCESS));
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// make sure memory allocated
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if (processList == NULL) {
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error("Cannot allocate memory for process data");
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}
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// fill with garbage
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memset(processList, 'S', CORO_MAX_PROCESSES * sizeof(PROCESS));
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}
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// Kill all running processes (i.e. free memory allocated for their state).
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PROCESS *pProc = active->pNext;
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while (pProc != NULL) {
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delete pProc->state;
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pProc->state = 0;
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pProc->waiting = false;
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pProc = pProc->pNext;
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}
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// no active processes
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pCurrent = active->pNext = NULL;
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// place first process on free list
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pFreeProcesses = processList;
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// link all other processes after first
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for (int i = 1; i <= CORO_NUM_PROCESS; i++) {
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processList[i - 1].pNext = (i == CORO_NUM_PROCESS) ? NULL : processList + i;
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processList[i - 1].pPrevious = (i == 1) ? active : processList + (i - 2);
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}
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}
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#ifdef DEBUG
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/**
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* Shows the maximum number of process used at once.
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*/
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void CoroutineScheduler::printStats() {
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debug("%i process of %i used", maxProcs, CORO_NUM_PROCESS);
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}
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#endif
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#ifdef DEBUG
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/**
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* Checks both the active and free process list to insure all the links are valid,
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* and that no processes have been lost
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*/
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void CoroutineScheduler::CheckStack() {
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Common::List<PROCESS *> pList;
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// Check both the active and free process lists
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for (int i = 0; i < 2; ++i) {
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PROCESS *p = (i == 0) ? active : pFreeProcesses;
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if (p != NULL) {
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// Make sure the linkages are correct
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while (p->pNext != NULL) {
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assert(p->pNext->pPrevious == p);
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pList.push_back(p);
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p = p->pNext;
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}
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pList.push_back(p);
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}
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}
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// Make sure all processes are accounted for
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for (int idx = 0; idx < CORO_NUM_PROCESS; idx++) {
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bool found = false;
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for (Common::List<PROCESS *>::iterator i = pList.begin(); i != pList.end(); ++i) {
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PROCESS *pTemp = *i;
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if (*i == &processList[idx]) {
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found = true;
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break;
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}
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}
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assert(found);
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}
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}
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#endif
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/**
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* Give all active processes a chance to run
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*/
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void CoroutineScheduler::schedule() {
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// start dispatching active process list
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PROCESS *pNext;
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PROCESS *pProc = active->pNext;
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while (pProc != NULL) {
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pNext = pProc->pNext;
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if (--pProc->sleepTime <= 0) {
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// process is ready for dispatch, activate it
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pCurrent = pProc;
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pProc->coroAddr(pProc->state, pProc->param);
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if (!pProc->state || pProc->state->_sleep <= 0) {
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// Coroutine finished
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pCurrent = pCurrent->pPrevious;
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killProcess(pProc);
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} else {
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pProc->sleepTime = pProc->state->_sleep;
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}
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// pCurrent may have been changed
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pNext = pCurrent->pNext;
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pCurrent = NULL;
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}
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pProc = pNext;
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}
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}
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/**
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* Reschedules all the processes to run again this query
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*/
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void CoroutineScheduler::rescheduleAll() {
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assert(pCurrent);
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// Unlink current process
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pCurrent->pPrevious->pNext = pCurrent->pNext;
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if (pCurrent->pNext)
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pCurrent->pNext->pPrevious = pCurrent->pPrevious;
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// Add process to the start of the active list
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pCurrent->pNext = active->pNext;
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active->pNext->pPrevious = pCurrent;
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active->pNext = pCurrent;
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pCurrent->pPrevious = active;
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}
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/**
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* If the specified process has already run on this tick, make it run
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* again on the current tick.
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*/
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void CoroutineScheduler::reschedule(PPROCESS pReSchedProc) {
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// If not currently processing the schedule list, then no action is needed
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if (!pCurrent)
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return;
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if (!pReSchedProc)
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pReSchedProc = pCurrent;
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PPROCESS pEnd;
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// Find the last process in the list.
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// But if the target process is down the list from here, do nothing
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for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) {
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if (pEnd->pNext == pReSchedProc)
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return;
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}
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assert(pEnd->pNext == NULL);
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// Could be in the middle of a KillProc()!
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// Dying process was last and this process was penultimate
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if (pReSchedProc->pNext == NULL)
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return;
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// If we're moving the current process, move it back by one, so that the next
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// schedule() iteration moves to the now next one
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if (pCurrent == pReSchedProc)
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pCurrent = pCurrent->pPrevious;
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// Unlink the process, and add it at the end
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pReSchedProc->pPrevious->pNext = pReSchedProc->pNext;
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pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious;
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pEnd->pNext = pReSchedProc;
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pReSchedProc->pPrevious = pEnd;
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pReSchedProc->pNext = NULL;
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}
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/**
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* Moves the specified process to the end of the dispatch queue
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* allowing it to run again within the current game cycle.
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* @param pGiveProc Which process
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*/
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void CoroutineScheduler::giveWay(PPROCESS pReSchedProc) {
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// If not currently processing the schedule list, then no action is needed
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if (!pCurrent)
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return;
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if (!pReSchedProc)
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pReSchedProc = pCurrent;
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// If the process is already at the end of the queue, nothing has to be done
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if (!pReSchedProc->pNext)
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return;
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PPROCESS pEnd;
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// Find the last process in the list.
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for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext)
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;
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assert(pEnd->pNext == NULL);
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// If we're moving the current process, move it back by one, so that the next
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// schedule() iteration moves to the now next one
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if (pCurrent == pReSchedProc)
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pCurrent = pCurrent->pPrevious;
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// Unlink the process, and add it at the end
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pReSchedProc->pPrevious->pNext = pReSchedProc->pNext;
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pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious;
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pEnd->pNext = pReSchedProc;
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pReSchedProc->pPrevious = pEnd;
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pReSchedProc->pNext = NULL;
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}
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/**
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* Continously makes a given process wait for another process to finish or event to signal.
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*
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* @param pid Process/Event identifier
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* @param duration Duration in milliseconds
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* @param expired If specified, set to true if delay period expired
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*/
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void CoroutineScheduler::waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired) {
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if (!pCurrent)
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error("Called CoroutineScheduler::waitForSingleObject from the main process");
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CORO_BEGIN_CONTEXT;
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uint32 endTime;
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PROCESS *pProcess;
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EVENT *pEvent;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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// Signal as waiting
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pCurrent->waiting = true;
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_ctx->endTime = (duration == CORO_INFINITE) ? CORO_INFINITE : g_system->getMillis() + duration;
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if (expired)
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// Presume it will expire
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*expired = true;
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// Outer loop for doing checks until expiry
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while (g_system->getMillis() < _ctx->endTime) {
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// Check to see if a process or event with the given Id exists
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_ctx->pProcess = getProcess(pid);
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_ctx->pEvent = !_ctx->pProcess ? getEvent(pid) : NULL;
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// If there's no active process or event, presume it's a process that's finished,
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// so the waiting can immediately exit
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if ((_ctx->pProcess == NULL) && (_ctx->pEvent == NULL)) {
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if (expired)
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*expired = false;
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break;
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}
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// If a process was found, don't go into the if statement, and keep waiting.
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// Likewise if it's an event that's not yet signalled
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if ((_ctx->pEvent != NULL) && _ctx->pEvent->signalled) {
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// Unless the event is flagged for manual reset, reset it now
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if (!_ctx->pEvent->manualReset)
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_ctx->pEvent->signalled = false;
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if (expired)
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*expired = false;
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break;
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}
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// Sleep until the next cycle
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CORO_SLEEP(1);
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}
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// Signal waiting is done
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pCurrent->waiting = false;
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CORO_END_CODE;
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}
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/**
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* Continously makes a given process wait for given prcesses to finished or events to be set
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*
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* @param nCount Number of Id's being passed
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* @param evtList List of pids to wait for
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* @param bWaitAll Specifies whether all or any of the processes/events
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* @param duration Duration in milliseconds
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* @param expired Set to true if delay period expired
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*/
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void CoroutineScheduler::waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
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uint32 duration, bool *expired) {
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if (!pCurrent)
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error("Called CoroutineScheduler::waitForMultipleEvents from the main process");
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CORO_BEGIN_CONTEXT;
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uint32 endTime;
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bool signalled;
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bool pidSignalled;
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int i;
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PROCESS *pProcess;
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EVENT *pEvent;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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// Signal as waiting
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pCurrent->waiting = true;
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_ctx->endTime = (duration == CORO_INFINITE) ? CORO_INFINITE : g_system->getMillis() + duration;
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if (expired)
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// Presume that delay will expire
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*expired = true;
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// Outer loop for doing checks until expiry
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while (g_system->getMillis() < _ctx->endTime) {
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_ctx->signalled = bWaitAll;
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for (_ctx->i = 0; _ctx->i < nCount; ++_ctx->i) {
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_ctx->pProcess = getProcess(pidList[_ctx->i]);
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_ctx->pEvent = !_ctx->pProcess ? getEvent(pidList[_ctx->i]) : NULL;
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// Determine the signalled state
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_ctx->pidSignalled = (_ctx->pProcess) || !_ctx->pEvent ? false : _ctx->pEvent->signalled;
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if (bWaitAll && _ctx->pidSignalled)
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_ctx->signalled = false;
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else if (!bWaitAll & _ctx->pidSignalled)
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_ctx->signalled = true;
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}
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// At this point, if the signalled variable is set, waiting is finished
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if (_ctx->signalled) {
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// Automatically reset any events not flagged for manual reset
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for (_ctx->i = 0; _ctx->i < nCount; ++_ctx->i) {
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_ctx->pEvent = getEvent(pidList[_ctx->i]);
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if (_ctx->pEvent->manualReset)
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_ctx->pEvent->signalled = false;
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}
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if (expired)
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*expired = false;
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break;
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}
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// Sleep until the next cycle
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CORO_SLEEP(1);
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}
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// Signal waiting is done
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pCurrent->waiting = false;
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CORO_END_CODE;
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}
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/**
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* Make the active process sleep for the given duration in milliseconds
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* @param duration Duration in milliseconds
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* @remarks This duration won't be precise, since it relies on the frequency the
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* scheduler is called.
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*/
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void CoroutineScheduler::sleep(CORO_PARAM, uint32 duration) {
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if (!pCurrent)
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error("Called CoroutineScheduler::waitForSingleObject from the main process");
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CORO_BEGIN_CONTEXT;
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uint32 endTime;
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PROCESS *pProcess;
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EVENT *pEvent;
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CORO_END_CONTEXT(_ctx);
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CORO_BEGIN_CODE(_ctx);
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||||
// Signal as waiting
|
||||
pCurrent->waiting = true;
|
||||
|
||||
_ctx->endTime = g_system->getMillis() + duration;
|
||||
|
||||
// Outer loop for doing checks until expiry
|
||||
while (g_system->getMillis() < _ctx->endTime) {
|
||||
// Sleep until the next cycle
|
||||
CORO_SLEEP(1);
|
||||
}
|
||||
|
||||
// Signal waiting is done
|
||||
pCurrent->waiting = false;
|
||||
|
||||
CORO_END_CODE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new process.
|
||||
*
|
||||
* @param pid process identifier
|
||||
* @param CORO_ADDR coroutine start address
|
||||
* @param pParam process specific info
|
||||
* @param sizeParam size of process specific info
|
||||
*/
|
||||
PROCESS *CoroutineScheduler::createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam) {
|
||||
PROCESS *pProc;
|
||||
|
||||
// get a free process
|
||||
pProc = pFreeProcesses;
|
||||
|
||||
// trap no free process
|
||||
assert(pProc != NULL); // Out of processes
|
||||
|
||||
#ifdef DEBUG
|
||||
// one more process in use
|
||||
if (++numProcs > maxProcs)
|
||||
maxProcs = numProcs;
|
||||
#endif
|
||||
|
||||
// get link to next free process
|
||||
pFreeProcesses = pProc->pNext;
|
||||
if (pFreeProcesses)
|
||||
pFreeProcesses->pPrevious = NULL;
|
||||
|
||||
if (pCurrent != NULL) {
|
||||
// place new process before the next active process
|
||||
pProc->pNext = pCurrent->pNext;
|
||||
if (pProc->pNext)
|
||||
pProc->pNext->pPrevious = pProc;
|
||||
|
||||
// make this new process the next active process
|
||||
pCurrent->pNext = pProc;
|
||||
pProc->pPrevious = pCurrent;
|
||||
|
||||
} else { // no active processes, place process at head of list
|
||||
pProc->pNext = active->pNext;
|
||||
pProc->pPrevious = active;
|
||||
|
||||
if (pProc->pNext)
|
||||
pProc->pNext->pPrevious = pProc;
|
||||
active->pNext = pProc;
|
||||
|
||||
}
|
||||
|
||||
// set coroutine entry point
|
||||
pProc->coroAddr = coroAddr;
|
||||
|
||||
// clear coroutine state
|
||||
pProc->state = 0;
|
||||
|
||||
// wake process up as soon as possible
|
||||
pProc->sleepTime = 1;
|
||||
|
||||
// set new process id
|
||||
pProc->pid = pid;
|
||||
|
||||
// set new process specific info
|
||||
if (sizeParam) {
|
||||
assert(sizeParam > 0 && sizeParam <= CORO_PARAM_SIZE);
|
||||
|
||||
// set new process specific info
|
||||
memcpy(pProc->param, pParam, sizeParam);
|
||||
}
|
||||
|
||||
// return created process
|
||||
return pProc;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new process with an auto-incrementing Process Id.
|
||||
*
|
||||
* @param CORO_ADDR coroutine start address
|
||||
* @param pParam process specific info
|
||||
* @param sizeParam size of process specific info
|
||||
*/
|
||||
uint32 CoroutineScheduler::createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam) {
|
||||
PROCESS *pProc = createProcess(++pidCounter, coroAddr, pParam, sizeParam);
|
||||
return pProc->pid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new process with an auto-incrementing Process Id, and a single pointer parameter.
|
||||
*
|
||||
* @param CORO_ADDR coroutine start address
|
||||
* @param pParam process specific info
|
||||
* @param sizeParam size of process specific info
|
||||
*/
|
||||
uint32 CoroutineScheduler::createProcess(CORO_ADDR coroAddr, const void *pParam) {
|
||||
return createProcess(coroAddr, &pParam, sizeof(void *));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Kills the specified process.
|
||||
*
|
||||
* @param pKillProc which process to kill
|
||||
*/
|
||||
void CoroutineScheduler::killProcess(PROCESS *pKillProc) {
|
||||
// make sure a valid process pointer
|
||||
assert(pKillProc >= processList && pKillProc <= processList + CORO_NUM_PROCESS - 1);
|
||||
|
||||
// can not kill the current process using killProcess !
|
||||
assert(pCurrent != pKillProc);
|
||||
|
||||
#ifdef DEBUG
|
||||
// one less process in use
|
||||
--numProcs;
|
||||
assert(numProcs >= 0);
|
||||
#endif
|
||||
|
||||
// Free process' resources
|
||||
if (pRCfunction != NULL)
|
||||
(pRCfunction)(pKillProc);
|
||||
|
||||
delete pKillProc->state;
|
||||
pKillProc->state = 0;
|
||||
|
||||
// Take the process out of the active chain list
|
||||
pKillProc->pPrevious->pNext = pKillProc->pNext;
|
||||
if (pKillProc->pNext)
|
||||
pKillProc->pNext->pPrevious = pKillProc->pPrevious;
|
||||
|
||||
// link first free process after pProc
|
||||
pKillProc->pNext = pFreeProcesses;
|
||||
if (pFreeProcesses)
|
||||
pKillProc->pNext->pPrevious = pKillProc;
|
||||
pKillProc->pPrevious = NULL;
|
||||
|
||||
// make pKillProc the first free process
|
||||
pFreeProcesses = pKillProc;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns a pointer to the currently running process.
|
||||
*/
|
||||
PROCESS *CoroutineScheduler::getCurrentProcess() {
|
||||
return pCurrent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the process identifier of the specified process.
|
||||
*
|
||||
* @param pProc which process
|
||||
*/
|
||||
int CoroutineScheduler::getCurrentPID() const {
|
||||
PROCESS *pProc = pCurrent;
|
||||
|
||||
// make sure a valid process pointer
|
||||
assert(pProc >= processList && pProc <= processList + CORO_NUM_PROCESS - 1);
|
||||
|
||||
// return processes PID
|
||||
return pProc->pid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Kills any process matching the specified PID. The current
|
||||
* process cannot be killed.
|
||||
*
|
||||
* @param pidKill process identifier of process to kill
|
||||
* @param pidMask mask to apply to process identifiers before comparison
|
||||
* @return The number of processes killed is returned.
|
||||
*/
|
||||
int CoroutineScheduler::killMatchingProcess(uint32 pidKill, int pidMask) {
|
||||
int numKilled = 0;
|
||||
PROCESS *pProc, *pPrev; // process list pointers
|
||||
|
||||
for (pProc = active->pNext, pPrev = active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) {
|
||||
if ((pProc->pid & (uint32)pidMask) == pidKill) {
|
||||
// found a matching process
|
||||
|
||||
// dont kill the current process
|
||||
if (pProc != pCurrent) {
|
||||
// kill this process
|
||||
numKilled++;
|
||||
|
||||
// Free the process' resources
|
||||
if (pRCfunction != NULL)
|
||||
(pRCfunction)(pProc);
|
||||
|
||||
delete pProc->state;
|
||||
pProc->state = 0;
|
||||
|
||||
// make prev point to next to unlink pProc
|
||||
pPrev->pNext = pProc->pNext;
|
||||
if (pProc->pNext)
|
||||
pPrev->pNext->pPrevious = pPrev;
|
||||
|
||||
// link first free process after pProc
|
||||
pProc->pNext = pFreeProcesses;
|
||||
pProc->pPrevious = NULL;
|
||||
pFreeProcesses->pPrevious = pProc;
|
||||
|
||||
// make pProc the first free process
|
||||
pFreeProcesses = pProc;
|
||||
|
||||
// set to a process on the active list
|
||||
pProc = pPrev;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
// adjust process in use
|
||||
numProcs -= numKilled;
|
||||
assert(numProcs >= 0);
|
||||
#endif
|
||||
|
||||
// return number of processes killed
|
||||
return numKilled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set pointer to a function to be called by killProcess().
|
||||
*
|
||||
* May be called by a resource allocator, the function supplied is
|
||||
* called by killProcess() to allow the resource allocator to free
|
||||
* resources allocated to the dying process.
|
||||
*
|
||||
* @param pFunc Function to be called by killProcess()
|
||||
*/
|
||||
void CoroutineScheduler::setResourceCallback(VFPTRPP pFunc) {
|
||||
pRCfunction = pFunc;
|
||||
}
|
||||
|
||||
PROCESS *CoroutineScheduler::getProcess(uint32 pid) {
|
||||
PROCESS *pProc = active->pNext;
|
||||
while ((pProc != NULL) && (pProc->pid != pid))
|
||||
pProc = pProc->pNext;
|
||||
|
||||
return pProc;
|
||||
}
|
||||
|
||||
EVENT *CoroutineScheduler::getEvent(uint32 pid) {
|
||||
Common::List<EVENT *>::iterator i;
|
||||
for (i = _events.begin(); i != _events.end(); ++i) {
|
||||
EVENT *evt = *i;
|
||||
if (evt->pid == pid)
|
||||
return evt;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a new event object
|
||||
* @param bManualReset Events needs to be manually reset. Otherwise, events
|
||||
* will be automatically reset after a process waits on the event finishes
|
||||
* @param bInitialState Specifies whether the event is signalled or not initially
|
||||
*/
|
||||
uint32 CoroutineScheduler::createEvent(bool bManualReset, bool bInitialState) {
|
||||
EVENT *evt = new EVENT();
|
||||
evt->pid = ++pidCounter;
|
||||
evt->manualReset = bManualReset;
|
||||
evt->signalled = bInitialState;
|
||||
|
||||
_events.push_back(evt);
|
||||
return evt->pid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys the given event
|
||||
* @param pidEvent Event PID
|
||||
*/
|
||||
void CoroutineScheduler::closeEvent(uint32 pidEvent) {
|
||||
EVENT *evt = getEvent(pidEvent);
|
||||
if (evt) {
|
||||
_events.remove(evt);
|
||||
delete evt;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the event
|
||||
* @param pidEvent Event PID
|
||||
*/
|
||||
void CoroutineScheduler::setEvent(uint32 pidEvent) {
|
||||
EVENT *evt = getEvent(pidEvent);
|
||||
if (evt)
|
||||
evt->signalled = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the event
|
||||
* @param pidEvent Event PID
|
||||
*/
|
||||
void CoroutineScheduler::resetEvent(uint32 pidEvent) {
|
||||
EVENT *evt = getEvent(pidEvent);
|
||||
if (evt)
|
||||
evt->signalled = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Temporarily sets a given event to true, and then runs all waiting processes, allowing any
|
||||
* processes waiting on the event to be fired. It then immediately resets the event again.
|
||||
* @param pidEvent Event PID
|
||||
*
|
||||
* @remarks Should not be run inside of another process
|
||||
*/
|
||||
void CoroutineScheduler::pulseEvent(uint32 pidEvent) {
|
||||
EVENT *evt = getEvent(pidEvent);
|
||||
if (!evt)
|
||||
return;
|
||||
|
||||
// Set the event as true
|
||||
evt->signalled = true;
|
||||
|
||||
// start dispatching active process list for any processes that are currently waiting
|
||||
PROCESS *pOriginal = pCurrent;
|
||||
PROCESS *pNext;
|
||||
PROCESS *pProc = active->pNext;
|
||||
while (pProc != NULL) {
|
||||
pNext = pProc->pNext;
|
||||
|
||||
// Only call processes that are currently waiting (either in waitForSingleObject or
|
||||
// waitForMultipleObjects). If one is found, execute it immediately
|
||||
if (pProc->waiting) {
|
||||
// Dispatch the process
|
||||
pCurrent = pProc;
|
||||
pProc->coroAddr(pProc->state, pProc->param);
|
||||
|
||||
if (!pProc->state || pProc->state->_sleep <= 0) {
|
||||
// Coroutine finished
|
||||
pCurrent = pCurrent->pPrevious;
|
||||
killProcess(pProc);
|
||||
} else {
|
||||
pProc->sleepTime = pProc->state->_sleep;
|
||||
}
|
||||
|
||||
// pCurrent may have been changed
|
||||
pNext = pCurrent->pNext;
|
||||
pCurrent = NULL;
|
||||
}
|
||||
|
||||
pProc = pNext;
|
||||
}
|
||||
|
||||
// Restore the original current process (if one was active)
|
||||
pCurrent = pOriginal;
|
||||
|
||||
// Reset the event back to non-signalled
|
||||
evt->signalled = false;
|
||||
}
|
||||
|
||||
|
||||
} // end of namespace Common
|
Loading…
Add table
Add a link
Reference in a new issue