GRAPHICS: Add a default Windows cursor
Based on the Mohawk one
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2 changed files with 64 additions and 0 deletions
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@ -308,4 +308,61 @@ WinCursorGroup *WinCursorGroup::createCursorGroup(Common::PEResources &exe, cons
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return group;
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}
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/**
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* The default Windows cursor
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*/
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class DefaultWinCursor : public Cursor {
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public:
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DefaultWinCursor() {}
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~DefaultWinCursor() {}
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uint16 getWidth() const { return 12; }
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uint16 getHeight() const { return 20; }
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uint16 getHotspotX() const { return 0; }
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uint16 getHotspotY() const { return 0; }
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byte getKeyColor() const { return 0; }
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const byte *getSurface() const {
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static const byte defaultCursor[] = {
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1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0,
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1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0,
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1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
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1, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
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1, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0,
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1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0,
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1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0,
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1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1,
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1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0, 0,
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1, 2, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0,
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1, 2, 1, 0, 1, 1, 2, 2, 1, 0, 0, 0,
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1, 1, 0, 0, 0, 1, 2, 2, 1, 0, 0, 0,
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1, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0
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};
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return defaultCursor;
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}
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const byte *getPalette() const {
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static const byte bwPalette[] = {
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0x00, 0x00, 0x00, // Black
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0xFF, 0xFF, 0xFF // White
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};
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return bwPalette;
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}
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byte getPaletteStartIndex() const { return 1; }
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uint16 getPaletteCount() const { return 2; }
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};
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Cursor *makeDefaultWinCursor() {
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return new DefaultWinCursor();
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}
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} // End of namespace Graphics
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@ -102,6 +102,13 @@ struct WinCursorGroup {
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static WinCursorGroup *createCursorGroup(Common::PEResources &exe, const Common::WinResourceID &id);
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};
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/**
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* Create a Cursor for the default Windows cursor.
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*
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* @note The calling code is responsible for deleting the returned pointer.
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*/
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Cursor *makeDefaultWinCursor();
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} // End of namespace Graphics
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#endif
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